IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Just about anything is possible ;). The bars rely on graphic files packed into the 'textures' folder. Had I any graphics ability whatsoever, I'd make a few more variations, but alas. I picked up the mod after Iceroth abandoned it, so I assume he made the textures in the first place. I'd be happy to add any that you want to submit!
I'm not sure if I'm missing it or what, but is there a way to change the location/position of my target's buffs/debuffs?
With the setup I've done, I'd really prefer being able to have them both on the right in two rows :(
Not right now, sorry. I may add that in the future.
Excellent Addon!
As mentioned below, displaying combo points would be really nice too.
And maybe a setting to completely hide the HUD if OOC.
Both of those exist. Type /icehud and look for "transparency settings" for OOC alpha, and check the "Combo Points" module for combo points. If some of the text doesn't disappear, there are checkboxes to "lock text alpha" for each bar that you want to un-check. That will cause them to fade with the HUD.
VERY CLEAN! Excellent Hud! I'm a Mac user.
I was playing my druid and um... maybe I am missing it, is there a setting to show combo points on your target?
If not, that is one more request :)
It should be on by default. Type /icehud, scroll down under "module settings" and enable "combo points" if it's not already.
Found the combo points. Also someone put out a Icehud-Fu mod to put it on FurBar.
Only one thing left for this great mod.... Profiles :-)
This addon is the bomb! I love it! Hope it never goes away!
2 requests. FuBar Support to access the settings.
Saved Profiles for Multiple Characters. Other than that, this is my new HUD. I was a user of MetaHud, but it kept putting up errors. And I love ACE 2 mods :-)
I have to agree with wanting a profile option; that's really the only thing missing IMO (an easy to use Range Check wouldn't hurt either, but is nowhere near as big a deal).
Also, would it be possible to have the player and target bars support textures like the target of target bar does? I'm a stickler for uniformity, and I'd love to be able to have this match the rest of my UI :)
I've looked into a FuBar plugin before but abandoned it for some reason or another...I'll see what I can do.
Very very nice! I tried another HUD once, but it just made me feel cramped with business and I couldn't turn it off. IceHUD does a very good job, and I've been able to configure it to be very minimalist. However, I have two quick requests:
1) An option to not show the ToT when that person is me.
2) In Transparency Settings, I have "Alpha OOC" for bar and background set to 0, so that I don't see the HUD at all if I'm not in combat / regenerating / targeting somebody. It's great! But the percentage values of health and mana still appear. I can see why you wouldn't want text to obey alpha rules... But perhaps options to display them when "OOC and target or not Full" and one for OOC. So I'd like to be able to uncheck the OOC option (equivalent to setting the alpha on the bar itself to 0) and check the "target or not full" box (equivalent to having non-zero for the alpha of that option) and so when I'm done regenerating health / mana, the percentages disappear.
Thanks a bunch, sir!
There are a bunch of text alpha bugs that I've fixed but haven't posted a new version to Curse yet...I'll try and do that soon.
Text alpha always follows bar alpha unless you have the "Lock text alpha" boxes checked under "Text Settings" for that bar. However, I think some of that is broken in the version on Curse. Let me grab a new zip and post it shortly :).
The addition of a slider for Horizontal position for the TargetInfo and Target of Target modules would be stupendous. I'd like to put them off to the top right outside my target bars.
And any plans for focus?
Slick work by the way, thanks!
No plans for focus right now. Adding some positional sliders to info and ToT should be no problem, though.
I just updated, and now I have little party leader and pvp icons as part of the IceHUD display. How the bugger do I turn those off, they're driving me nuts sitting there in the middle of my screen.
In the /icehud options under Player Health there's a drop-down menu (click the + next to Player Health) called Icon Settings. You can move/tweak/show/hide them at will.
Is there some way I can make this more obvious on the HUD? Perhaps an info box when you first open /icehud that explains where the options are?
have the latest/greatest, installed via WAU (r61104).
i have "allow click-targeting" enabled on the player health bar, but i am not seeing it as any form of "unit frame". mouseover does not trigger any tooltips, and no part of the bar (or anywhere near it) is left- or right-clickable.
am i missing something about how this is supposed to work? thanks.