IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Anything's possible, but I'm very busy with non-WoW-related stuff right now. I always accept code submissions from users, however :).
This keeps showing up randomly on pulls in ToES:
Message: ...e\AddOns\IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:299: script ran too long
Time: 11/30/12 22:54:41
Count: 1
Stack: ...e\AddOns\IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:299: in function <...e\AddOns\IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:287>
...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:605: in function <...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:504>
Locals: fs = <unnamed> {
0 = <userdata>
}
code = "[Name]"
nsList = "Base;Unit"
kwargs = <table> {
unit = "targettarget"
}
kwargTypes = <table> {
unit = "string"
}
func = <function> defined local _G = _G;
local DogTag = _G.LibStub("LibDogTag-3.0");
local colors = DogTag.__colors;
local NIL = DogTag.__NIL;
local mytonumber = DogTag.__mytonumber;
local tag_Name = DogTag.Tags.Unit["Name"].code;
return function(kwargs)
local result;
local kwargs_unit = kwargs["unit"];
if not DogTag.IsLegitimateUnit[kwargs_unit] then
return ("Bad unit: %q"):format(kwargs_unit or tostring(kwargs_unit)), nil;
end;
if kwargs_unit ~= "player" and not UnitExists(kwargs_unit) then
return DogTag.UnitToLocale[kwargs_unit], nil;
end;
do
result = tag_Name(kwargs_unit);
end;
if type(result) == 'string' then
if result == '' then
result = nil;
elseif mytonumber(result) then
result = result+0;
end;
end;
local opacity = DogTag.opacity;
local outline = DogTag.outline;
DogTag.opacity = nil;
DogTag.outline = nil;
return result or nil, opacity, outline;
end;
:7
(*temporary) = true
(*temporary) = "Target's target"
(*temporary) = nil
(*temporary) = nil
(*temporary) = true
(*temporary) = "Target's target"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "script ran too long"
fsNeedUpdate = <table> {
}
fsNeedQuickUpdate = <table> {
(null) = true
}
fsToCode = <table> {
(null) = "[(HP:Round "/" MaxHP:Round):HPColor:Bracket]"
(null) = "[PercentHP:Round]"
(null) = "[PercentMP:Round]"
(null) = "[PercentHP:Percent]"
(null) = "[Name]"
(null) = "[FractionalMP:PowerColor]"
(null) = ""
(null) = "[PercentAltP:Round]"
(null) = ""
(null) = "[PercentHP:Round]"
(null) = "[PercentHP:Round]"
(null) = "[FractionalMP:PowerColor]"
(null) = "[FractionalAltP]"
(null) = "[PercentMP:Round]"
(null) = "[PercentMP:Round]"
(null) = "[FractionalHP:HPColor:Bracket]"
}
fsToNSList = <table> {
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
}
fsToKwargs = <table> {
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
}
kwargsToKwargTypesWithTableCache = <table> {
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
}
codeToFunction = <table> {
Base;Unit = <table> {
}
}
DogTag = <table> {
unparse = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Parser.lua:1219
select2 = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Helpers.lua:155
callbackToFunction = <table> {
}
hasEvent = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:159
IterateFactions = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-Unit-3.0\Categories\Reputation.lua:47
callbackToExtraArg = <table> {
}
__colors = <table> {
}
Tags = <table> {
}
CleanCode = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Parser.lua:1581
codeToFunction = <table> {
}
newDict = <function> defined @Interface\AddOns\IceHUD\libs\LibDog
You should report this as a ticket over on the LibDogTag page since that's where the problem is coming from. http://www.wowace.com/addons/libdogtag-3-0/tickets/
Yep, official US server, running 1.8.12, tried the other versions that work with pandaria 5.1 as well and all of them still reply with the same error. I can't edit the IceHUD, and it says that the "IceHUD -Options-" (in the addons section of WoW) is out of date, even though im running 1.8.12.
