HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
I still use this and wouldn't mind seeing some cata boss modules eventually. I don't really have time to dedicate a lot of development to it, but if somebody wants to contribute I can definitely get changes integrated into the version that's released here.
Loved this addon, hopeful to see a update soon. I started following this,
"Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules."
as well as excerpts from other encounters trying to make my own overlays have yet to test them. Anyone else had any luck writing your own updates?
hi, i love this addon as it has become a great tool for raids during wotlk. But in Cata it seems to be lacking a lot of good potential. Will there be any updates coming soon?
A few things I've noticed since picking up this lovely addon:
The totem range rings time out at five minutes for any totem that lasts longer than five minutes due to Totemic Focus.
A number of totem ranges are wrong (here are the correct default values):
Searing 20
Magma 8
Flametongue 40
Earthbind 10
Stoneclaw 8
Stoneskin 40
Strength of Earth 40
Tremor 30
Mana Spring 40
Tranquil 30
Mana Tide 40
Healing Stream 30
Elemental Resist 30
Wrath of Air 40
Windfury 40
Grounding does not have a range.
In addition to the previous point, I also did not see anywhere in the code to take Totemic Reach into account.
Finally, there's no set up for Healing Rain.
gief gathering nodes! ;-)
it would require both a range (distance) and a radius option
also, would it be possible to show nearby enemies? or at least enemies who we are in combat with? a red dot would suffice if it is possible :)
I don't even think tracking (Hunter's Mark, for example) gives you coords on the minimap, but it might.