IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
hello, I try to set stack trackers on Throw Glaives for my DH (there are 2 charges due to I added related talent), but each time, I can only see one charge on it unless I reset costumized bar, That;s annoying when I log in her. How can I fix that problem?
I don't know, I haven't played a DH. Can you show me a picture of your configuration for the module?
Like, when I log in, the stacks of skill is only 1 though its stack number is 2.
when I enable the module, it works ok.
http://imgur.com/a/PfoRu
Thanks I will see what I can figure out.
If you'd like to try the latest alpha to see if this is fixed, that would be helpful. It will take me a long time to get a DH to the requisite level to talent 2 charges for Throw Glaive.
https://www.wowace.com/addons/ice-hud/files/
Hi there. Have an issue.
The config UI will not open.
What can I do?
This means something is causing an error but the game is hiding it. Try running with only IceHUD enabled to see if it's the cause. If the options open then, enable mods half at a time until you find the problem. Or install something like Swatter or BugSack and it will show what the error is.
Hi Parnic, thanks for the reply and good work.
Will try.
One thing is there a way to reset the addon to default?
/icehud -> Profiles -> Reset Profile
Using this addon for the dog tags and numerical values mostly because I'm getting tired of bars. Enjoying it too. Is there a way to force the TargetInfo frame to justify either left or right like you can with the tags text setting? Also can you please enable full transparency (0% alpha) on the target of target frame bar? Again, I like to have something to click to target, but the bars are getting old.
Nothing like what you've requested exists yet. Thanks for the requests.
Is there a way, like warriors rage bar or "mana bar" is red, we can get a maelstrom bar and color?
The PlayerMana bar turns into Maelstrom whenever you're playing as a class that has that power type. There is already a color for PlayerMaelstrom and a color for TargetMaelstrom. There's additionally a PlayerAltMana bar that will always show specifically your mana when you are playing as a class/spec that doesn't currently use mana.
Please add an option to show absorbs on the health bar. I am torn between using IceHud and the default wow interface so I can keep track of my blood shield size.
It's been requested, but my time is pretty limited right now. If I get time to add this, it's on the wish list. In the mean time, I always accept code submissions from users if someone would like to help out.
Hi ! Would it be possible to reduce the width of the Target Info bar ? It's rather large and often gets in my way when clicking ennemies/friendlies. It would be a nice quality of life improvement to have this bar shrunk to the size of just the name or a config setting/option.
Right now that bar's width is controlled by the "Gap" setting of the mod as a whole. The intention is for it to fill the space between the left and right bars. Thanks for the request for an individual size setting.
Anyone getting this? I get it a few times a day i think when entering and or leaving combat. Makes the default target portrait disappear.
13x [ADDON_ACTION_BLOCKED] AddOn 'IceHUD' tried to call the protected function 'TargetFrame:originalShow()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function `originalShow'
FrameXML\FrameLocks.lua:94: in function <FrameXML\FrameLocks.lua:72>
FrameXML\FrameLocks.lua:107: in function <FrameXML\FrameLocks.lua:100>
FrameXML\FrameLocks.lua:129: in function `Show'
FrameXML\TargetFrame.lua:111: in function `TargetFrame_Update'
FrameXML\TargetFrame.lua:160: in function `OnEvent'
FrameXML\UnitFrame.lua:917: in function <FrameXML\UnitFrame.lua:915>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
Locals:
IceHUD doesn't actually call that. It's being attributed to IceHUD because of how libraries work in the WoW addon world - it means IceHUD loaded a library that some other addon ended up using. You can verify this by temporarily disabling all addons except IceHUD and verifying that it doesn't happen, then enabling half of them at a time until you find the culprit.