HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
here are some ways i feel this mod would be made better.
1: Make a small ( like double/triple the size of the mini map) type of box that can be either blank (no background/black) or with the instance map on it ( and leave out the whole the map spins/moves around when you move).
2: Have a Plus/Minus/Option buttons on said box.
3: Range Scale. ( i and many others might know what 5/10/12/15 yards looks like but other don't.)
4: If nothing else smaller and not in the center on screen. ( need that area clean for tanking/dpsing/healing.) (and by smaller i mean like a 3x2 inch size or have the person scale the size themselves.)
hope to see what the next version will have. =)
nooo you got on front of mmo champ...now lots of people will start using this and bliz will ban it :(
Have a question right now: is it possible to mark some coordinates on the map (for example places where ice tomb will be set on Sindragosa) like it was in AVR? So other players could see those coorinates and use them in fight.
As soon as you draw on the world for places to position your self on, blizz will not allow your addon and will make sure it gets broken with the next patch.
thanks a lot and really good job, it sounds impressive!!
What do you think about the new LibMapData-1.0 (library that provides mapfile data), this could be useful.
http://www.wowace.com/addons/libmapdata-1-0/
want to put in more detail about the error... one was on General Vezax... the other was on The Algalon the Observer, Lich King, Sindragosa (I cant rember wich it was... but the likly hood of what boss it was is in that order. see note below for my reason. its was a busy night
my whole hudmap was a big red(or orange) dps marker... we had a boomkin and no dk so I bet it was orange... and we only had a boomkin for algalon/ vezax
wonder if showhow it is the tree ents they cast? im going to see if my boomkin can force the error and report back had no luck with my boomkin or being in a party with a diffrent boomkin on a training dummy
also Im using static zoom.
I played with it today I found a bug in i think. (update before my raid... but update before I look at the number) beta-1.1-10-g4fcd769..it may have been fix already but at random points one of the marker would get real big on the screen(its was a dps marker... but im not sure if that meens anything till I get a higher test base.)... in a two hour raid it happed two time for about less then a min.
also I wonder if it would not be a good idea to add other auras onto then just totums. if you had them all on it would get realy bz.. but as my pally it would be nice to turn on my class.. maybe not sure if I would but it is something to think about.
also I still have not look at your code but I hope there are hooks so that 3rd party mods can hook into it so that its easy to maintain the boss encounter without having to change hudmap..kind of like how avr let raidwatch do that.should learn to read the top 1stall the notes for Sindra's 10 man worked well.. I like that it does not only put the marker around the player but also shows there name. all the player show up... are you sure aazed did not unselect show raid/party?
Unfortunately, yes, for now, node tracking isn't in HudMap. I may fold it back in at some point, but it'll be a parallel implementation. Since that problem is already solved by SexyMap, I decided to just let it be what it was for now, and to focus on what I really wanted to solve - tactical planning.
Eventually, tracking will become a module of HudMap (rather than second minimap being the core component), but I'm not focusing on that just yet.
(What's wrong with sexymap? Running one of the simpler skins, it's quite a decent map mod, if I may biased-ly say so myself. :D)
To clarify, is Profession tracking gone for good? Must i go back to SexyMap just for that piece? Say it ain't so . . .
May want to add LibSharedMedia3.0 to the embedded libraries. As its giving errors to those that do not have it installed.
Working again as intended. Thank you Antiarc!