IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
In reply to Parnic:
Thanks for the quick reply Parnic :)
I'm on retail :)
//Adde
Fixed in v1.14.14.
In reply to Parnic:
Awesome, works perfectly :D
Thank you soo much! :D
//Adde
Just to let you know, the Ulduar patch in WotLK Classic seems to have messed with a bunch of mods, mostly menu-related(settings menus, AtlasLoot, etc). I haven't noticed any errors in IceHud as a result, but I was just going through my list and figured I would mention it as you said you don't really play Classic. I will reply here if I find any issues, thanks again for all your time and effort in keeping IceHud working!
Someone posted on another mod that they moved everything into C_Container
Sigh. Thanks for the heads up. I thought the whole point of Classic was that it wasn't going to change.
If there are things I need to update, let me know.
In reply to Parnic:
Boggles my mind that they just dropped this right with the instance. I saw someone post that they moved everything into C_Container, not sure what that means (https://www.curseforge.com/wow/addons/baud-bag?comment=1015)
If you're not seeing any issues, then I'm not worried about it right now. IceHUD has always made an effort to be compatible with all versions of the game simultaneously, so the same build works on Classic, Wrath, Dragonflight, etc. If Blizzard moved some of the C_Container changes to Wrath, then theoretically IceHUD just started using them because it was already checking for them and using them where possible, falling back to other methods otherwise.
In reply to Parnic:
That makes sense and I did give a quick browse through IceHUD's menu, no errors that I could see whereas the broken menus are utterly unworkable, so whatever you're doing already is right lmao, if I see anything at all I'll make sure to let you know but so far flawless. Thanks again for all your work on IceHUD, makes the game so much more fun
Hello, it seems like TargetCC and TargetInvuln are not immediately showing again. I reported this same issue back in October 31st
https://www.curseforge.com/wow/addons/ice-hud?comment=7034
I also fixed it on Oct 31. :)
https://www.curseforge.com/wow/addons/ice-hud?comment=7036
What version of IceHUD are you using? I'll take a look again.
In reply to Parnic:
I'm using v1.14.10, having this issue since yesterday Jan 6th maybe blizzard stealth patched something. May I ask you what made TargetCC and TargetInvuln not work properly last time? Maybe I moved something in my UI?
Last time it was because Blizzard changed how events were triggered in 10.0.2 in a way that was incompatible with the internals of those modules.
I'm not seeing any issues while testing this today. Can you describe what's happening or show a video or something? You have someone targeted, they gain a CC debuff, and the bar doesn't show until you do something or a second later or what? What CC/invuln spells aren't working, if they're specific ones?
On retail/Dragonflight, I'm targeting myself, enabling TargetInvuln and PlayerInvuln, using an invuln ability, and both bars (target and player) appear immediately. I've tried it on targets that aren't myself as well.
In reply to Parnic:
I re-installed IceHUD through curse and it got fixed
I copied my modified TargetCC.lua and TargetInvuln.lua (I added some other CCs and Invuln abilities for my needs) and it stopped working again
I compared the original TargetCC and TargetInvuln and my modified ones and noticed some differences... so, I just just modified my TargetCC and TargetInvuln to match those with the original IceHUD luas
My modified luas had stuff like "if IceHUD.WowVer >= 50000 then" while the original luas had "if GetNumGroupMembers then" and some other differences...
It was all on my side, my bad :( thanks for an amazing addon
Hallo,
First, thanks for this addon over the years. One of my must haves.
Whenever IceHUD is loaded and I have my Guild & Communications pane open, around every 15-20 sec the roster list will pop back to the top.
This happens when all addons are disabled except IceHUD. As soon as I disable IceHUD the problem goes away. It has to be disabled from the addons list for the problem to stop. If I simply uncheck "Enable" in the IceHUD options, the problem persists.
I have no idea what that could be. I'll try to take a look
I see this happening even with IceHUD disabled. I'm not sure what is causing it, but it doesn't seem like it's IceHUD's fault directly.
In reply to Parnic:
Well huh. That's confusing. Did you have all your addons disabled? I'm asking because i'm wondering if there's some innocuous API call that is causing the issue that other addons might be calling. Something in Ace maybe?
Here on my end, this problem exists if only IceHUD is enabled. I stopped the elimination process the first time once I discovered IceHUD enabled caused the issue. I just tested it all again and it's the same thing. If IceHUD is enabled the problem shows up in 15-20 seconds. However, I just enabled all my addons except IceHUD and the problem does show up, but it takes about a minute and a half. So something else in my list after IceHUD seems to be affecting it also.
I just sat with everything disabled and after 20 minutes it has not shown up. I can do more elimination, but at least one other addon is also causing it on my end, but IceHUD causes it to show up pretty immediately.
Thanks for looking.
It is most likely in a shared library that IceHUD uses as well as some other mod I have installed, yes. I'm not sure how to isolate it any further, but IceHUD is definitely not interacting with the guild/community list in any way.
In reply to Parnic:
Well, again, thanks. Admittedly IceHUD seemed like an unlikely suspect.. but that's where I landed, so I brought it up. Whatever it is, I hope someone finds it and fixes it soon. It makes interacting in the guild list pretty difficult.
It seems like it's caused by LibDogTag, which I'm also the maintainer of (if only IceHUD is enabled, this happens, but with only IceHUD enabled and LibDogTag off, it doesn't), but I have no idea where I'd even start looking.
edit: another LibDogTag contributor has found a workaround which will be released soon.