IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Great HUD, I have some things I'd like to suggest. Here is my UI now http://imgur.com/ZmBOPJB.jpg
The thing is the target of target I wish it didn't have to be the bar, couldn't it be like the target name? I've also been interested in making the bars the color of the class atleast the targets health? The options get pretty complicated, it took me a while to even find out how to do things let alone setup my UI. I used to use shadow unit frames but it reset and that took a while to remake so I just forgot it in favor of this. The rage bar and health bar on the right side can I invert it so it's like 120/0 and 344100/269323. Also can you make borders around the auras and debuffs. Is there a way to hide my auras in the top right too? Anway I don't want to get carried away. Great addon and keep working on it please lol
Right now your only options for ToT are to use the bar like you describe or the TargetTargetHealth module which is a curved bar like player/target health is.
/icehud -> module settings -> target health -> un-check "Color bar by health %", check "Class color bar"
That's the price we all pay for the mod to support everyone's requests.
All text can be completely customized if you click the + next to a module in the icehud options and choose "text settings". You can flip the min/max around in the DogTag strings there. Use /dog to customize the strings you can display to your liking.
You mean on the PlayerInfo/TargetInfo modules? That's not currently an option, no.
/icehud -> module settings -> PlayerInfo -> Hide Blizzard Buffs. This only works if you have the PlayerInfo module enabled. Otherwise, there's no IceHUD replacement for player auras.
Poke around in the settings some more and most of what you're after is already doable.
Thanks very much yea it just took some time to find out where it all is. I should have sat around before I commented all that but anyway that's wonderful!
https://www.dropbox.com/s/10l9fc9v70fhisn/iceHUD.JPG?dl=0
shows the bar nearly gone at 7% health. You can see the marker at 50%, and just a bit of bar.
I believe you that it's happening. I need more information on how to reproduce the problem before I can look into fixing it. If I can't make it happen, I can't investigate a fix.
Wonderful addon. Thanks so much. I have noted, however, that the BAR disappears while the Target is still alive, and the upper text accurately shows % health. Usually the bar is gone at around 8% or so. Do I have something configured inaccurately?
I have never seen or heard anything like that. The bar should only go away when your target is lost. If you have more details on how I can reproduce the problem, I can look further.
Hello! I love the ShadowOrbs bar for my spriest and was wondering if it would be possible to get combo points (for rogues and ferals) to show up like the ShadowOrbs module (two rows of them for Anticipation would be ideal).?
I'm assuming you're just asking if the combo points icons can be re-skinned with the shadow orb icons. Right now that's not an option, but I can add it to the wish list.
Yeah, that is exactly what I'm asking for. I think it would make for a much easier visual. Thanks for considering it.
Hi, can Icehud be configured with all player bars on the left, and all target bars on the right.
The default setup feels excessively confusing
Please see FAQ #13 above and tune the layout to your heart's content.
Thanks mate, thats fantastic.
Getting this every time I change zones on my DK:
Message: Interface\AddOns\IceHUD\modules\Runes.lua:252: Usage: <unnamed>:SetCooldown(start, duration)
Time: 06/30/15 19:52:35
Count: 18
Stack: [C]: in function `SetCooldown'
Interface\AddOns\IceHUD\modules\Runes.lua:252: in function `?'
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
This was reported a comment below and as a ticket and is fixed in the latest alpha.http://www.wowace.com/addons/ice-hud/files/9363-1-9-10-3-gc0ca456/
The issue I had with DK runes is back with version 1.9.10
30x IceHUD\modules\Runes-Runes.lua:252: Usage: <unnamed>:SetCooldown(start, duration)
[C]: in function `SetCooldown'
IceHUD\modules\Runes-Runes.lua:252: in function `?'
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
...aceBagnon\libs\AceEvent-3.0\AceEvent-3.0-3.lua:52: in function <...aceBagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:51>
Locals:
nil
For now I am just disabling that module setting as it is the only thing screwing up
You don't need to comment both here and in the ticket as I get emails for both.
Is there any way to have a given module only be active on a certain spec? I'd like to hide the slice and dice module when I'm in assassination spec since it's a passive in that spec and therefore will never fill up but would still like it showing whenever I'm in my spec #2.
The Profiles screen in the /icehud options allows you to setup a profile per spec that automatically changes when your spec does.
Hi ! Is there a precise way to get the custom Buff/Debuff watcher custom bar to work ? I play mage and I cant get it to work with Alter Time (or even Arcane Brilliance when I try to set it up). Does playing in another language (french) affect the aura/buff name ?
Basic info of the setup :
Counter Name : Altérer le temps
Unit to track : player
Buff or debuff ? : Buff
Auras : Altérer le temps