IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
I would really like this mod, but there is one thing that is driving me crazy. When I use the *cast bar* especially It looks all blurry or vibrating like there is 3 bars casting instead of 1. And I can find no way to turn it off. Any time a bar moves it looks like this, Rage bar does it too, I found an Animate bot thing for the rage bar (it was under mana), but it only turned it off vibrating when my Rage was going up, but it still vibrates when the rage goes down. I really can't think of a benifite to a blurry vibrating bar. If some one could help me turn this off I would greatly appreciate it.
The cast bar doesn't work very well with the "rotate 90 degrees" option and produces the behavior you describe. For now, I recommend not using the rotation feature with the cast bar or find a castbar-specific mod that can do what you want.
Thanks for the honesty.
I've noticed that the eclipse bar appears to be at about 50% of the transparency of other bars, and that the red marker in the eclipse bar appears to be at double the transparency of the eclipse bar itself, makiing it a little difficult to see when it goes into the sun phase unless you are at 100% alpha. I've looked into the code a little bit, but I am completely new to lua to I'm not really sure what I'm looking for. Are you aware of these issues or could you help me track them down?
No, I'm not aware of these issues. I haven't played the game in a while and even when I did I wasn't a balance druid, so unfortunately I don't have much to suggest. The only way I was able to build/debug this in the first place was using a pre-made druid on the test servers.
I think you can choose the color of each part of the bar and part of the color-choosing process is to set a transparency level, so maybe check the Colors config?
I fixed it, seemingly. I changed the following in EclipseBar.lua:
function EclipseBar.prototype:CreateSolarBar()
...
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar",
1self.alpha))...
end
function EclipseBar.prototype:UpdateEclipseBuffs()
...
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolarActive",
1self.alpha))...
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseLunarActive",
1self.alpha))...
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar",
1self.alpha))...
end
function EclipseBar.prototype:MyOnUpdate()
...
self:UpdateAlpha()...
end
Great, glad you got it working. Thanks for the submission.
Is there a way to just have the HP and 2ndary bars, like a very minimalist version of this addon, dont get me wrong this addon is amazing and i love it, but i dont need all the options in it. I feel like i have too many addons as it is and my computer just slows down and loading screen time is really starting to suck
You can disable each individual module in the addon's configuration screen, but that won't help your load times. You could physically delete anything inside IceHUD\Modules that isn't a bar you care about and that would help the load times. IceHUD is intended to work without those files being there, but let me knof if any problems crop up from doing that.
Can I change the transperance of my health bar depending on how much HP I have left? I want it to be 100% visible when I go below 50% hp, but not so visible when iam above this.
Need help,
How do I turn the animation off of the castbar.. I rotated all my bars so they are now horizontal and stacked player health mana and cast bar on left and enemys' on the right. now when i cast a spell the cast bar will have a huge curve and fill up at an angle. I am using Color Bar as my bar settings. I saw how you can turn off the animation for health and mana so those were doing the angle thing until i unchecked the animation boxes. now its the cast bar that i can not figure out. the animation makes the bar go everywhere.
There's no way to turn it off on the castbar right now because the castbar's "animation" is just the castbar acting like itself :). There's no way to un-animate a bar whose sole purpose is to smoothly move from empty to full over time.
the problem is tho that its not moving smoothly. I have the background turned up to around 60% on the cast bar and it will go outside of the background when i have timewarp and icyveins active. the cast bar will literally be out of the background its suppose to stay in.
Yeah, I know. 90 degree rotation doesn't work very well with the cast bar because I'm abusing a system that Blizzard didn't intend to be used this way. There's unfortunately no solution for you right now aside from not rotating your cast bar. My point was simply that you can't disable animation on the castbar because a) it's not animated, and b) it wouldn't fix your problem anyway. I recommend you find a dedicated castbar mod if you really want a vertical cast bar :).
Great addon but i have a problem, icehud s positioning settings not working and some other options settings as well. How can i fix it ? Is it common?
No, that shouldn't be happening and no one's reported that as an issue. Could you elaborate on what you're doing that isn't working? Perhaps provide a screenshot?
I think i found where i was doing wrong i was trying to adjust setting while i am in combat after relog everything is fine.
Is there a way to disable the names underneath?
Which names? You may be talking about the TargetInfo module. Just disable it in the /icehud options.
Anyway to track a particular diminishing return (stun) on a bar?