This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
Getting the linkcode error also.
And I dont like the lock out button! Had no problem with it before this was added.
When doing mass amounts of items I tend to just put what can into bags and go from there. Say have 20 queued but only have enough mats to make 10. I ussually make the 10, mail move what ever. Buy/get more mats then make other 10. Now with the lock out, it will make the 10, then locked up. Cant do anything. If I manually make the other 10, 1 at a time. It will release the button. Love this mod.
<3<3 mod
@stalksta you don't need reload to enable again the button "Process"
close tradeskill window use:
/script GnomeWorks.IsProcessing = nil
(open again and ready to work again...)
@LS, I get stuck button:
-with ink vendor conversion (r63 not working :( any form) when try to convert stuck on "process" disabled, even if I bought manual the inks.
-when I close only the main tradeskill window and not the queue window with a running process, stops the current process but don't take care of these and still disabled the button.
-when I use clear function with running process, next item added to queue process still disabled.
Making some lowbie tailor items. Queued 5 items of various types. It does the "Create 2x Bolt of Woolen Cloth" step for 1 item and then just sits there with "Processing".
If I /reloadui it will then allow me to carry on with the next step.
PS. I disabled all addons but Gnomeworks and its the same :(
Thanks for a great addon, I would like to ask for a few enhancement if it could be done, which I know you can surely do it.
1. The search function does not work with zhTW environment, even though I typed in a text, it could not initiate a search of any kind.
2. Can it support mouse hover tooltips? So I don't have to click on every single one of the recipes to know the contents of it's tooltip.
3. Does this addon support scaling of icons, the icons of recipes surely seem a bit too small for me.
4. The last request it that if you could add a button that creates everything that's in the queue, and purchase whatever items that's needed for the vendor automatically, it would save much time.
Thank you for a great addon, I hope it will get even better soon.
sarah, the original genesis of the dynamic queue idea was to address exactly what you're referring asking about in regards to showing intermediate items. i think two things will help this:
first off, i want to introduce a "flat" layout for the queue that would combine like items. (this might also help with your first request, too)
secondly, i want to get my auction scanner up and running so that auction inventory and price would be considered as gw decides the how to get things crafted.
stylpe, i'll look into correcting those numbers if i can find a good source of data.
If you got the milling data from Wowhead, I know why the numbers are borked. It's an honest mistake :)
While it's true that you can get 3 rare pigments in one mill, it's far from an even chance. In fact, if you get rare pigments from a milling, 99% of the time it's going to be 1 (well, maybe not exactly 99%, but something like that).
Think of it as working like Transmutation mastery: You have x% chance to proc, and it can give you 1-5 extra transmutes (or even more if you're lucky), but most of the time it'll only be 1. The same thing applies to common pigments, although not in such extremes.
There have been various discussions about this on the net, and there seems to be some correlation between the herb item level and its yields. The Enchantrix devs brought the issue up with Wowhead too (http://www.wowhead.com/forums&topic=60825&p=803792), but they haven't fixed it yet. I think Enchantrix has pretty accurate numbers, at least they corroborate my own (limited) measurements.
Also, to sarah_a180 and all other scribes, I've simply started keeping a supply of 50 of each common ink. It saves a LOT of time. It's amazing how fast you chew through that stuff, though, I have to restock more or less every day for some inks.
@LilSparky I get what you're saying that the scanning is annoying but there are other things you need to do. I can live with that answer. I'm a little surprised to hear that you think it's something else opening my bags, since I never saw it until a recent GW update, but I'll take your word and track that down.
I do have two nice-to-have-feature requests. One is to change the pathway for all of a current item. (Glyphing is probably the most demanding professional activity, so that's going to be the most common example for request.) In my example, I queue up 30 glyphs. Right now GW is deciding that all of those should come from the trader. It would be nice to be able to click on a midnight ink and say craft all or buy all instead of going and switching each glyph's source one at a time. Saving this preference might be nice, but just a bulk switch would make me happy enough.
Two is that it would be nice to see the intermediates in the shopping list somehow. I make a lot of my inks myself, and seeing 10x ink of the sea or 40x icethorn is helpful, but so is "10 x shimmering ink," the actual direct requirement I need. Maybe there's a two-pane approach: what you actually need as a direct dependency, and what you recursively need to craft or trade to get the direct dependencies. There are really reasons to want to see the sum of both children of the trees and the terminal nodes. The problem is how to display, one, the other and both without it being confusing. I think a preference and a two-pane display would work, but maybe you have a clever idea.
