This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
Why don't you use something like DataStore (used by Altoholic) instead or reinventing the wheel ? It would handle mail, alts, banks, auctions and so on for you... The less time you spend on it, the more time you have to work on the core functionnalities of GW.
well I am confused then Sparky...don't understand why it is that when I am making stuff the queue below is not showing me what I need anymore. Will create a ticket and attach a couple screenshots for ya.
yeah, it was looping endlessly. i've reworked that code a bit to make it much cleaner. it shouldn't do any processing while sitting there anymore. also, when you adjust your queue entries, it should only do a minimum amount of recalculation.
i think what might be happening is that it's getting into a loop where the queue update wants to change your inventory and your inventory change triggers a queue update... i'll sort it out.
I can confirm the FPS drop as well. I queued up a bunch of enchants I didn't have all the items for, and it was fine until I went to the bank to get the ingredients I did have and started casting enchants. FPS shot way down and screen is laggy as hell.
yunohu, that beancounter thing seems to be related to collecting mail and not just looking at it. i don't think i'm doing anything more than the default mail frame does, but i'll ask the auctioneer guys to make sure.
what triggers the fps drop? log in? open gw? queue something up? loot an item? craft an item?
mktag, that's not the intention. the shopping list portion of the queue frame should show whatever items you need. however, it won't show you items you need if those items won't actually let you craft the item you want to craft. that is, if you are still missing reagents, it won't tell you to buy/collect/craft anything. if you don't see anything about missing reagents, then it should have all the stuff you need at the bottom.
After the changes you made to the queue window (for grouped or flat) the lower window does not show the reagents that I need. When crafting it used to show me the crystallized earth that I need and now does not. I have to look at the upper window in flat mode to see how many I need to craft the things I am making. Was this intended?
r89 has some major changes to inventory tracking. beyond fixing some of the issues with the internal changes i made in r88, i discovered a major problem with crafted reagent counts not updating properly as the requisite reagents of the subcraft were reserved. this would lead to potentially misidentifying craftability for items crafted from craftable reagents. for example, tailors would see confusing craftability counts for linen boots if linen gloves were in the queue.
i think this is fixed now, but the fix requires a bit more processing than i'd like. i can probably optimize it, but i want to make sure it's accurate before i do. feedback on the inventory tracking system would be especially useful.
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Oh, I thought that freezes were from conflicts with other add-ons which also scan mail.
the problem isn't collecting the data, it's processing it for craftability.
Why don't you use something like DataStore (used by Altoholic) instead or reinventing the wheel ? It would handle mail, alts, banks, auctions and so on for you... The less time you spend on it, the more time you have to work on the core functionnalities of GW.
the freeze is likely gw dealing with rescanning your inventory as you collect your new item. i'm going to have to optimize this, i think.
jander, i'll be adding your personal auctions to the inventory tracking soon.
r92, wow freezes for 1 second after making every glyph from queue, and sometimes because of that freeze it stops making glyphs.
Is there anyway to get the inventory column to account for what you have on the auction house?
well I am confused then Sparky...don't understand why it is that when I am making stuff the queue below is not showing me what I need anymore. Will create a ticket and attach a couple screenshots for ya.
I just tried to queue a Northrend Inscription Research and got an error with r91. I opened a ticket and will revert to r88 which was working for me.
Regards,
Brad
yeah, it was looping endlessly. i've reworked that code a bit to make it much cleaner. it shouldn't do any processing while sitting there anymore. also, when you adjust your queue entries, it should only do a minimum amount of recalculation.
now, on to the recipe selection problem...
i think what might be happening is that it's getting into a loop where the queue update wants to change your inventory and your inventory change triggers a queue update... i'll sort it out.
Also, as soon as I hit "clear queue" the FPS issue went away.
I can confirm the FPS drop as well. I queued up a bunch of enchants I didn't have all the items for, and it was fine until I went to the bank to get the ingredients I did have and started casting enchants. FPS shot way down and screen is laggy as hell.
Fps drop is when queue is shown and you dont get any info on the shopping list about what pigments and how many you need for items that are queued
yunohu, that beancounter thing seems to be related to collecting mail and not just looking at it. i don't think i'm doing anything more than the default mail frame does, but i'll ask the auctioneer guys to make sure.
what triggers the fps drop? log in? open gw? queue something up? loot an item? craft an item?
mktag, that's not the intention. the shopping list portion of the queue frame should show whatever items you need. however, it won't show you items you need if those items won't actually let you craft the item you want to craft. that is, if you are still missing reagents, it won't tell you to buy/collect/craft anything. if you don't see anything about missing reagents, then it should have all the stuff you need at the bottom.
On the mail scanning bit, this might be useful:
http://jira.norganna.org/browse/BCNT-310
Well i am having the same problem with Fps from 30-40 to 2 fps with GW r89 and the Queue wont total Pigments needed for the queue
After the changes you made to the queue window (for grouped or flat) the lower window does not show the reagents that I need. When crafting it used to show me the crystallized earth that I need and now does not. I have to look at the upper window in flat mode to see how many I need to craft the things I am making. Was this intended?
wow it sure does kill my fps, 51 -> 6
r89 has some major changes to inventory tracking. beyond fixing some of the issues with the internal changes i made in r88, i discovered a major problem with crafted reagent counts not updating properly as the requisite reagents of the subcraft were reserved. this would lead to potentially misidentifying craftability for items crafted from craftable reagents. for example, tailors would see confusing craftability counts for linen boots if linen gloves were in the queue.
i think this is fixed now, but the fix requires a bit more processing than i'd like. i can probably optimize it, but i want to make sure it's accurate before i do. feedback on the inventory tracking system would be especially useful.