This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
I notice now that after nearly every precess to make an ink that L:SW is caching the pricing. I believe that the problem with the locking up may be LSw and not GW.
None queued. it seems to only happen when I click on create all from the main screen. eg if making inks from pigments and I make 100 Inks it then makes it all stop while maki9ng each ink but it moves fine in between each ink. When I have queued say 20 glyphs and hit process it does not seem to happen. I will investigate further tonight and let you know.
LS,
When I am making Glyphs or making inks with GW everything in WOW just stops for the duration of each item. Then item still gets made without any delay. The mouse stops and I cant move or anything but the item is being m,ade for those few seconds.
yay. thank you. that confirms that the order is being subverted in some fashion. i can't help but notice in each pick that the frame levels are crossing a 64 level boundry. in the first, it's 64. in the second, it's 128. first off, i wonder why the frame levels would change. for me, my root window is typically like level 10 or something.
second, i'm wondering if there's an internal system to rearrange frame levels if they start to climb too high. i know there's some kind of limit to the SetFrameLevel function where nothing over 128 will work unless you do it multiple times (as tho a frame can only climb 128 levels per call).
i'll have to post at the official forums to see if there's something going on...
what mods do you use? going purely by the GnomeWorksFrame, can you give me a sense of where the frame level starts (like what # when you first open gw) and then how/when it seems to climb up? maybe i should add a # somewhere to indicate this on the main frame...
i hit that lsw bug today. i'll track it down. seems like some kind of infinite loop. maybe related to a recent change i made to essence handling... not gw related, i don't think.
i think the manual scan idea has merit. lemme think about it.
cherish, the vendor conversions are actually recipes so there's no current way to disable them. do you have the mats for the vendor conversion as well?
are the mats you have the ink or the herbs to make the pigments to make the ink?
The last update seemed to be causing many screen freezes (+1min) and lua errors; the game even crashed. It happened a lot to the point where I had to disable LSW. The errors seemed to be pointing to LSW and a stack overflow. Hopefully someone else can confirm this and post the error for you.
If I can ask for a request, can you make the scanning process manual? Maybe a scan button. I don't really need my data to updated that often, so If I can scan when it's convenient for me rather than having the tool scan at random would be less annoying. ( created ticket #314 )
heeeelp. latest version wants to do vendor conversions for everything, even if i have mats in my bag. i tried turning vendor off in the plugins dropdown but no luck. Any other way to turn it off?
and it worked, right? but before that, had you scanned your leatherworking on your alt? i ask because after a trade scan, gw does a full inventory rescan to account for potentially new recipes and inventory items. if you had opened lw and it didn't do a good scan, that's a deeper problem than the inventory scan failure.
i logged in on that alt, opened mailbox, bank, bags, shuffled the items a bit around, closed the frames, hoping that gnomeworks scanned bank/bags again, closed the frames, logged out, and went back to my mainchar.
yoshimo, did you open your leatherworking when trying to get the alt inventory to scan properly or did you just log in and log out (until you had recently shifted items around)?
bowlam, what do you mean the mouse locks up? it doesn't move at all? and does the rest of the client work or is it locked up as well (cast bar, environment, etc)?
over the last 2 or 3 Versions of GW i have noticed that when making inks or glyphs the GW program locks up my mouse during each 3 sec make time. Once each is finished the mouse moves again but it locked up again during the next construction time. Once all finished all is good.
the "craftable" value in the inventory reflects your potential inventory of those items. mostly, it will be the same as your inventory. but for craftable reagents, it can often be something totally different. for example, bolts of cloth. you might have stacks and stacks of raw cloth, but no bolts. if you view a recipe that needs bolts, it would tell you how many are craftable from your inventories and also how many you actually have readily available without crafting.
i'll think about your iteration count column idea.
also, keep in mind that not all columns are necessarily designed to be on at all times. as my config system takes shape, i'll include a means to store column layouts so that people can arrange the columns as they desire.
If i select a recipe, for now craftable and inventory column in the detail window look almost equal.
Only diffrence is that "craftable" adds a symbol for unlimited supplies like vials.
I think "Inventory" should tell you how many items you have, and the craftable column shouldnt mirror these numbers , but show instead how many items you could create with this.
Instead of showing "52 raw items on bags, 805 on alt" twice, do some math and print once " count of rawitem divided through number of rawitem required for recipe" so it would be
857 volatile life / 6 lifes required= 142
I think it would make this column far more usable instead of having the information shown twice.
LS,
I Just wanted to thank you for all your hard work on this project. It's one of my "must have" addons.
should be a small icon on the right-hand side of the recipe name column.
Where does gnomeworks show the overachieverstate of a cooking recipe?
I can't see it
HeyLS,
I notice now that after nearly every precess to make an ink that L:SW is caching the pricing. I believe that the problem with the locking up may be LSw and not GW.
cya
Bill
None queued. it seems to only happen when I click on create all from the main screen. eg if making inks from pigments and I make 100 Inks it then makes it all stop while maki9ng each ink but it moves fine in between each ink. When I have queued say 20 glyphs and hit process it does not seem to happen. I will investigate further tonight and let you know.
cya
Bill
do you have a large number of items queued?
