H.H.T.D.
H.H.T.D.
In World of Warcraft healers have to die (H.H.T.D). This is a cruel truth that you're taught very early in the game. This add-on helps you influence this unfortunate destiny in a way or another depending on the healer's side...
This add-on is now known as H.H.T.D.
I originally chose the original name as a provocation to make one of the basic cruel truths of World of Warcraft perfectly obvious to everyone. Now I find this name too harsh, too long and mostly not specific enough to WoW.
As an author I could not stand that name anymore. This add-on does have an existence (and meaning) both in WoW and in the real world where obviously we don't want the death of our beloved healers...
While H.H.T.D is just an acronym of the original name, it will stay in World of Warcraft where it belongs.
Current features:
HHTD automatically adds healer symbols on top of players nameplate indicating their class and healing rank. Unlike other add-ons it only takes into account actively healing players. (It uses different symbols for friends and foes).
HHTD lets you apply custom marks on top of any unit's nameplate. These are the same marks as the default raid markers but you can set as many as you want and customize their look. These marks persist across game sessions. (They are only visible to you)
IMPORTANT NOTE: You have to enable nameplates, else you won't see any healer symbol!
HHTD lets you announce through a customizable message who the enemy and friendly healers are (using the Raid Warning channel if possible).
It will also help you protect the healers who are on your side alerting you when they are being attacked (check the option panel for details).
Helps you target healers easily when they are in a pack.
All of this applies to PVP and PVE.
NOTE: Type /HHTDG to open the configuration panel. There are many settings to check!
HHTD's options are not directly available in the "Interface" panel due to ongoing tainting issues Blizzard is not willing to fix.
That player is not a healer?
If you see a player marked as healer that should not be:
If their mark's background is NOT grey, check the 'Logging' option in the option panel (/HHTDG) ; then when you see such a player, reopen the option panel and check the content of the 'Logs' tab and report to me by opening a ticket. Please avoid comments on Curse.com as it's impossible to follow what happens there).
If their mark's background is grey then enable the 'Healer specialization detection' option so as to only report specialized healers ignoring others.
Also note that the healer's rank is displayed as a number in the center of the displayed mark so you can judge the importance of that player in the healing currently being done (the lower the number, the better the healer).
How it works
HHTD uses the combat log events to detect friendly and enemy healers who are currently healing other players (during the last 60s). HHTD detects specialized healers spells (for human players only) and differentiates specialized healers from hybrid ones.
HHTD also lets you choose a specified amount of healing healers have to reach before being marked as such (50% of your own health by default). This threshold is the only criterion used for NPCs.
When a healer is identified it will be marked with a healer symbol above their nameplate. If the healer is specialized, the symbol's background will be colored according to their class. In other cases the background will be grey.
In all cases a number in the center of the symbol indicates the rank of the healer, the lowest the number the better the healer (ie: '1' represents the most effective healer while '9' is the least effective).
You can force HHTD to only report specialized healers through HHTD's options (/hhtdg).
Needless to say that self-heals and heals to pets are filtered out.
Commands
/HHTDP (or /hhtdp) posts healers name to the raid channel ordered by effectiveness for all to see (Will use the Raid Warning channel if possible).
You need to configure the messages in the announce module options first.
You can bind the above command to a key (WoW key-bindings interface)
/HHTDG opens option panel
/HHTD gives you access to the command line configuration interface (useful for changing settings through macros...)
Planned features
- Detection when a friendly healer is being attacked and alert others through /yell, /say and emote.
Compatibility
HHTD is only compatible with nameplate add-ons which have been coded responsibly and do not modify internal parts of Blizzard nameplates (a very selfish behaviour as it prevents any other add-on from re-using them).
HHTD will detect these incompatibilities and report to you so that you can ask the culprit add-on authors to fix their code and make it compatible with ALL nameplate add-ons.
Guidelines for other add-on authors:
Do not call :Hide() or :Show() on nameplates' base frame. This breaks nameplate tracking for other add-ons by unduly firing OnHide/OnShow hooks...
