IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Hello,
These might be an anomalies, please let me know if you would like more information.
I created a Cooldown Bar, selected a spell I would like to track "when ready" and marked "Use normal alpha". "Lock Upper Text Alpha" is unchecked under "Text Settings". The bar itself fades as per my Transparency Settings, but the Upper Text actually becomes more visible, which is the opposite of my Transparency Settings.
Also, on the same Cooldown Bar, while trying to track for a heal, "when ready" and "only show with a target selected" never shows the bar.
What I'm trying to create is a Cooldown Bar that will "fill up" (Inverse + Reverse Direction) and be visible when the spell is available, but only when I have a target selected, and of course to follow the rest of the transparency settings in IceHUD.
Edit: D'oh!!! "When targetting" does this, but the anomalies remain.
Finally, one question: Is it possible to track a charge and it's cooldown?
For example, say I want to track Shield of the Righteous and how many charges it has. Cooldown Bar will only work after all charges are used and Stack Counter Bar will only count the stacks, not the cooldown for a next one. Wouldn't it be great if Stack Counter Bar could keep track of the stacks and slowly build up in blink or any other effect until the next stack is ready? Food for thought? =)
Thank you kindly for IceHUD, simply love it!
Some of the text features behave differently, I'd have to look close at your setup to understand if there's a bug or not.
As for the suggestion, I appreciate it and will add it to the wish list.
Hellow,
I have a question, is it possible to hide Marker behinde a bar ?
Thanks :)
Not at this time.
Sad :(
thx :)
I came back after a break and i have a question.
I updated every addon but something catched my eyes.
The Runicpower bar for DK's shows 1000 power instead of the 100 from blizzard.
Is that normal and how can i change that. I don't use the option dogtags.
I've never seen that before, but will try to look out for it.
I keep seeing white bars flashing all around my screen in combat and I cant figure out why. Has anyone else seen this?
It can be worked around by not using horizontal bars, or some users have had success disabling either incoming heals or absorbs on the player health module. I can't reproduce the problem myself so I can't look into a fix. I'd appreciate if someone who does see the problem could send me a fix.
Disabling incoming heals and absorbs fixed the problem, but now its happening for runic power markers when I switch specs. Whenever I switch spec it shows all the runic power markets if they were horizontal on the top, vertical on the left and right, as well as all of them flickering while this happens. Only able to fix it by doing a reload.
Since 7.2 release my gcd bar stopped working in raids. It works out of raid but in raid it may work briefly after a ui reload but then it breaks. Not getting any errors either.
Not sure what to tell you since I don't raid. Will try to look into it, but this is the first I'm hearing of it. Does it work if IceHUD is the only addon enabled?
Would be amazing to have character icon to place by our bars. Take a look at SKYUI. Would make this the best UI hands down.
This has been on the wishlist for a very long time, but I personally wouldn't use it so I'm not terribly motivated to write it myself. I always accept code submissions from users, though, and would love to integrate the module if someone were to write it.
Since about 2005 I play World of Warcraft and I have always accompanied a HUD. I can't play without!
First I had NurfedHUD because of the two dragons in the middle of the screen. Then I played some time with ArcHUD, then I tried ArcHUD 3.0 and with oUF_DHUD, which was a small revival of Nurfed Hud. Since about 2011 I play with IceHUD and I'm still more than satisfied. However, I have always asked myself whether it would be possible to implement the two dragons from NurfedHUD?! Could I do this by myself and if so, how should I proceed there? I need only a little tip for the beginning. Is it possible to do this with the interface options you'd put in? Here is the link from oUF_DHUD to have a look what I mean.
Sure. See the bottom of the FAQ for a link to creating your own textures.
Oh man. Thank You for the hint. I didn't see this link. I must be blind. Thank You and I try it!
PSA:
If you're having the issue with the white bar going crazy on your health bar when set to 90 degrees, uncheck "Show Absorbs" at the bottom of the PlayerHealth options. This will stop the wacky bar from showing anymore, and you just won't see any shields you have on your bar.
If you absolutely need this absorb bar to show, unchecking and rechecking the 90 degree turn after each reload will fix it until your next reload/login.
Some people see it on the entire health bar, some people see it only on the absorb bar, I don't see it at all.
The best fix to this issue is to use a horizontally-oriented unitframe mod for your horizontal bars instead of a vertically-oriented HUD mod for horizontal bars. :)
I have not found any other addon that does what your addon does, and any other unitframe addon puts too much bulk in the way of where I have icehud placed.
Disabling "show incoming heals" on the health bar gets rid of the health bar going crazy too. I just noticed this this morning. I don't need to see incoming heals or absorbs on my icehud health bar because it's mainly just there so i can keep an eye on my health in case i drop too low. my z-perl unit frames show all that other stuff if I really need to see it.