HeadCount
Overview
HeadCount is a configurable World of Warcraft add-on that automatically tracks raid attendance, loot, and boss kills.
HeadCount answers the following questions:
- How long is a player active in a raid?
- How long is a player on standby for a raid?
- How long is a player offline during a given raid?
- What loot dropped during a raid and who received it?
- What boss kills occurred during a given raid and who was there for the kill?
Downloads
Curse
http://wow.curse.com/downloads/wow-ad.../head-count.aspx
WoW Interface
http://www.wowinterface.com/downloads/info8867-HeadCount.html...
WoW Ui
http://wowui.worldofwar.net/?p=mod&m=6819
Information
HeadCount forum thread: http://forums.wowace.com/showthread.php?t=12225...
Project page: http://www.wowace.com/projects/head-count/
Wish list
All defects and enhancement requests (wish list) items can be filed and/or reviewed on the HeadCount work ticket page:
http://www.wowace.com/projects/head-c.../tickets/
Features
Raids
- Raid creation: Automatically creates a new raid as you join or start a raid.
- Raid finalization: Automatically ends an existing raid as you leave a raid.
- Raid management: The user can end raids, remove raids, or remove all raids on demand.
- Raid zone tracking: Zone name are automatically added to raids as you zone into a raid instance for the first time.
Player attendance
- Player tracking: Players are tracked based on their timed participation in the raid. Players can be tracked based on configurable raid groups for raid list activity (active raiding players) and wait list players (queue/standby players).
- Player removal: The user can remove tracked information for specific players on demand.
- Player history: View specific player history for a raid to see how and when a player moved from activity to standby to offline and back during a raid.
- No list tracking: Players can be tracked as non-raid list and non-standby players as needed. Players that go offline are automatically taken out of the raid and wait list groups for tracking purposes.
- Integrated wait list: Receive whispers from members outside of the raid group in order to track them.
Boss kills
- Boss kill tracking: Tracks the world bosses killed during the course of a raid and the raid list members present for the kill.
- Boss kill removal: The user can remove tracked boss kills on demand.
- Manual boss kill: The user can add a boss kill to the current raid at the current time with the current roster via /hc boss add [bossname]
Loot
- Loot tracking: Tracks loot received during a raid based on configurable item level quality (default: Epic item level or higher)
- Loot removal: The user can remove specific pieces of loot on demand.
- Loot exclusion: The user can manage loot exclusion which will prevent certain pieces of loot from being tracked during a raid. (e.g. - Emblem of Valor)
Export
- Export: Users can export current raid attendance and received loot information to one of a number of formats (CSV, XML, Text, EQdkp XML string, phpBB forum post, phpBB with ItemStats forum post).
Reporting
- Boss kill broadcast: The user can optionally broadcast when the raid kills a boss to a configurable chat channel.
- Loot broadcast: The user can optionally broadcast when a player receives a valid piece of loot to a configurable chat channel.
Performance
- Fault tolerance: If the mod owner quits WoW, restarts WoW, or reloads their UI during a raid and returns to the game, HeadCount will attempt to gracefully recover from the outage to continue tracking the active raid.
- Attendance delay: Configure how often HeadCount should manage attendance updates to increase or decrease performance and/or accuracy.
Tebasile: Interesting you should bring that up... Manually adding someone to the waitlist is what I am working on now :)
The syntax will be as follows: /hc boss add [boss_name]
Let me test this a bit, and I will upload it ASAP.
It allows you to add a boss kill of <boss_name> to the current raid with the current roster at the current time. This should mitigate the current issues with the Ulduar Keepers and proof it against future "breaks". Once the boss kill is in, you can assign loot to it as any other boss kill.
He clearly states that HeadCount 2 will be in the works soon but that he is slammed at work. Patience is a virtue and since the addon isn't directly broken updates aren't required. If you want to have an impact on how the new HeadCount 2 will be I suggest you follow the thread on wowace.com and give suggestions.
Can you add "loot count" column on the raid member view?
I know I can see the loot for each member when I click on the name, but it would be nice to see overview.
Date: 2009-06-10 12:00:47
ID: -2
Error occured in: Global
Count: 1
Message: ..\AddOns\HeadCount\RaidTracker.lua line 338:
Unable get raid by id because the id is not a number.
Debug:
[C]: ?
[C]: assert()
HeadCount\RaidTracker.lua:338: getRaidById()
HeadCount\HeadCountFrames.lua:2014: HeadCountFrameRaidHistoryContentTemplateDeleteButton_Enter()
[string "*:OnEnter"]:1:
[string "*:OnEnter"]:1
AddOns:
Swatter, v3.1.13 (<%codename%>)
AtlasLoot, vv5.05.01
AtlasLootFu, vv5.05.01
Babylonian, v5.1.DEV.130
Configator, v5.1.DEV.190
DBMCore, v
Gatherer, v3.1.13
GathererDBWowhead, v1.0.2009-02-18
GuildLaunchCTRaidTracker, vv1.7.5
HeadCount, v1.5.6
HealAssign, v0.14.1
HealBot, v3.1.0.2
KMAtt, v1.0
MikScrollingBattleText, v5.4.59
Omen, v3.0.7
Outfitter, v4.7.3
Quartz, v1.0
QuartzBuff, v1.0
QuartzFlight, v1.0
QuartzFocus, v1.0
QuartzGCD, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
RaidBuffStatus, v3.99
Recount, v
ShackleWatch, v30013
SharedMedia, v3.0
SlideBar, v3.1.13 (<%codename%>)
TomTom, v188
TrinketMenu, v
WowStead, v1.10.00
(ck=305)
What is going on?
1) You cannot add Bosskill or "snapshot" manually
2) You cannot add an item manually
3) It fails to pick up several boss kills on Ulduar
Basically, as an Ulduar raiding guild, we cannot use this mod despite the fact that I love how it works and how it integrates with EQDKP Plus. Any suggestions?
Another useful feature would be to have items able to be manually imputted for whatever reason.
We were in Ulduar and forgot to put it on master loot for the first boss. When we took the teleport, the person that won one of the items had to go back to loot it, and it didn't record.