Gnomario
Imagine Mario Bros, but with a twist of Warcraft awesomeness. Please note: This project is experimental and in its planning stage. You _could_ download the latest revision, but you'd most likely just get a game with colored boxes moving around, as the textures and such hasn't been properly added yet.
I'm currently working with the idea of the gnome protagonist evolving from gnome to dorf, then human and finally an awesome cow!
I need some suggestions on who the evul mobs should be tho, so post your suggestions!
The game is split into various parts:
- Gnomario_Engine
- The overlying interface for creating, starting and stopping the game.
- Gnomario_Physics
- Handles the physics in Gnomario. Objects set in motion will move until colliding with either another object or the outer frame of the world, in which case the game engine will be receive a callback asking what to do next.
- Gnomario_AI
- Contains the AI scripts for the various mobs
- Gnomario_Levels
- Map database and visual handling of the objects within the view port after the physics engine has done its job.
The game engine loads all its data from an XML file or string and thus you _could_ refit it to play a completely different game.
Here's an example data file with the current (limited) specs:
<xml> <!-- Static objects --> <environment> <object id="brick" width="32" height="32" tex="brick_standard"/> <object id="powerbrick" width="32" height="32" tex="brick_special"/> <object id="trigger" width="32" height="32" tex="trigger" insivible="true"/> </environment> <!-- Live objects --> <creatures> <object id="gnomario" health="1" speed="2" tex="gnome_test" width="32" height="32" /> <object id="murloc" health="1" speed="1" hostile="true" width="32" height="32" /> </creatures> <!-- AI scripts --> <scripts> <script id="default"> if self:OnGround() then if self:AtWall() then self:Turn() end self:Walk() end </script> </scripts> <!-- Levels --> <!-- Levels are designed by using the object IDs as a shorthand class, fx. [brick] or [murloc] --> <levels> <level id="level1" width="1200" height="320"> <brick x="200" y="200"/> <powerbrick x="140" y="100"/> <brick y="0" x="0"/> <brick y="0" x="400"/> <murloc y="200" x="100"/> </level> </levels> </xml>
There's nothing illegal going on here :) The name is an homage to Mario (which is perfectly legal), and any items I may have derived from Mario Bros are already considered public domain.
nintendo is going to sue hell out of ya. that's what they do for living.