LS, When I am making Glyphs or making inks with GW everything in WOW just stops for the duration of each item. Then item still gets made without any delay. The mouse stops and I cant move or anything but the item is being m,ade for those few seconds.
cya
Bill
yay. thank you. that confirms that the order is being subverted in some fashion. i can't help but notice in each pick that the frame levels are crossing a 64 level boundry. in the first, it's 64. in the second, it's 128. first off, i wonder why the frame levels would change. for me, my root window is typically like level 10 or something.
second, i'm wondering if there's an internal system to rearrange frame levels if they start to climb too high. i know there's some kind of limit to the SetFrameLevel function where nothing over 128 will work unless you do it multiple times (as tho a frame can only climb 128 levels per call).
i'll have to post at the official forums to see if there's something going on...
what mods do you use? going purely by the GnomeWorksFrame, can you give me a sense of where the frame level starts (like what # when you first open gw) and then how/when it seems to climb up? maybe i should add a # somewhere to indicate this on the main frame...
A new pic with the non-clickable recipes:
Pic
i hit that lsw bug today. i'll track it down. seems like some kind of infinite loop. maybe related to a recent change i made to essence handling... not gw related, i don't think.
i think the manual scan idea has merit. lemme think about it.
cherish, the vendor conversions are actually recipes so there's no current way to disable them. do you have the mats for the vendor conversion as well?
are the mats you have the ink or the herbs to make the pigments to make the ink?
Sparky,
The last update seemed to be causing many screen freezes (+1min) and lua errors; the game even crashed. It happened a lot to the point where I had to disable LSW. The errors seemed to be pointing to LSW and a stack overflow. Hopefully someone else can confirm this and post the error for you.
If I can ask for a request, can you make the scanning process manual? Maybe a scan button. I don't really need my data to updated that often, so If I can scan when it's convenient for me rather than having the tool scan at random would be less annoying. ( created ticket #314 )
Thanks.
heeeelp. latest version wants to do vendor conversions for everything, even if i have mats in my bag. i tried turning vendor off in the plugins dropdown but no luck. Any other way to turn it off?
and it worked, right? but before that, had you scanned your leatherworking on your alt? i ask because after a trade scan, gw does a full inventory rescan to account for potentially new recipes and inventory items. if you had opened lw and it didn't do a good scan, that's a deeper problem than the inventory scan failure.
i logged in on that alt, opened mailbox, bank, bags, shuffled the items a bit around, closed the frames, hoping that gnomeworks scanned bank/bags again, closed the frames, logged out, and went back to my mainchar.
yoshimo, did you open your leatherworking when trying to get the alt inventory to scan properly or did you just log in and log out (until you had recently shifted items around)?
bowlam, what do you mean the mouse locks up? it doesn't move at all? and does the rest of the client work or is it locked up as well (cast bar, environment, etc)?
Hey LS,
over the last 2 or 3 Versions of GW i have noticed that when making inks or glyphs the GW program locks up my mouse during each 3 sec make time. Once each is finished the mouse moves again but it locked up again during the next construction time. Once all finished all is good.
Just some info.,
cya
Bill
indeed, the bankalt is skinner/leatherworker, but not very high skill since i abandoned it and abuse it as bankalt now.
does your alt have any professions?
the "craftable" value in the inventory reflects your potential inventory of those items. mostly, it will be the same as your inventory. but for craftable reagents, it can often be something totally different. for example, bolts of cloth. you might have stacks and stacks of raw cloth, but no bolts. if you view a recipe that needs bolts, it would tell you how many are craftable from your inventories and also how many you actually have readily available without crafting.
i'll think about your iteration count column idea.
also, keep in mind that not all columns are necessarily designed to be on at all times. as my config system takes shape, i'll include a means to store column layouts so that people can arrange the columns as they desire.
If i select a recipe, for now craftable and inventory column in the detail window look almost equal.
Only diffrence is that "craftable" adds a symbol for unlimited supplies like vials.
I think "Inventory" should tell you how many items you have, and the craftable column shouldnt mirror these numbers , but show instead how many items you could create with this.
Instead of showing "52 raw items on bags, 805 on alt" twice, do some math and print once " count of rawitem divided through number of rawitem required for recipe" so it would be
857 volatile life / 6 lifes required= 142
I think it would make this column far more usable instead of having the information shown twice.
Moving this around in my bags on my alt increased the pink available on alt-bank number for my mainchar.
The craftable count could be enhanced i think
Let's take a Flask of the Draconic Mind as example:
You require:
12 Aszhara Veil
12 Twilight Jasmine
6 Volatile Life
You have:
791 Veils
1069 Jasmine
857 Volatile Life
Based on single reagents you could create:
Veil: 65 flasks
jasmine: 89 flasks
Life: 142 flasks
How about some indicator that says "if you had more veil/ jasmine, you could create a few more"?