HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
Debug mode seems to work correctly outside, but inside hudmap will not rotate at all
Did blizzard just hotfix something that broke it? I haven't tried it before today
it will even break if you're in the starting area of a map like violet hold, until you get into the part of the dungeon that puts you on the map
Thanks alot for all the work you've been putting into this addon!
Latest Alpha v1.1.4-26-gb2a48de seems to have broken all vector arrows except Ping. No arrows for Healing or Targets. And AOE healing mod seems to do nothing probably due to the healing arrows not showing up either. Good note i do like the new arrow better, much easier to see. As well as the Modules management format, much cleaner. For Role checking the best i have seen in an addon is VuhDo. It seems to work off of spec and queues them for inspection when out of range. I have no personal experience with lua or addon creation but thought it might help.
Do you intend to make some parts like the boss encounters modular so that people can add features similar to how Big Wigs is working?
Also, is it possible that it doesn't work with a low-level character (e.g. level 50 priest leveling with the dungeon finder tool) or am I just doing something wrong?
Thanks and keep up the good work!
Could you show up enemy position by hunter's mark or tracking skill?
will be testing in ICC 25 tonight on Putricide 25, are there any settings needed or aditional addons to make this work before i raid?
-Some way of testing. A lot of stuff really can't be "tested" right now when out of battle and not in a group.
-Is the circle of healing in AOE Healing implemented yet? I see the option in the latest beta, but I never see the circle itself. I should always be seeing the circle when I have a target.
Nice progress, BTW. The health bars do help me as a priest, even if they make it a little bit busier.
If you could add shadow traps for LK HM it would be very helpfull.