IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
I'll look into it.
edit: thanks for the report. This is fixed in the latest alpha. http://www.wowace.com/addons/ice-hud/files/
Thanks so much. Love this addon!
Got a weird 'protected call' error when trying to queue for BGs on my Rogue. A /reload seems to have fixed it.
All I did was go to the Transmog NPC in Stormwind check to see if I had any Bloodsail-ish looks and then went to queue.
Don't have a way to grab the error (I think)...Swatter isn't working yet :(
Okay. If you get more info, let me know.
Had to revert to 1.10.0 because options wouldn't open in the new build. The minimap icon does nothing when clicked, and typing /icehud won't even allow me to press enter.
Is this happening on a Rogue? If so, 1.10.1.1 has the fix.
Confirming the same issue. Yes, happening on a rogue, error with the SnD module
Yep, same issue on rogue, switching to my druid allows me to enter settings no problemo.
1.10.1.1 fixed it. thanks!
Hello! Sorry to ask this, but I was wondering if there is a way to change where the name of your target shows like for example the NPC or the Dummy? by default, it's bellow everything, but I would like it above them.
/IceHUD, module settings, TargetInfo, vertical position.
First, I love this addon so thanks for keeping it up! My question though is why my Shaman (ele) has mana showing in the PlayerAltMana bar and not in the actual power bar? I know I see the maelstrom power bar in the regular alt power but I'm confused about the regular mana power. It may be because I haven't played in a while and with these new updates.
Several classes and specific talent specs use a new primary power type. The alternate power bar is there when the game says your character can use mana, but doesn't use it as the current primary power. Your mana will continue to recharge in the background, so the bar is there to show you that. Look up the changes in 7.0 to see what all happened.
If you don't want to see mana alongside maelstrom, feel free to disable it. :)
*EDIT* NVM I only see two now, I can move the alt mana bar over to on top of the alt power bar so they are all on the same side and then only 2 two. Thanks!
Thanks! I'm still a bit confused because not only can I see maelstrom, but also an empty mana bar, plus an alternate mana bar...so you're saying (and I'll look too) that'll I'll see 3 power bars from now on?
There shouldn't have been both the alt mana and alt power bars visible at the same time. I'll see if I can reproduce that issue, but I haven't seen it before.
I've tried and been unable to reproduce this issue. My Elemental Shaman never sees the Mana, Alt Mana, and Alt Power modules at the same time. If you have more information about how I can reproduce the issue, that would help.
Hello Parnic, I love the mod (been using it for years) and thank you for keeping it up to date. This feedback is on the 90-degree rotation settings for the modules (health, mana, cast bar, etc.). I know that you said it was experimental in the interface settings and I'm fine with all the adjustments I need to make. I typically spend hours setting up my game UI to look perfect so...shrug...it's nothing more than the same. I think I discovered something, however, that you didn't intend to happen. The 90-degree rotation persists through profiles. What I mean is that if you have a profile without the rotation and create a new profile that uses the 90-degree rotation, when you switch back to the profile that does not have the rotation, the modules rotated in the previous profile WILL NOW have the 90-degree rotation. However, if you look at the settings of those now rotated modules, the 90-degree rotation option will not be checked.
For example, profile A is a normal setup without rotation. I create profile B and rotate player health 90 degrees. I switch back to profile A and player health will now be rotated. I correct player health (double click "Rotate 90 degree"), switch to profile B then back to A and player health is rotated again. Attached is a screen shot of profile B and also the modules I have that were rotated after switching from profile B to A.
Profile B
Profile A
You should be able to click the images for view a larger version. It will send you away from the curse website though, I don't know how to embed a larger image in this forum. I hope this is reproducible for you. Thanks again for all you've done with this mod.
Thanks I'll see what I can do.
Cool! I'll grab it using the curse client. If I see anything else I'll let you know.
This detailed report was very helpful in reproducing and fixing the problem! This is fixed in the latest alpha and in version 1.10.1. http://www.wowace.com/addons/ice-hud/files/
Hi guys,
is there a method how to disable the standard Blizzard health/mana/combo points under the character during combat? All this functionality is provided by IceHUD and the Blizzard frame is just messing the screen. I tried latest release and latest alpha - still there and I can not find the method...
Thx a lot
Janulik