It was impossible to recreate the problem with enchanting (having to click for every single enchant is the key here), i then proceeded to JC - my KevTool wanted 4 brilliants, but I only had the mats for 3 - so when GW had made 3 gems (leave 1 red in the queue) it hung again.
So: crafting a stack of something for which you don't have the complete mats for the whole stack in the queue leaves it to hang.
I want back the feature where it said how many infinite dust I was missing to complete my crafting queue, not that I need to buy 1700 cloth from the AH to make into some tailoring recipe to disenchant, without it even telling me how many dust it's supposed to be. If I were to follow what it says, I would lose more money doing a lot of crafting than I would just buying the dust directly. It just makes no sense.
Had a little more quality-time with the new queue-bug now, basically it happens if you try to craft something where you don't have all the mats - it will get stuck in processing and it's impossible to get back on track.
The queue hangs itself completely, nothing will get the craft-button back.
I was just on my engineer crafting a Tranquil Mechanical Yeti. This is a pet which requires alot of sub-crafts to actually make a complete product - and before this update it was the (almost) perfect example of how your queue danced around, crafting what's craftable- now it hung after the first sub-craft.
/reload doesn't help
clear queue doesn't help
selecting another profession doesn't help
I'm going to restart the game now to see if that fixed it, but this bug was pretty devastating. :)
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Getting the linkcode error also. And I dont like the lock out button! Had no problem with it before this was added. When doing mass amounts of items I tend to just put what can into bags and go from there. Say have 20 queued but only have enough mats to make 10. I ussually make the 10, mail move what ever. Buy/get more mats then make other 10. Now with the lock out, it will make the 10, then locked up. Cant do anything. If I manually make the other 10, 1 at a time. It will release the button. Love this mod. <3 <3 mod
The lockout its perfect!!! I like it, now I can push the macro key without control xD and no more duplicated items or aborted missed.
Only need a better form to reset with "Stop" button, reset the status and refresh the window, will be absolutely perfect.
Later can be improved the "mistakes" like :
-on close main window with open queue and running process force STOP.
-when clear function, force process stop and refresh status.
-correcting vendor ink will not stuck on it.
A new one its on inventory full error stucks queue again and can be stopped/pressed again.
yeah, i need to come up with a different way to handle the lockout. it's just too fragile as it is.
@stalksta you don't need reload to enable again the button "Process"
close tradeskill window use: /script GnomeWorks.IsProcessing = nil (open again and ready to work again...)
@LS, I get stuck button:
-with ink vendor conversion (r63 not working :( any form) when try to convert stuck on "process" disabled, even if I bought manual the inks.
-when I close only the main tradeskill window and not the queue window with a running process, stops the current process but don't take care of these and still disabled the button.
-when I use clear function with running process, next item added to queue process still disabled.
The STOP button don't refresh the Process status.
Logged in a toon, got the following error - didn't happen on a diff toon:
I just have to say...except for the little issues that have been reported here so far...this addon is the best I have seen in quite some time.
Keep up the good work!
Making some lowbie tailor items. Queued 5 items of various types. It does the "Create 2x Bolt of Woolen Cloth" step for 1 item and then just sits there with "Processing".
If I /reloadui it will then allow me to carry on with the next step.
PS. I disabled all addons but Gnomeworks and its the same :(
Thanks for a great addon, I would like to ask for a few enhancement if it could be done, which I know you can surely do it.
1. The search function does not work with zhTW environment, even though I typed in a text, it could not initiate a search of any kind.
2. Can it support mouse hover tooltips? So I don't have to click on every single one of the recipes to know the contents of it's tooltip.
3. Does this addon support scaling of icons, the icons of recipes surely seem a bit too small for me.
4. The last request it that if you could add a button that creates everything that's in the queue, and purchase whatever items that's needed for the vendor automatically, it would save much time.
Thank you for a great addon, I hope it will get even better soon.
