1.5.16a-nolib

Details

  • Filename
    IceHUD-1.5.16a-nolib.zip
  • Uploaded by
  • Uploaded
    Mar 23, 2010
  • Size
    423.66 KB
  • Downloads
    28
  • MD5
    8f2d964ef90b7f3be02a3b5460f43a11

Supported WoW Retail Versions

  • 3.3.0

Changelog

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r462 | parnic | 2010-03-24 01:56:05 +0000 (Wed, 24 Mar 2010) | 12 lines
Changed paths:
   A /tags/1.5.16a (from /trunk:461)

Tagging as 1.5.16a. PLEASE NOTE: this is a VERY temporary stop-gap solution to fix IceHUD for the short term. This updated forces ALL users to use the RivetBar texture as it's the only one that's currently functioning (since it's a vertical bar it's easy to fake). There WILL be another update once the mod is back in full working order, but everyone has been so generous and supportive so I wanted to get something out. Other changes included in this update are:

- hopefully fix a bug where the cast bar could sometimes try to access nil
- added user-submitted modifications to the threat bar so that mirror image and fade will display the threat the player will have when they wear off. this is largely untested by me
- added user-submitted "reverse direction" option that lets bars fill top to bottom instead of bottom to top
- added user-submitted horizontal position slider to lacerate count module
- added vertical offset option to the mirror bar handler
- close the config window if the user tries to open it when it's already open (http://www.wowace.com/addons/ice-hud/tickets/33-toggle-ice-hud-on-and-off/)
- added user-submitted PlayerCC and Target/PlayerInvuln classes
- added user-submitted root and silence groups to the CC modules
- filled out CC list a bit more with user-submitted spell id's
- (by: Phanx) Added support for CUSTOM_CLASS_COLORS (ticket #26)
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r461 | parnic | 2010-03-24 01:49:52 +0000 (Wed, 24 Mar 2010) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceHUD.lua
   M /trunk/modules/CastBar.lua
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/CustomCDBar.lua
   M /trunk/modules/Threat.lua

- super temporary hack to get IceHUD back into a working state. this forces all users to use the RivetBar preset since straight vertical bars are the only things that work right now. a future update will fix the problem for real
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r460 | Parnic | 2010-03-17 16:40:59 +0000 (Wed, 17 Mar 2010) | 1 line
Changed paths:
   M /trunk/modules/CastBar.lua

- hopefully fix a bug where the cast bar could sometimes try to access nil
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r459 | parnic | 2010-03-15 02:01:30 +0000 (Mon, 15 Mar 2010) | 1 line
Changed paths:
   M /trunk/modules/Threat.lua

- user-submitted modification to last user-submitted threat fixes
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r458 | parnic | 2010-03-14 22:06:20 +0000 (Sun, 14 Mar 2010) | 1 line
Changed paths:
   M /trunk/modules/Threat.lua

- added user-submitted modifications to the threat bar so that mirror image and fade will display the threat the player will have when they wear off. this is largely untested by me
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r457 | parnic | 2010-02-28 19:58:25 +0000 (Sun, 28 Feb 2010) | 2 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/modules/LacerateCount.lua

- added user-submitted "reverse direction" option that lets bars fill top to bottom instead of bottom to top
- added user-submitted horizontal position slider to lacerate count module
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r456 | parnic | 2010-02-03 14:28:12 +0000 (Wed, 03 Feb 2010) | 1 line
Changed paths:
   M /trunk/modules/MirrorBar.lua

- added vertical offset option to the mirror bar handler
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