HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
Insert a new line between l.2294 and l.2295.
As your new l. 2295, copy+paste the following:
TheRubySanctum = { 752.083312988281, 502.083251953125, 159},
Zone data taken from LibMapData-1.0 (http://www.wowace.com/addons/libmapdata-1-0/), therefore don't blame me for any inaccuracy.
i've been having a few problems with it however.
1st. every so often a party members icon will grow and cover the entire screen, this will remain until I adjust and move the slider for party member dot size.
2nd. disconnects. I never started to disconnect at the start of a boss fight until i started using this add-on. it seems like when its loading the boss machanics at the start of an encounter it is querying something from the wow servers simular to how you can disconect from querying the servers on atlasloot.
3rd. not all party members are being shown. while i can still target them and get the circle highlight and name their dot is missing. [boss mods for range will still show around them, just no dot for on the point access]
4th. simular to the 3rd point. ranges will not show after loading to another screen[such as zoning into an instance or hearth] i have to manually disable then re-enable them inorder for them to reappear.
5th. a minor bug, but the dots that represent role[heal, tank, dps] will sometimes show dps as tanks and heals as dps. and casters as heals. i had a mage that had the healer icon, a fury warrior[with 43k hp] as a tank, and a priest as a dps. im assuming you are using hp/mana amounts to regulate what shows. alot of plate dps[including myself] have about 40k+ hp raid buffed and it seems we appear as tanks where as mana amount leads to heals..
very nice mod, still beta i know, but yeah... still a few bugs, gliches, and kinks to work out.
Defiles on Lich King 25 normal seem to stay there forever, making this addon useless for the encounter, since you will not be able to see almost anything around P2-P3 due to you having so many defile circles.
Also, sometimes a players last spell cast will become oversized, and start spinning around, on their hudmap position, and more often than not, there's a few people that just aren't displayed on the hudmap itself
Date: 2010-07-05 22:06:02
ID: 1
Error occured in: Global
Count: 58
Message: ..\AddOns\HudMap\HudMap.lua line 2124:
HudMap has no zone data for TheRubySanctum. Please report this as a bug.
Debug:
(tail call): ?
[C]: ?
HudMap\HudMap.lua:2124:
HudMap\HudMap.lua:2122
HudMap\HudMap.lua:1869: ?()
...ron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...ron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...ron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...ce\AddOns\Acheron\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...ce\AddOns\Acheron\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
Another suggestion is to also put a circle around you during fights where you have to watch your range, such as Blood Queen in ICC. I see one on everyone else but not around my icon.
in addition could it also allow us to "show melee hitbox" as well as ranges from different boss encounters. i know this can be helpful on particular bosses where fighting from max melee distance is optimal but difficult to guess. melee on sindragosa to clear stacks and hunters on marrowgar to avoid melee hitting as examples where it could help.
First thing, awesome addon! I have pretty much got my whole guild and all our friends using it.
Second thing, I don't know if this has been asked before, but is there any way that you can give us the option to make our icon always be on top? As you know, our toon icon is not priority when it comes to other Hudmap graphics. There are a few places that I (and a few people I know) would prefer it.
Thanks Much!
Gungix
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\HudMap\HudMap.lua line 2124:
HudMap has no zone data for TheRubySanctum. Please report this as a bug.
Debug:
[C]: ?
[C]: ?
HudMap\HudMap.lua:2124:
HudMap\HudMap.lua:2122
HudMap\HudMap.lua:1869: UpdateZoneData()
HudMap\HudMap.lua:929: ShowCanvas()
HudMap\HudMap.lua:952: UpdateVisibility()
HudMap\HudMap.lua:790:
HudMap\HudMap.lua:780