HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
to Aazed: thank u, but i don't understand~ i mean when i was not in a raid there is nothing but an arrow on my screen, no hud ,no green overlay ,no circle. i just want to make this arrow away.but i have no idea , i didn't find anything can toggle it.
mine was static too
@cray, either Left Click on the data broker to toggle the HUD, or Right Click and move the green overlay.
great addon !!! but i have a problem, can i turn off the arrow (the character icon) when i am not in combat or anytime i do not want to see it? the arrow always block my character , it makes me uncomfortable.actually, we don't need it when we are out of the raid, so it would be better if we can toggle on the arrow when need it and toggle off it when we don't need it.
mine was static
Gaster2: Was the icon spinning, or just static? That might help me figure out why it's being recycled improperly.
Benahammer, I've noticed the same possible bug you're reporting.
Here is the screenshot I already posted :
http://img130.imageshack.us/i/sanstitre97b.png/
If this bug is already corrected in latest versions, then forget my comment ;)
Also, as someone asked below, I'm curious if everyone in raid is required to use it for it to function properly.
Have yet to install as I just found this today but will the totem radius aspect of the mod be configurable at all? TotemRadius (although it is a dedicated totem mod) has configuration such as only showing the totem ring when you are outside of it and lose the buff (to be less intrusive on your screen and not have rings up all the time)
Also, only displaying certain totem rings, as an Ele I am mainly concerned about Totem of Wrath/Wrath of Air buff and when I move out of their radius (and not so much the Str of Earth i have up for melee)
Keep up the great work and I love SexyMap!!!
secondly, imo this confuses more then it helps, ppl start looking more on the dots on the screen then game itself and that's a major flaw on any hard encounter, this will never ever work for really hard encounters in the same way AVR did.
for this to work imo, make it show the range checks over he compass which could be made bigger whit a touch of a button. this way ppl can still concentrate on the fight and also trow a look there when its needed.