This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
Wow, I'm loving your work on yet another project. Even in alpha it's going to be the best crafting window out there. Thanks for adding some ARL support. OK I've not found any errors so far, which for an alpha is stunning, Queue window and AH interaction. Anyway to make shift clicking something in the Que after opening it so you see what reagents you need putting that in the search field of the AH window? Also I haven't noticed if it's possible to widen the queue window. Would make seeing the reagent necessary to craft the queued item much easier to see.
With the advent of the /lfd system, I find crafting items for alts that are still leveling to be fairly unnecessary now since they're all wearing dungeon blue gear.
So far so good at this point. However I use Ackis Recipe List and Armorcraft. The buttons were there in the old Bizzard window and with that closed I can't use ARL or Armorcraft (Skillit supported those buttons) I can't even do a /arl scan as nothing happens even with the tradeskill window open. I do miss the categories and slots that the Blizzard window had. Otherwise the product is getting a nice polish.
yeah, you must manually fire off each DoTrade() and each disenchant/mill/prospect. probably the same with /use (for example to convert greater essences to lesser). so while you can't just walk away, it'll at least be just a repeated clicking of "process" over and over.
I think I remember blizzard doing a change to the system if for example you have items A,B and C then you have to have human intervention to switch from A to B then C. It used to be on trade skills that you could queue up AB and C and walk away from the keyboard, now when A is done you must manually press continue to do B then again to do C. I think this spilled over to Prospecting, Disenchanting, etc.
Thus even in Panda, a addon by tek I believe you still had to click continue to Mill/DE/Prospect multiple times.
Attempting to spam the button might not get around the blizz anti-automation rules in addons.
I'm not talking about reagents only. For example to manage the glyph industry you cannot have all your glyphs on the crafter, as the are several hundreds. So what you do is use 2 or 3 alts to sell the glyphs. Then in your crafter you need to know hoy many glyphs you have in existence in your selling alts, to know how many to craft to complete your stock. Does GW keep track of crafted goods and not only reagents?
a bit further down the road, i'll be implementing custom recipe groups.
gw actually tracks materials/inventory on its own right now (no guild-bank yet, but i plan on it). i had considered plugging into other mods to do this, but then the question is which mods to support and all the updating and code that goes along with making sure everybody's talking the same language. in decided to just record the info gw needs and not sweat the duplicated effort since gw only tracks reagents and crafted items (not everything in your bank/bags/etc).
I've downlaoded your add and it is very nice, but I'm going to take the liberty of suggesting a feature that will make everyone who trades hard extremely happy.
I trade in several markets, and I don't make every recipe that is available on those markets, but only a set of the ones that are profitable in my realm. Allowing me to create a list of "working" recipes to work with would make my life real easy. Also a feature for controlling stock would be great (check how many I have, using altoholic FE, then suggesting how many I should craft to complete my stock) I know this can be tricky specially for enchanting where you create scrolls, and they are not related to the enchant, but still it would be a life saver. A botton for "restock" adding everything to the queue would be fantastic.
Actually I tested and trying to craft an enchant only gives a message of "nothing craftable".
Some reagents for recipes are appearing with value 0 (Weapon-mighty spellpower) Shards are appearing with value 0 that makes the cost of the enchant appear around 40g cheaper than it really is.
hmm... interesting. i didn't test with an enchanter, so it's probably trying to cast disenchant. that's not actually the functionality i'm aiming for with that.
my goal with prospecting, milling, and disenchanting is to make them into trade skills.
clicking prospecting would then list all the ores you can prospect as tho they were simply recipes. the reagent is 5 of that ore. i'd need to figure out how to list multiple results .. maybe change the detail window to have multiple icons with % readouts...
because disenchanting is usable on a gigantic list of items, i need to limit the scope. i could either genericize it into the basic de groups (armor vs weapon, green vs blue vs purple, level bracket) or only list items you can create or have on hand or items that are generally craftable... not totally sure.
the point of this is to treat these conversions as recipes much like lsw does so that if you need a pigment for an ink for an inscription, gw will tell you the steps and (i hope) let you execute them all by spamming the process button. same with conversions between large essences and small or any other "common" ability that converts one item into another.
