GridStatusHots
Separate indicator with timer (and counter) for: Rejuvenation, Regrowth, Lifebloom, Wild Growth, Riptide, Earthliving, Earth Shield, Renew, Grace, Prayer of Mending, Power Word: Shield, Weakened Soul, Divine Aegis, Inspiration, Ancestral Fortitude and Beacon of Light.
Notice that GridStatusHots does not output icons, only colors and texts, so it will not work if displayed in e.g. the "Center Icon" indicator.
IMPORTANT (r174 alpha / 4.2.0.2b beta or newer): ALL STATUSES SHOULD NOW BE DISABLED BY DEFAULT SO YOU WILL HAVE TO MANUALLY (RE-)ENABLE THEM! (e.g. Grid -> Status -> My Hots -> My Renew -> check enabled)
If I wanted to add a custom HOT (Say from the new MoP talents) how would I do that? I've tried a bit of recoding the lua and it keeps throwing errors at me.
For what it's worth, the latest release of Grid contains a lot of this functionality in the core addon. Under "Statuses" and "Auras", there is a "Show advanced options" checkbox that will allow modifying what the text and color attributes of status will show. Both text and color may be used to show either the time left or the stack count of an aura (buff/debuff).
The default list of buffs and debuffs supported are:
The core Aura status plugin allows one to add new buffs and debuffs dynamically, so if there is a buff or debuff you're interested in tracking that's not in the default list, you can add it yourself.
Habe alles angetellt zeigt mir trozdem keine hots an
I just tried the newest version... and Riptide did not work on my shammy
Any chance you could add Lightwell Renew to the list of hots? Would be extremely helpful ;)
Heya! Resto druid here, heartbroken as this wonderful add-on isn't working right now. I checked out grid2, but it looks awful and is hard to configure. The sooner this baby comes back in working fashion, the better. Thanks for the work you're putting in.
Melian, Earthen Ring.
I did all the things I found listed on various forums. The grid is up, but the hots not displayed.
Will this addon be updated to include Ancestral Vigor?
Would be nice to be able to track the duration of this new buff, just like we're able to track Ancestral Fortitude currently.
Included Ancestral Vigor in latest beta. I had to do something about it anyway, because for German clients, Ancestral Fortitude and Ancestral Vigor have the exact same name which is rather inconvenient.
Not working for me also here is the error
Message: Interface\AddOns\GridStatusHots\GridStatusHots.lua:1810: attempt to compare number with table
Time: 11/29/11 15:59:22
Count: 322
Stack: Interface\AddOns\GridStatusHots\GridStatusHots.lua:1810: in function `UpdateUnit'
Interface\AddOns\GridStatusHots\GridStatusHots.lua:1624: in function <Interface\AddOns\GridStatusHots\GridStatusHots.lua:1622>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...ce\AddOns\BigWigs\Libs\AceTimer-3.0\AceTimer-3.0.lua:164: in function <...ce\AddOns\BigWigs\Libs\AceTimer-3.0\AceTimer-3.0.lua:138>
Locals: <none>
Addon is not working for me. I receive the following error upon logging in:
All hots are working, just had to be re-enabled but can't get any duration or stack info (for lifebloom).
I'm getting the same message as Deafy. Disabled and re-enabled all the HOTs under status and didn't work. Hope this is something that can be fixed.
Hey, version 4.2.0.2b is not working for me. I tried enabling it in the "Status" section its not present there. I got the following errors when logging in:
GridStatusHots-3.32\GridStatusHots_locale.lua:1: attempt to call global 'AceLibrary' (a nil value)
GridStatusHots-3.32\GridStatusHots.lua:3: attempt to call global 'AceLibrary' (a nil value)
Version 4.2.0.1b works fine for me, with no errors.
You misunderstood me. GSH uses SendStatusGained, as all other status plugins. One of the arguments is an icon texture, but GSH does not set this argument. So if you have an icon indicator you can't use the GSH statusses with it, because they don't send the texture. It's just what you say in your description on this very page.
I'm asking why it's not doing this. I've fixed this for a person asking for it in a forum, and didn't find any subtle problems with it (I just edited this function call to include the texture), so... yeah, that's why I'm asking :)