HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
Idk if this is caused by hudmap - but ever since i've been using it WoW has been freezing every 30-60 minutes and i've had to completely restart my computer twice
I turned hudmap off for now and i'll continue testing my other addons for the cause (is this happening to anyone else?)
strange enough, it all works wonderful on my hunter (other than totem timers on shaman and a bunch of hunter addons on the hunter, there is no major differences between the two toons). He is doing WoLK 5-man right now (level 75).
Version:
v1.1.4
Date: 6/3/2010 7:30:12 PM
Type: Release
I love HudMap - I was going to try AVR, but with the announcement of it's impending demise I opted for HudMap instead.
My only complaint is about the totem ranges. I've got them setup, and if I'm solo, I can get them to work usually. But when I'm in a 5 man dungeon they don't appear on the display at all, which is sad since I picked up the addon originally for the totem ranges.
I've got Enable Totem Ranges clicked, and the My Totem box clicked, and the Party totem box clicked.
@Alcotraz: the range marker module allows you to define you own range markers. It won't do anything on its own. Also, AFAIK, there are options to disable encounter markers.
@Literaly: no technical way to do it.
Q, any chance to explain Module does? I can guess some of them like AoE Healing and Battlegrounds but some of them like Range Markers are a bit more confusing and I'm not sure what they each do. Thanks in advance.
P.S. Any chance we could get some settings on the encounters too so we can choose what we want to see and what we don't?
Also Festergut 10 Hardmode does not show Maluble Goo there either
Is it possilbe to identify the track skills of hunter on the radar?
If so, when the boss is being tracked, I think the the boss can also be shown on the hudmap, sharing with other players. Then some AOE can be easily avoided.
I suddenly felt like I was tiptoeing through a game of Chinese pickup sticks with no idea what it was trying to tell me, or why I would want to know where 24 other players should go.