r11
Details
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FilenameGnomario-r11.zip
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Uploaded by
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UploadedOct 25, 2010
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Size147.84 KB
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Downloads534
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MD5af9de768af0f1c33cd9d6691aa2d5554
Supported WoW Retail Versions
- 4.0.1
Changelog
2010-10-25 Humbedooh <Humbedooh>
[c5722bd4f885] [tip]
* Gnomario.lua Gnomario_Data.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua Textures/metal_block.tga Textures/murloc.tga Textures/portal.tga Textures/trigger.tga
Fixed AtWall()
Added triggers, portals, steel blocks, murlocs
Updated map editor a bit
[09bf6c2a23e3]
* Gnomario.lua Gnomario_Data.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua Textures/brick_standard.tga
Changed the default AI script to use limitLeft and limitRight instead of self:AtWall (proved more stable)
Started work on the map editor
2010-10-24 Humbedooh <Humbedooh>
[d39efa78543d]
* Gnomario.lua Gnomario_Creatures.lua Gnomario_Data.lua Gnomario_Engine.lua Textures/brick_special.tga
Levels can now be designed in XML and loaded through engine:LoadWorld(level_id)
[c35fcec0a691]
* .pkgmeta, Gnomario.lua Gnomario.toc Gnomario_AI.lua Gnomario_Data.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua embeds.xml
Removed Gnomario_Creatures.lua
Packed all game data into XML for easy porting
Updating libraries
[b53058edfd5c]
* Gnomario.lua Gnomario_AI.lua Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua
Optimized physics engine
Added basic AI scripting support.
[aa341f3fdd8b]
* Gnomario.lua Gnomario_Engine.lua Gnomario_Physics.lua
Finally, a working physics engine, yay.
Moved test bricks about a bit so Gnomario can actually use them for jumping around.
[b00efd5e011a]
* Gnomario.lua Gnomario_AI.lua Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Physics.lua Textures/gnome_test.tga
More work on physics + collisions done.
Added a temp gnome texture for the player instead of the yellow square.
More bricks to jump around on!
2010-10-23 Humbedooh <Humbedooh>
[bc1a4bc40f7e]
* Gnomario.lua Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua
Collision tests (yellow square vs big brick!)
[cccb62d6a1aa]
* Gnomario.lua Gnomario_Engine.lua Gnomario_Physics.lua
Added jumping sound
Added pause function (P key)
Rearranged the background services a bit
[c849f7f9784a]
* .pkgmeta, Gnomario.lua Gnomario.toc Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua Textures/brick_special.tga Textures/brick_standard.tga embeds.xml
Added brick textures
Physics engine now has gravity, yay.
Testing with a standin-gnome (aka a yellow square) that can walk and jump.
Added libraries for map editor
Updated pkgmeta
2010-10-22 Humbedooh <Humbedooh>
[fb85294a5ae0]
* Gnomario_AI.lua Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua
Added default AI script, creature prototypes and phases (player, murloc, hogger)
Added templates for physics, levels, AI and game engine.
[fdbb0713111c]
* .pkgmeta, Gnomario.lua Gnomario.toc Sounds/cannon.ogg Sounds/coin.ogg Sounds/death.ogg Sounds/fireball.ogg Sounds/jump.ogg Sounds/pause.ogg Sounds/pipe.ogg Sounds/powerup.ogg Sounds/smash.ogg embeds.xml
templates and sounds, so I don't have to add those later.