All work's good, except one of the Trade buttons "Disenchant"
It pull's the dreaded
<center> GnomeWorks has been blocked from an </center>
<center> action only available to the Blizzard UI.</center>
<center>You can disable this addon and reload the UI. </center>
<center> (Disable) (Ignore)</center>
Might simply want to turn that button off.
there's a lot of automation that still needs to be added .. like autobuying reagents, autpulling from bank, etc.
i actually need to make the stop button into a secure call if i want to have it actually stop the current cast, otherwise it serves merely to quit out of the loop. if i do that, however, then gw will not open during combat...
one thing about the queue and crafting is i need to figure out a way to indicate which craft will be executed. the way things work at the moment (and totally subject to change) is that hitting process will find the first item in your queue that is actually craftable. i think i might reverse the way the items are listed in the queue (children before the parent) or perhaps have the queue add to the top and execute from the bottom to help this be more apparent to the user...
Queing and processing seem to be working great, havent tested if it pulls mats from vendor yet but ill get around to that, but i did notice atm that the stop button does nothing, but thats an easy fix since i think all you need bound to the stop button is /stopcasting
All in all loving it, and i look forward to kevmar making kevtoolqueue work with this addon's queue since it will be replacing skillet very soon.
Any particular reason it repeatedly pops the Queue frame? I keep closing it, and it keeps popping up. Kinda annoying.
Otherwise it seems like a pretty solid addon. I'd consider it seriously to replace my ailing ATSW.
Wow, I'm loving your work on yet another project. Even in alpha it's going to be the best crafting window out there. Thanks for adding some ARL support. OK I've not found any errors so far, which for an alpha is stunning, Queue window and AH interaction. Anyway to make shift clicking something in the Que after opening it so you see what reagents you need putting that in the search field of the AH window? Also I haven't noticed if it's possible to widen the queue window. Would make seeing the reagent necessary to craft the queued item much easier to see.
You can download directly from http://code.google.com/p/armorcraft/downloads/detail?name=ArmorCraft-30200-1-r175.zip&can=2&q= . Quite contrary to the misconception that this addon serves well for not just alts but also other players as the inspect frame works in assessing and making pieces for players.
Could you please implement some "create tradeskill link" button? ty :)
Someone tried to update ArmorCraft a few months ago, their project is here.
http://code.google.com/p/armorcraft/wiki/ArmorCraft
With the advent of the /lfd system, I find crafting items for alts that are still leveling to be fairly unnecessary now since they're all wearing dungeon blue gear.
i've added preliminary support for arl. the plugin's button will give a dropdown of all the recognized plugins.
xylan, where can i find the latest amorcraft to test it out?
yes, i'd like to add a quota system.
any plans on adding 'remembered' ques? for instance.. 3 of x, x, x, x, scrolls and 6 of x, x, x, scrolls.. etc.. similar to KTQ, but all in 1..
So far so good at this point. However I use Ackis Recipe List and Armorcraft. The buttons were there in the old Bizzard window and with that closed I can't use ARL or Armorcraft (Skillit supported those buttons) I can't even do a /arl scan as nothing happens even with the tradeskill window open. I do miss the categories and slots that the Blizzard window had. Otherwise the product is getting a nice polish.
yeah, you must manually fire off each DoTrade() and each disenchant/mill/prospect. probably the same with /use (for example to convert greater essences to lesser). so while you can't just walk away, it'll at least be just a repeated clicking of "process" over and over.
That's what happens when you dont L2read, I see that you track crafted items also.
I think I remember blizzard doing a change to the system if for example you have items A,B and C then you have to have human intervention to switch from A to B then C. It used to be on trade skills that you could queue up A B and C and walk away from the keyboard, now when A is done you must manually press continue to do B then again to do C. I think this spilled over to Prospecting, Disenchanting, etc.