Fixed in 1.8.13.
Fixed in 1.8.13.
Having a wierd problem, (im using IceHUD alone) Whenever i go to edit the setting by the icon on the screen or the /icehud command, it responds everytime with...
Reason: INTERFACE_VERSION
How can i fix this?
Sorry, but I don't have a clue what that message means or where it's coming from. Are you running IceHUD version 1.8.12 on an official server?
Same problem. using 1.8.12 on an officail US server. IceHud works but IceHud options are not working with message 'INTERFACE_VERSION'
so I cannot edit the IceHud.
With just IceHUD, Swatter, and ACP enabled, I'm getting the errors below on login and reloadui. With other addons installed, this results in a hang of the client. The first time I loaded to this setup from in-game (instead of at login), the UI stopped responding after about a minute and I had to alt-F4, which spat a 134 error. Have a memory leak somewhere?
Date: 2012-11-27 16:38:28
ID: 1
Error occured in: Global
Count: 3
Message: memory allocation error: block too big
Debug:
(tail call): ?
[C]: CreateFrame()
...nterface\AddOns\IceHUD\modules\ClassPowerCounter.lua:677: CreateRune()
...nterface\AddOns\IceHUD\modules\ClassPowerCounter.lua:670: CreateRuneFrame()
IceHUD\modules\HarmonyPower.lua:57: UpdateRunePower()
...nterface\AddOns\IceHUD\modules\ClassPowerCounter.lua:470: DisplayCounter()
...nterface\AddOns\IceHUD\modules\ClassPowerCounter.lua:443: CheckValidSpec()
...nterface\AddOns\IceHUD\modules\ClassPowerCounter.lua:437: CheckValidLevel()
...nterface\AddOns\IceHUD\modules\ClassPowerCounter.lua:421: Enable()
IceHUD\modules\HarmonyPower.lua:28: Enable()
IceHUD\IceCore.lua:184: Enable()
IceHUD\IceHUD.lua:247:
IceHUD\IceHUD.lua:243
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:636:
...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:299: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:373: TimeManager_LoadUI()
..\FrameXML\UIParent.lua:690:
..\FrameXML\UIParent.lua:657
Locals:
None
AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
ACP, v3.4
IceHUD, v1.8.11 (Revision: 922)
BlizRuntimeLib_enUS v5.1.0.50100 <us>
(ck=80)
Note, this specifically occurs when my monk swaps into Stance of the Wise Serpent, and a ~1-2 second chug is visible when I swap into it with just those 3 addons enabled. It does not occur while I remain in Tiger stance. Also, version 1.8.11 (r922).
On a side note, it seems to also be completely blocking other UI windows. Now throwing error 132 instead.
Could possibly be related to the problem I just fixed in r925. Could you switch to alpha versions and try that?
Swapped to r925, issue seems to be fixed. Don't you love it when Blizz makes undocumented code changes?
since 5.1 icehud is lag spiking the game in about 2second intervals
This gets reported occasionally from users after pretty much every major patch for the past few years. I don't have any advice to give since there's nothing IceHUD is doing that's inherently slow. Possibly you could try temporarily removing your IceHUD settings file and seeing if it's still slow or loading the game with only IceHUD enabled and no other addon.
I just attempted both of these (disabling all other addons and deleting the iceHUD save files), and am still having issues with constant lag spikes as of today's patch.
It probably doesn't mean much, but something in IceHUD is making Addon Control Panel label it as out of date, as opposed to other addons that haven't been updated and aren't showing the issue. Perhaps something in one of your libraries?
Okay, thanks for the extra info. I'm not sure what to say about it, though, since IceHUD obviously didn't change with the patch :(.
I switched over to r925 and don't have the problem anymore. No idea what it was, still.
Hey again.
In HarmonyPower.lua, line 20, change SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI. It works fine after that
Thanks. Wonder why the heck Blizzard changed that.