Instead, make its sub-frames invisible by changing their size and/or setting them to the empty (not nil) texture. (check out how TidyPlates does)
Do not call :SetParent() on nameplates' subframes, this would prevent other add-ons from finding and hooking nameplate elements.
Do not use SetScript() EVER. You don't need it. :SetScript() shall only be used on frames YOU create. You can simply replace all your SetScript() calls by HookScript().
Videos
Here is a video by Hybridpanda featuring HHTD in the Eye of the Storm battleground:
YouTube - This makes me a sad Panda
Articles
Here are two excellent articles about HHTD by Cynwise (A must read if you have some doubts about the fairness of this add-on!) :
HHTD and the PvP Addons Arms Race
Using HHTD to Protect Friendly Healers
Here is another article written by Gevlon (a PVP healer).
type /hhtdg to open the configuration interface, or /hhtd for command-line access
Comments and suggestions are welcome :-)
To report issues or ask for new features, use the ticket system.
Bitcoin donation address: 1JkA5Ns1dMQLM4D8HUsbXyka6yhp312KnN
HHTD also mark friendly healers so they can be protected...
This only people with the addon can see, and it doesn't specify an individual player, just healers in general.
-addons which color nameplates according to color
-addons which display nameplates debuffs and buffs
but most importantly
-completely do away with hunters mark, which is not only a way to mark a player, but a way to mark a player so everyone else can see
personally im pretty sick of seeing the "you shouldnt be allowed to mark me in any way" argument. whiners will find anything to whine about, no matter how small.
Not displaying what enemy cast a heal and just say jimbob was healed for X.
This would still let the part of the mod that works for your side work.
Hunter's Mark isn't even an issue because that is a hunter's ability that is intended to mark a single player or mob and can be dispelled by opposing players or killing the hunter meaning it has hard counters. The marks put up by add-ons like this one cannot be dispelled at all, do not require some class ability to use, and are not limited to only a single player meaning there is no hard counter. That is the difference.
Please understand, I understand the add-on, and the intended purpose I have no issue with including being able to ping healers. It is my opinion that actually marking the players with blatantly noticeable marks in a very prominent location goes above and beyond what the add-on should be doing.
There are two sides to the find the healer game, hide and seek. The healers try to hide from the seekers as best they can. They have strategies they employ to confuse the seekers to the best of their abilities while the seekers employ their knowledge of what to look for in finding the healers. Add-ons shouldn't make one aspect of the hide and seek game so hard it's almost impossible to do. This add-on, with the super visible marking ability, does just that: makes it so the seekers can find the healer every time no matter what the healer does, and the healer has no chance of actually hiding making it nearly pointless to actually hide.
I understand that those that only play DPS roles in battlegrounds will never agree that healers should even stand a chance of surviving because healers are so hard to kill. Because I play healers in battlegrounds I fully understand how hard they are to kill after requiring half the opposing team in a 10v10 focus fire me and deal 2-3 times my life total in damage as I heal right through it hoping that someone can come save me before I cannot keep myself up any longer.
I'm sure Blizzard will figure out something and either allow this type of marking or make this type of marking no longer work, but they are going to have to make a public comment on this because if they say nothing, then this is just the beginning, and I'm completely serious when I say that, it is just the beginning.
I'm a realist and complete believer in the WoW communities ability to use/abuse any mechanic to their advantage via add-ons once they figure out how to do it.
Didn't read the rest of your QQ after that.
I find those healrs have to die discussions funny. I don't use this mod and i still focus healers. Them getting owned has nothing to do with mod. I'm sure it helps, but it's also pretty obvious who the healers are regardless. PvP rule 1, healers die first. It's that simple, they can blame a mod all they want but in the end the mod is irrelivant. Heck i saw a person who's char name was "Restoshamen" complain about the mod, really? I'm sure him getting focused has nothing at all with the fact he announces he is a healer and is casting healing spells, it must be the mods fault. :)
In WoW 4.1 they changed something that could directly break HHTD.
Now this announce to the group feature is also a little bit too much in my opinion, there is something evil about it, something I don't like...