r20100920201535-nolib

Details

  • Filename
    GatherMate2-r20100920201535-nolib.zip
  • Uploaded by
  • Uploaded
    Sep 20, 2010
  • Size
    611.17 KB
  • Downloads
    130
  • MD5
    a7fe0efc0d264287e78de76330d96e32

Supported WoW Retail Versions

  • 4.0.1

Changelog

Sal Scotto:
    - Adjusted loading order of modules
    - Inlined decode function for minimap update loop iterator
    - Updated tracking detection to use localized name from GetSpellInfo since its available in the Tracking api, instead ofold method of checking textures.
    - Fixed some localization entry strings
    - updated some spacing
Hendrik Leppkes:
    - Fix a typo in constant definitions.
Sal Scotto:
    - Added skill levels and icons for new minerals and herbs
    - Added some new icons for cata herbs and minerals.
    - Added shovel tga
    - Added Archaeology artwork folder
    - Added in all the archaeology finds, we will just use teh soil icon for them with a gold ring.
    - Added survey spell id
    - Added in Archaeology as a new type for GatherMate tracking. All stubs right now, still missing
    Survey spell id, node names, icons for arch nodes.
    - Updated pkgmeta to reflect mainline LibMapData-1.0
    - Added in new node names constants.
    - Removed some debug, and lots of commented out constants from old data setup
    - Removed some debug, issue was in map data being off, data has now been corrected
Hendrik Leppkes:
    - Sanitize .pkgmeta
Sal Scotto:
    - make indexing consistent
    - More map level stuff in place.
    World map honoring map levels, minimap keeps moving the pin around on multilevel maps not sure why
    - Conversion to areaid complete, nodes are being tracked and showing up minimap and worldmap. still need to find a zone with herb/mineral/treasure with multi levels.
    best bet will be to check an instance .. ohh yeah we track nodes in instances now
    Translations still need ported over from GatherMate, why redo it when we have 95% done already minus the new ndoes.
    Still need icons for the new herbs/minerals/fish(are there any new fish nodes??) or treasure types to check for.
    Should be add archelogy? since it has its own built in funder thing.
    - Remove extra check on level since it will happen in the iterator
    - Re-enalbed nearby node scanning. check now also compares levels.
    - Updates to collector, now once again detecting nodes.
    Still need to update back to core code for FindNearByNode to make it completly functional.
    - Updating tracking code, and profession checking code.
    Addon not functional atm. Mid zone data resrtuctoring so wont find
    or display any nodes at this time.
    - Renamed locale files
    - Changes libstub entry in pkgmeta
    - Added in baseline code from GatherMate. Everything shoud be in place now to begin work on updates and changes for wow 4.0
    - Added base toc file, copied the descriptions and such from original GatherMate
    setup some basic localization files, again jsut a copy from gathermate
    Added a license file and .pkgmeta
    - Empty toc for git inital setup