IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
IceHUD is still fully supported for the main game. It does not currently support WoW Classic, however.
I'd be interested in seeing more details about where the CPU usage is coming from. Perhaps one of the libraries IceHUD is using is causing IceHUD to take the blame for the CPU usage since I've been moderately aggressive in throttling for performance reasons.
I appreciate your comments that the mod feels mandatory to you. I'd encourage you and others to show your support through donations as I haven't had a donation for the mod in a year or more which tells me that people don't really feel it's useful to them anymore.
In reply to Parnic:
Here's a CPU usage breakdown from a boss fight. The only thing i use icehud for is HP/resource bars and it's the highest CPU usage out of everything. How do i reduce this? https://imgur.com/a/K3fF0nq
Idk how to link a photo to my message besides using imgur, Lemme know if there's a better way to show you.
How do i donate btw?
I haven't seen that addon profiler interface before. I don't know how to reduce that dataset.
Donation information is at the top of the project page here. :)
v1.12.0-alpha1 has preliminary support for WoW Classic. I'm sure there are still bugs. If you find them, please send them my way. If you feel this addon has made your WoW life easier, please consider donating if you haven't already. There's a link at the top of the page to do so.
In reply to Parnic:
I agree about it feeling mandatory. I'd be willing to donate money to get it supported in classic (not to mention continued for BfA). Thank you again Parnic for all your hard work. Is there a specific amount that would make this viable?
Have a great day
In reply to Johnny_Utah71:
I would be prepared to donate also. It's a small price to pay.
There isn't a specific amount, no. I don't have much free time these days and developing for Classic requires an active subscription (unlike the main game which you can use the PTR or up-to-20 accounts to build).
It's clear that there's a lot of interest for a Classic-supported version, so I'll try to find some time to look into it.
As for BfA, is there something specific you had in mind that the mod should be doing but isn't?
In reply to Parnic:
Parnic, oh gosh no--the addon does everything I need it to do for BfA and more. I appreciate you taking the time to looking into Classic and wish you a great weekend.
In reply to Johnny_Utah71:
I recreated IceHUD with Weakauras Classic Beta4. I converted IceHUD's "CleanCurves" textures to .tga, shoved the images in the WeakAuras progressive aura folder, and set it all up. You're welcome to the string if you want. I haven't uploaded it because it's dependant on the .tga files.
Here is a screenshot of how it looks so far!: https://imgur.com/a/nnVQHhv
v1.12.0-alpha1 has preliminary support for WoW Classic. I'm sure there are still bugs. If you find them, please send them my way.
v1.12.0-alpha1 has preliminary support for WoW Classic. I'm sure there are still bugs. If you find them, please send them my way. If you feel this addon has made your WoW life easier, please consider donating if you haven't already. There's a link at the top of the page to do so.
Should note that Icehud isnt suppressed during the Beachhead world quest where you shoot at gulls and crabs. Had long been annoyed by it, but never got around to mention it.
In reply to icewolfdk:
Blizzard doesn't provide a good way to detect this, and since the focus is on the center of the screen anyway I felt it wasn't a must-fix type of issue. I appreciate the report.
Hi Parnic, what's the chances there will be a version made for classic please? I've used this addon for so many years I'd hate to go without the vertical health bars etc
In reply to Venomisto:
I have no plans to play classic. You could presumably download an old version of the mod and use that.
In reply to Parnic:
Dang, I've used this mod since it released in '07 and was also hoping there might be a classic branch. Felt weird playing the stress test without it. :)
I think classic is running on a modified 7.3 API. I'm a software dev, but no game mod writing experience. In next Wednesday's stress test I'll run 1.10.16.1 and see how it goes. If only a few errors, maybe I can google-fu my way through fixes. I'll report back my findings either way for interested players.
In reply to Parnic:
In reply to theredsox:
Hmm, conflicting info actually. Some believe it to be the 8.0 API and this thread I'm looking at is convincing since these guys are already porting over a whole bunch of different mods upon request. Guess I'll start with version 1.11.7.
https://us.forums.blizzard.com/en/wow/t/were-porting-retail-add-ons-to-beta-come-get-em/
v1.12.0-alpha1 has preliminary support for WoW Classic. I'm sure there are still bugs. If you find them, please send them my way. If you feel this addon has made your WoW life easier, please consider donating if you haven't already. There's a link at the top of the page to do so.
In reply to theredsox:
Cool, best of luck!
In reply to Parnic:
Im sad to see that this addon wont be updated for Classic. I wonder if this new version, 1.11.11, works though.
In reply to theredsox:
Did you manage to update this addon for classic? Please share if you did!