IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Disabling IceHUD causes the square to go away?
I'll take a look the next time I'm able to get into the game. Perhaps they updated the PVP texture in one of the recent patches.
Thanks for the quick response.
Yes, disabling Icehud makes it go away. More specifically, I was able to narrow it down to disabling the PlayerHealth module. When I toggle the "Icon Config Mode" checkbox, the green box appears where the PvP icon should be, I believe. My guess is that it can't find the pvp icon, but it's always possible the box is just in front of it. I can provide a screen shot if you have a convenient means for me to do so.
Thanks again!
Thanks for the report.
There's a feature I'd really like you to add in regards to viewing your health bar. Currently, the only options when viewing a player's/target's health bar are normal, expanding and inverse. Normal works by having one bar that empties as the player/target takes damage. Expanding is the exact same thing but the bar is upside down. Inverse is like having a normal bar and inverse bar on top of each other emptying towards each other.
Can you add an "opposite" option? This would be where if the player's/target's health was at 100% the bar would be completely empty. As the player/target took damage the bar would fill up.
The reason I ask is that my main is a dps. When my health is full, it's really not a big deal for me to see a health bar. I only need to know what's going on with my health when I start taking damage. With an Opposite bar, I would have a health bar that slowly grew and got bigger (and more noticable) as I took more and more damage and didn't get it healed.
You've tried "invert bar" already? It should do what you're asking.
Invert bar just turns the bar upside down. At full health, the bar is full but upside down. If you take 25% of your health in damage, the bottom 25% of the bar disappears so only 75% of the bar shows. If I take 25% of my health in damage, I only want there to be 25% of the bar showing. The way it would work is that the bar fills up as your life goes down and the bar doesn't completely fill until your dead. At full health, there's no bar at all.
Firstly is there a way already in the mod that allows for the cast bar to be like the DHud casting where it doesn't take up more space? If not, feel free to add such a feature =D
I've also noticed glitches with Tidy Plates while using this mod. Such as some mobs not showing a health bar once in awhile. Could just be CPU lag from too many mods though.
There is no error report to show.
Besides that I love the custimzability, the markers, and the overall fluidity of the mod. Keep up the good work.
Thank you for your quick reply. I edited/removed the bit about OmniCC because I hadn't noticed that apparently it had updated recently and had it's own issues. The author has fixed the problem.
> Firstly is there a way already in the mod that allows for the cast bar to be like the DHud casting where it doesn't take up more space? If not, feel free to add such a feature =D
Scale up the cast bar and place it behind another bar to simulate this.
> Second I'm not sure but since I installed IceHUD I've lost the counters on all my skills CDs. I'm guessing maybe some kind of conflict with OmniCC? I've tried removing IceHUD from the load list and the counters still don't show. Not sure what the issue is.
Love the add-on, wondering if it's possible to add a bar opposite the casting bar to show when youre in and out of combat?
That's not an option at this time.
@Silentwidow
Yes, a fan created a basic guide here: http://www.wowace.com/addons/ice-hud/tickets/113-basic-guide-to-texture-creation/ That guide doesn't quite cover how to get it in the game, so you can either replace an existing bar or update the validBarList array in IceHUD.lua to add your new texture name.
Hey Parnic, I couldn't find anything on the subject, but can we make our own bar texture? If so, how would I go about that?
I'm having an issue with switching talents...whenever I try when IceHUD is active, it fails and gives me an error message. I have to disable IceHUD to switch talents at all...I will post the error message if you wish.
Please do.
This bug happens with Pitbull4 as well, but not X-Perl (I tested). Just thought that might give you some insight to tracking down the bug.
I still don't know what "the bug" is as it doesn't happen to me. An error message would be a good start, but if it only happens when other mods are installed, then it's not much of an IceHUD bug.
For whatever reason, it isn't happening anymore. I'll post again with the error message if it does. Thank you for the quick reply.
Happened again...here's the error message
Date: 2012-10-29 17:07:59
ID: 24
Error occured in: AddOn: IceHUD
Count: 2
Message: Error: AddOn IceHUD attempted to call a forbidden function (RemoveTalent()) from a tainted execution path.
Debug:
[C]: RemoveTalent()
...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:56: OnAccept()
..\FrameXML\StaticPopup.lua:3827: StaticPopup_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
Locals:
None
AddOns:
Swatter, v4.0.5 (<%codename%>)
AtlasLootLoader, vv7.03.01
Babylonian, v5.1.DEV.332(/embedded)
BagBrother, v
Bagnon, v5.0.6
BagnonConfig, v
Bartender4, v4.5.5
CLCRet, v
Configator, v5.1.DEV.344(/embedded)
DBMCore, v
DBMPartyMoP, v
DBMWorldEvents, v
Gatherer, v4.0.5
Grid, v5.0.5.1539
IceHUD, v1.8.9 (Revision: 918)
MikScrollingBattleText, v5.7.123
Omen, v3.1.7
OmniCC, v5.0.4
OmniCCConfig, v
Recount, v
SexyMap, v2.3
SlideBar, v4.0.5 (<%codename%>)
BlizRuntimeLib_enUS v5.0.5.50001 <us>
(ck=214)
Disable all addons except IceHUD and this does not occur. This is not an IceHUD bug, but rather either a game client bug or a bug in another addon/library that's being blamed on IceHUD because it loaded a library that another mod ended up using.
Just wanted to say Thank you for continuing to work on this mod.