Thus even in Panda, a addon by tek I believe you still had to click continue to Mill/DE/Prospect multiple times.
Attempting to spam the button might not get around the blizz anti-automation rules in addons.
I'm not talking about reagents only. For example to manage the glyph industry you cannot have all your glyphs on the crafter, as the are several hundreds. So what you do is use 2 or 3 alts to sell the glyphs. Then in your crafter you need to know hoy many glyphs you have in existence in your selling alts, to know how many to craft to complete your stock. Does GW keep track of crafted goods and not only reagents?
a bit further down the road, i'll be implementing custom recipe groups.
gw actually tracks materials/inventory on its own right now (no guild-bank yet, but i plan on it). i had considered plugging into other mods to do this, but then the question is which mods to support and all the updating and code that goes along with making sure everybody's talking the same language. in decided to just record the info gw needs and not sweat the duplicated effort since gw only tracks reagents and crafted items (not everything in your bank/bags/etc).
the values for reagents come from lsw...
I've downlaoded your add and it is very nice, but I'm going to take the liberty of suggesting a feature that will make everyone who trades hard extremely happy.
I trade in several markets, and I don't make every recipe that is available on those markets, but only a set of the ones that are profitable in my realm. Allowing me to create a list of "working" recipes to work with would make my life real easy. Also a feature for controlling stock would be great (check how many I have, using altoholic FE, then suggesting how many I should craft to complete my stock) I know this can be tricky specially for enchanting where you create scrolls, and they are not related to the enchant, but still it would be a life saver. A botton for "restock" adding everything to the queue would be fantastic.
Actually I tested and trying to craft an enchant only gives a message of "nothing craftable".
Some reagents for recipes are appearing with value 0 (Weapon-mighty spellpower) Shards are appearing with value 0 that makes the cost of the enchant appear around 40g cheaper than it really is.
I'll create a ticket for the bug reports.
Thanks a lot for the very nice tool.
hmm... interesting. i didn't test with an enchanter, so it's probably trying to cast disenchant. that's not actually the functionality i'm aiming for with that.
my goal with prospecting, milling, and disenchanting is to make them into trade skills.
clicking prospecting would then list all the ores you can prospect as tho they were simply recipes. the reagent is 5 of that ore. i'd need to figure out how to list multiple results .. maybe change the detail window to have multiple icons with % readouts...
because disenchanting is usable on a gigantic list of items, i need to limit the scope. i could either genericize it into the basic de groups (armor vs weapon, green vs blue vs purple, level bracket) or only list items you can create or have on hand or items that are generally craftable... not totally sure.
the point of this is to treat these conversions as recipes much like lsw does so that if you need a pigment for an ink for an inscription, gw will tell you the steps and (i hope) let you execute them all by spamming the process button. same with conversions between large essences and small or any other "common" ability that converts one item into another.
there's a lot of automation that still needs to be added .. like autobuying reagents, autpulling from bank, etc.
i actually need to make the stop button into a secure call if i want to have it actually stop the current cast, otherwise it serves merely to quit out of the loop. if i do that, however, then gw will not open during combat...
one thing about the queue and crafting is i need to figure out a way to indicate which craft will be executed. the way things work at the moment (and totally subject to change) is that hitting process will find the first item in your queue that is actually craftable. i think i might reverse the way the items are listed in the queue (children before the parent) or perhaps have the queue add to the top and execute from the bottom to help this be more apparent to the user...
Queing and processing seem to be working great, havent tested if it pulls mats from vendor yet but ill get around to that, but i did notice atm that the stop button does nothing, but thats an easy fix since i think all you need bound to the stop button is /stopcasting All in all loving it, and i look forward to kevmar making kevtoolqueue work with this addon's queue since it will be replacing skillet very soon.
Works flawlessly so far (r20). No bugsack errors, adding to queue, clearing, everything's fine.
Regards, Highend