HandyNotes
Handy Notes for your maps. This addon is intended to be a small and simple framework for showing notes on your map.
Use /handynotes to access options.
You can add notes to the maps in 3 ways:
- Alt-RightClick on the world map to add a note.
- Use "/hnnew" without the quotes to add a note at your current location.
- Use "/hnnew x,y" without the quotes to add a note at location x,y on your current zone's map.
HandyNotes supports plugins that other authors can write to display their own set of notes on the map. See this link for a list of such addons: https://www.curseforge.com/wow/search?search=handynotes
As someone else has already mentioned, I too am not able to add new notes. I've alt-R clicked, type /hnnew, nothing, not even any lua errors. I've checked and double checked that I have no other addons running that add any mouse contextual input (ie, alt+r clicking) (Such as TomTom).*
It turns out that the issue is, this feature isn't working if Mapster is also enabled. I disabled Mapster, reloaded ui, then was able to alt+r click. The 'Add Handy Note' window popped up underneath the default world map but I was able to move the map off of it (moveanything) and ultimately create the note. I was NOT however able to create the note use /hnnew with or without coords.
Is there any way to get this to work with Mapster and/or at least a way to change the (alpha?) of the "Add Handy Note" window to display "ontop" of the default blizzard world map?
Thank you for your time and effort!!!
*edit: Two posts copy/pasted into one, fixed*
*edit #2, included the part about Mapster & whatnot*
Is there a Legion version of this? It doesn't seem to show any elites or treasures in Azura at least.
maybe a way to quickly disable handynotes instead of click disable?
What you want is HandyNotes_WorldMapButton.
Thank you for this link! Exactly the addition i needed for handynotes :D
Ty 100 times :)
My husband had really bad lag issues with the pre-expansion, so dropped all his addons. He's been putting them back one at a time slowly - adding Handy Notes completely made his game unplayable during combat. No other changes to his settings this week other than Handy Notes (plus DraenorTreasures)...Thoughts?
Is there a way to create a note via chat for the zone you aren't in?
Neither "/hnnew" nor "/hnnew x,y" commands work. No error, no nothing.
Also, please add an option to change scale of minimap and world map icons separately and/or to hide minimap icons of my or plugin notes completely. It drives me nuts when the Handynotes icons cover the actual in-game icons of mobs and you can't tell if a mob is there or not.
Need help with this error
Message: ...andyNotes_FlightMasters\HandyNotes_FlightMasters.lua:5: attempt to call global 'DongleStub' (a nil value)
Time: 08/15/16 22:22:33
Count: 1
Stack: ...andyNotes_FlightMasters\HandyNotes_FlightMasters.lua:5: in main chunk
Locals: HFM = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:398
Enable = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:325
NewModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:266
EnableModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
GetModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:241
IterateEmbeds = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:473
IsModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:499
SetDefaultModuleState = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:418
defaultModuleLibraries = <table> {
}
UnregisterAllEvents = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:200
SendMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:85
SetEnabledState = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:455
UnregisterMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
enabledState = true
RegisterMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
RegisterEvent = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
UnregisterAllMessages = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:200
GetName = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:310
defaultModuleState = true
Disable = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:345
IterateModules = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:468
name = "HandyNotes_FlightMasters"
SetDefaultModulePrototype = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:440
IsEnabled = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:482
orderedModules = <table> {
}
UnregisterEvent = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
DisableModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:381
}
(*temporary) = nil
(*temporary) = "Astrolabe-0.4"
(*temporary) = "attempt to call global 'DongleStub' (a nil value)"
I think someone has mentioned this before, but the current build 1.4.8 resets the professions NPCs so that you have to tick all the filters each time you talk to them.
Other than that, no problems. Great mod.
This is a great addon. I like that we can add the notes in multiple ways.
I'd like to make a request. Can you add a minimap icon so that we can quickly toggle the icons on/off as we're flying about? The Handynotes icons obscure the default star icon for a rare. I know that there are size/opacity options for the Handynotes icons, but having them be set for maximum visibility is ideal while also being able to see the star.
Ty for your consideration.
I would love to be able to quickly toggle my handynotes, ESPECIALLY on the world map (maybe from the spyglass dropdown?) as someone who uses treasure/rare mobs additions for handynotes, the clutter can basically block half of the map... trying to find party members? GL! :P
Workaround: HandyNotes_WorldMapButton.
Works for minimap when you toggle it off.
Error on cutscene at Emperor's Omen
Date: 2016-08-10 12:45:05
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\HandyNotes_Trainers\addon.lua line 691:
bad argument #2 to 'strsplit' (string expected, got nil)
Debug:
[C]: strsplit()
HandyNotes_Trainers\addon.lua:691: ?()
...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145:
...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: Fire()
...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:52:
...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:51
Locals:
None
6)
Hi, Great addon.
Anyway I have noticed that tooltips for the icons displayed on the World map are not being displayed when the World Map is maximized.
They are only being displayed on the minimap or when the World Map is not maximized.
Every time I put this addon on the addon folder, whenever I try to log into any character the game crashes on login and gives me:
Not sure if you solved this yourself yet. But for you and others that see this. It's an Error with WoW itself. Deleting your Cashe Folder will fix it. Everyone was getting that earlier.
Hey, great addon. Was wondering if you could switch the "New Note" dialog window to the "DIALOG" frame strata? Currently it shows behind some map addons, since they use "HIGH". I would think it should use DIALOG anyway since its truly a dialog, shouldn't it? Would be an awesome improvement to an already amazing addon. Thanks!
With the new wardrobe feature, I'm going to be doing a lot more dungeons and raids until I get all of the drops from them. I haven't as yet been able to find a plugin (like Draenor Treasures) that marks them all on the map.
Does such a thing exist and I just can't find it, or do I have to manually add all of the entrances myself?