IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Hey bro! I really enjoy this Addon on my Warrior everything is PERFECT! Just a small detail which bugs me under the Rage and Health bars there some text saying : "Unknown tag Power Color" , i dont know how to fix it but the Addon is epic!
I'll look into it. Sounds like you received an update for another addon which includes a new version of LibDogTag that has a bug in it. You can tweak the text for each bar by expanding the bar in the /icehud settings and selecting "text settings". There you'll see the [PowerColor] tag that you can change as you see fit. I'll talk to the DogTag guys and see if we can figure out the bug there as well. I suspect if you disable all addons except IceHUD, this will work fine.
Since the latest update running IceHud appears to hide the totem timers for shaman.
What latest update? A WoW client update or an IceHUD alpha?
hi i love your addon but i dont know if im just being blind but my bar colour doesnt change. all the health bars are green (for friend and foe) and i cant seem to change the colour of any of them
/icehud -> Module Settings -> PlayerHealth/TargetHealth. There are a set of checkboxes at the bottom of that settings page which will allow you to configure how the health appears. Un-checking "color bar by health %" (the default) will open up new options. You can color NPCs by reaction/hostility, you can color players by class, etc.
Ok nvm I figured the Mirrorbar thing out when i was messing around with it. If it would be possible on the "enemy cast bar" I would like the icon to show up with the silver shield if it's not interruptable, and the regular icon if it is...not sure how possible that would be, but if it was that would be SUPER hot.
Thanks for the suggestion. Glad you figured out your issue :).
No problem! One more thing I managed to change the text of my enemies HP% to match the HP color, would there be a way to keep tell the HP% to stay white until the target reaches say 35% for rogues dispatch, or 20% for Hunters kill command? I've been messing around with a few LUA settings but so far I either get errors or a solid unchanging color (with the exception of the hp% match which works like a charm).
Thanks again for such an amazing and powerful add (it's making my wow life soooo much easier)!!
This is not possible at this time. Thanks for that suggestion as well :).
I love the add, would it be possible to at some point get a "default" option for the mirrorbar like the cast bar has. I like the add but I would love the option to get some of the default ui options back.
I keep getting Lua error on Sha of Fear in Terrace. Its when i get ported down to kill adds. If i remember right the msg said script ran to long or something. Any fix for this or? I wanna say it happend in vualts also on elegon.
Without the error text/knowing what actually went wrong, I can't even give you a guess about what happened or say that there's a fix available. I'd guess that it's Blizzard's new throttling code and is actually being reported in LibDogTag (which IceHUD loads) not IceHUD itself.
Yeah im looking at the error now and its got Libdogtag all over it haha. idk exactly what u need off the error. the msg says Icehud\libs\libdogtag-unit-3.0\libdogtag.unit-3.0.lua:191: script ran to long...Its not that big a deal but everytime a get this error in terrace and elegon it causes my comp to freeze for just a second. =/
> idk exactly what u need off the error
Generally-speaking, please include all error text you see on the screen. Ctrl+A will select it all and then copy/paste it somewhere.
But since this is a LibDogTag-Unit bug, you should report it over here.
I'm trying to have Icehud monitor *both* Tigereye Brew stacks (spell id 125195) and Tigereye Brew when you consume it (spell id 116740), with a counter module and a buff module. These auras have the same name.
Using the name of the spell in both modules creates some confusion.
Using spell ID for the buff module fixed it partially.
But I can't use spell ID in the buff stack counter module, it doesn't show anything, which forces me to use the spell name. The buff stack counter module doesn't show any stacks when the buff module shows something.
How can I use spell ID in the buff stack counter module ?
There's no support for "exact" spell matches (i.e. matches by spell ID) for modules other than the buff/debuff watcher, unfortunately. I will add "support spell IDs for custom counters" to the wish list.
Thank you !
Is there a way to remove the extra bars that show up when unique game mechanics are present? For example, I see a bar on IceHUD displaying how many hozen kills remain to summon the first boss of Stormstout Brewery, and I also see quite a lot of extra bars on the last boss of Shado-pan Monastery and similar trash.
See FAQ #12: "How do I turn off these big huge bars that pulse whenever one of my abilities procs?" If that's not it, then you're likely seeing bars from other addons. IceHUD doesn't have any special bars for specific bosses or dungeons.