HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
, sourceFlags, destGUID
with
, sourceFlags, srcFlags2, destGUID
then the errors are gone
aoeHealing.lua
Line 167: function mod:COMBAT_LOG_EVENT_UNFILTERED(ev, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, spellName, ...)
to: function mod:COMBAT_LOG_EVENT_UNFILTERED(ev, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, srcFlags2, destGUID, destName, destFlags, spellID, spellName, ...)
Encounters.lua
Line 94: function mod:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, ...)
to: function mod:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, srcFlags2, destGUID, destName, destFlags, spellID, ...)
party.lua
Line 551: function mod:COMBAT_LOG_EVENT_UNFILTERED(ev, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, spellName, ...)
to: function mod:COMBAT_LOG_EVENT_UNFILTERED(ev, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, srcFlags2, destGUID, destName, destFlags, spellID, spellName, ...)
tracking.lua
Line 142: function mod:COMBAT_LOG_EVENT_UNFILTERED(ev, timestamp, event, hideCaster, srcGUID, srcName, srcFlags, destGUID, destName, destFlags, spellID, ...)
to: function mod:COMBAT_LOG_EVENT_UNFILTERED(ev, timestamp, event, hideCaster, srcGUID, srcName, srcFlags, srcFlags2, destGUID, destName, destFlags, spellID, ...)
HudMap.lua
Line 1137: function mod:COMBAT_LOG_EVENT_UNFILTERED(ev, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, ...)
to: Line 1137: function mod:COMBAT_LOG_EVENT_UNFILTERED(ev, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, srcFlags2, destGUID, destName, destFlags, spellID, ...)
Sorry, I'm a bit new to using add-ons and playing World of Warcraft, can you go into details for beginners on exactly how to modify these lines? All of this information is a-bit overwhelming.
Then edit the Lines Midnighte shows above.
, destFlags, dstFlags2, spellID
with this changes the aoehealing and the other modules who are using spells like the totem modules are works correct.
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\HudMap\modules\party.lua line 552:
bad argument #1 to 'band' (number expected, got string)
:3
Using the load outdated add-ons makes the game unplayable, literally, it drops FPS and whenever I place my totems or use spells it get a freeze for about 0.5+ seconds (increasing in length each time.)
When I'm in raid groups and Zandalari heroics then no player positions are shown.
Is this normal, or is there a way I can fix it, because this is an awesome mod and I'm missing it?
(sorry if this has been covered previously: I looked and didn't find - thanks in advance for any help)
cause i dont see anything while using chain heal (german client)