IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Most likely you're seeing errors caused by a newer library that IceHUD loads that is compatible with your other addons, nor IceHUD itself. I'd try updating everything.
Enhancement request:
Combo point/Holy Power/etc display:
Scalable box/circle/etc split into x-1 parts (where x is the maximum points/power/etc):
Color changes as the portions of the box fill until x-1 is met, in which case the next point added changes the entire box to a solid color to denote the maximum point value being reached. For Rogues, this would be a larger box split into 4 smaller boxes, that fills up in whatever order until 5 combo points are reached, in which case the 4 smaller boxes "merge" into one larger box (which is also the outside border/frame).
Should allow for smaller overall graphical interface for the point system while retaining easy peripheral vision tracking of total points.
Thanks for the suggestions!
I always take code submissions from users :).
I'm having a problem with the mana bar. I rotated it 90 degrees, and the bar is all glitchy and starts wobbling. This happens with all the different bar textures and both with animation enabled and disabled. In fact it seems to happen no matter how I change the setting of the module, except for not rotating the bar by 90 degrees (which seems to fix it). However, this glitch doesn't occur with other bars rotated 90 degrees (for example cooldowns or spell durations).
Here's a video of the glitch:
My energy bar is the one at the bottom.
Is there anything I could do to fix this? Did I set it up wrong? Would really appreciate some help, because this is my favorite UI addon!
You didn't set anything wrong and there's no fix for this behavior at this time. This a result of me using Blizzard's animation system in a way that was never intended. Any fast-moving bar such as casting or energy is going to show this behavior when rotated 90 degrees. My advice is to use one of the many horizontally-oriented unit frame mods out there if you want horizontal bars for stuff like this.
Ah I see, that's a shame. Thanks for the quick reply!
IceHUD crashes on the 5.1 PTR while playing a monk. When logging in with IceHUD, I am unable to use chat or slash functions (hitting enter posts the message but the message box doesn't disappear) and the game crashes within 1 minute.
This crash is only occurs on Monks while other addons are enabled.
The crash report is as follows:
ERROR #132 (0x85100084) Fatal exception!
Program: C:\Program Files (x86)\World of Warcraft Public Test\WoW.exe
ProcessID: 5152
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:00328189
The instruction at "0x00328189" referenced memory at "0x0080000C".
The memory could not be "written".
Turn on lua errors in the game's options and tell me what error IceHUD is displaying. This will fix the inability to open the options. As for crashing, that's Blizzard's problem since addons shouldn't be able to crash the game. I can't debug a game crash, so hopefully they fix it as part of testing.
Unfortunately, there is no LUA error associated with this bug. When IceHUD and another addon are both enabled, logging into the game takes extra time and the entire game lags slightly.
While I really enjoy this HUD, I couldn't figure how to track my shield absorbtion (wh a frost mage), is there any way to do it?
IceHUD cannot track shields at this time since there's no easy way to get that information. Other mods exist that are dedicated to solving this problem :).
Ah ok, I found ShieldBars, which does the job but is definetly not integrated to your HUD, too bad.
Do you think this feature will be added in future ? (ShieldBars may serve as inspiration) I'd be more than happy to donate if it helps
It's on the wish list but not something I have time for right now.
so yet again Icehud is coming up as out of date after updating?
correction: i use addon control panel and on there it says Out of date, so my question is: is it something with icehud causeing addon control panel to read out of date or is it something with addon control panel
I don't know anything about Addon Control Panel. IceHUD is declaring its version as 50001 which is the current interface version, as far as I'm aware.
I'm struggling with the dogtag code, I want it to show a range in increments of 5 but for allied it stops at 28+ and friendlies go in 8ths, hostile/other goes to 80+ I just want to see ranges like 0-5, 5-10, 10-15, etc. on all unit types.
EDIT: And I'd stil llike it to maintain hostility color type (green/yellow/red)
You'll have to use the /dog command to see everything that dogtags can do. I didn't write that library so I'm afraid I can't help much with specific tags.
Well the default is Range: [HostileColor Range] I tried Range: [Range] but that didn't work and if I try those modifiers like like => "0 - 100" or => " " etc. all it does it add those tags just a words so instead of seeing Range: 0-5 on my screen I see Range: 0-5 => "0 - 100"