Got same LinkDecode error as bsmorgan with level 50 toon that has several tradeskills.
sarah, the original genesis of the dynamic queue idea was to address exactly what you're referring asking about in regards to showing intermediate items. i think two things will help this:
first off, i want to introduce a "flat" layout for the queue that would combine like items. (this might also help with your first request, too) secondly, i want to get my auction scanner up and running so that auction inventory and price would be considered as gw decides the how to get things crafted.
stylpe, i'll look into correcting those numbers if i can find a good source of data.
bsmorgan, I'm going to anticipate what lilsparky is going to say about your post: Please put bugs in Tickets.
If you got the milling data from Wowhead, I know why the numbers are borked. It's an honest mistake :)
While it's true that you can get 3 rare pigments in one mill, it's far from an even chance. In fact, if you get rare pigments from a milling, 99% of the time it's going to be 1 (well, maybe not exactly 99%, but something like that).
Think of it as working like Transmutation mastery: You have x% chance to proc, and it can give you 1-5 extra transmutes (or even more if you're lucky), but most of the time it'll only be 1. The same thing applies to common pigments, although not in such extremes.
There have been various discussions about this on the net, and there seems to be some correlation between the herb item level and its yields. The Enchantrix devs brought the issue up with Wowhead too (http://www.wowhead.com/forums&topic=60825&p=803792), but they haven't fixed it yet. I think Enchantrix has pretty accurate numbers, at least they corroborate my own (limited) measurements.
Also, to sarah_a180 and all other scribes, I've simply started keeping a supply of 50 of each common ink. It saves a LOT of time. It's amazing how fast you chew through that stuff, though, I have to restock more or less every day for some inks.
@LilSparky I get what you're saying that the scanning is annoying but there are other things you need to do. I can live with that answer. I'm a little surprised to hear that you think it's something else opening my bags, since I never saw it until a recent GW update, but I'll take your word and track that down.
I do have two nice-to-have-feature requests. One is to change the pathway for all of a current item. (Glyphing is probably the most demanding professional activity, so that's going to be the most common example for request.) In my example, I queue up 30 glyphs. Right now GW is deciding that all of those should come from the trader. It would be nice to be able to click on a midnight ink and say craft all or buy all instead of going and switching each glyph's source one at a time. Saving this preference might be nice, but just a bulk switch would make me happy enough.
Two is that it would be nice to see the intermediates in the shopping list somehow. I make a lot of my inks myself, and seeing 10x ink of the sea or 40x icethorn is helpful, but so is "10 x shimmering ink," the actual direct requirement I need. Maybe there's a two-pane approach: what you actually need as a direct dependency, and what you recursively need to craft or trade to get the direct dependencies. There are really reasons to want to see the sum of both children of the trees and the terminal nodes. The problem is how to display, one, the other and both without it being confusing. I think a preference and a two-pane display would work, but maybe you have a clever idea.
I just got it again on my level 80 Leatherworker/Skinner.
bsmorgan, mine did that once and then I relogged and tried again and could never recreate it.
Using GW r63 I got the following error when I logged onto a level 1 alt with no tradeskills.
It was impossible to recreate the problem with enchanting (having to click for every single enchant is the key here), i then proceeded to JC - my KevTool wanted 4 brilliants, but I only had the mats for 3 - so when GW had made 3 gems (leave 1 red in the queue) it hung again.
So: crafting a stack of something for which you don't have the complete mats for the whole stack in the queue leaves it to hang.
Maybe that helps, troubleshooting-wise
I want back the feature where it said how many infinite dust I was missing to complete my crafting queue, not that I need to buy 1700 cloth from the AH to make into some tailoring recipe to disenchant, without it even telling me how many dust it's supposed to be. If I were to follow what it says, I would lose more money doing a lot of crafting than I would just buying the dust directly. It just makes no sense.
Had a little more quality-time with the new queue-bug now, basically it happens if you try to craft something where you don't have all the mats - it will get stuck in processing and it's impossible to get back on track.
The queue hangs itself completely, nothing will get the craft-button back. I was just on my engineer crafting a Tranquil Mechanical Yeti. This is a pet which requires alot of sub-crafts to actually make a complete product - and before this update it was the (almost) perfect example of how your queue danced around, crafting what's craftable- now it hung after the first sub-craft.
/reload doesn't help clear queue doesn't help selecting another profession doesn't help
I'm going to restart the game now to see if that fixed it, but this bug was pretty devastating. :)