IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
In reply to Parnic:
thanks!
Hi,
Long-time user here !
I want to flip my RoundBars horizontally (e.g. the arcs on right and left side have their centerpoint towards the middle of the screen). I don't know how to edit texturefiles to achieve that, what wouldbe the best way ?
Use any blp to tga/png tool such as https://github.com/Kanma/BLPConverter, open the converted image in an image editor, tweak it, save it back out.
HI,
I cant get click through to work on my hunters pet bar as I need it for misdirection. I currently have the pet bar at 90 degrees
with an override texture (also lowered to above pet bar, closer to my spells). I have gone through all the textures and none of them seem to work with click through. Any suggestions, if its not currently possible to click through in this new position, as I find normal position to awkward in battle to use.
Cheers Leo
Sorry, I ment to say click-targeting instead of click through no idea why I typed that. (Click targeting didn't work on any texture, always stated out of range). I've sorted it now thanks, I have just moved the blizzards hunter pets nameplate to above my action bar, where I can click the misdirection spell and then click the pet nameplate quickly.
Love the addon ty Leo
I'm not entirely certain I understand the problem you're having. Does FAQ #2 help you?
I'd also like to point out that the rotate feature is not really supported - this mod is meant to be used vertically, so if there are problems with horizontal bars, you may want to look into one of the many horizontally-oriented unitframe mods out there :).
Another question.
Something seems to be amiss with the hunter focus bar compared to rogue energy.
https://imgur.com/a/7E8g41p
Here you can see the rogue energy, the yellow bar listed at 120, equal to their max energy
https://imgur.com/a/2MILeHV
Here is the hunter focus, and a clear mismatch. The player bar in the upper left shows 120, whereas the icehud bar have 100. I suspect the bar is erronously capped at 100.
There's no cap in that bar's maximum value in IceHUD.
What does your configuration for that bar's text settings look like? When your focus is between 100 and 120 does the bar stay full and displaying 100 or is it displaying a percentage?
If you're using DogTags, the top text is a percentage (from 0-100) by default, which you can change if you wish.
Another question. Since warlocks have glyphs to make their standard shards float over their heads, you can glyph them to look fiery or felfire. But the warlock soulshard module still keeps showing them in the base purple look. Would it be possible to get recolors to pick between to match with the glyphs we have?
I didn't know that was a thing. I'm sure it's possible. Don't know if I'll have time to take a look, but if anyone wants to send a code change over, I'd be happy to accept it.
Question: Ive looked into a rogue, but they only seem to have a number for combo points, or a side bar.
Is it possibile to get combo points to show like the chi dots of a monk? They have x5 orbs that lights up when filled.
The ComboPoints module has a setting for whether it should run in Numeric or Graphical mode. Graphical mode is the same thing as the monk chi indicator. Or close enough.
I cant get the healthbar to show the absorb from Ice Barrier for my mage. But the dedicated absorb works fine. And no dogtags.
I think i found the problem. The absorb will not show if you are at full health.
Yes, this is intentional. There's no good way to explain that you're going to absorb more than the maximum the bar holds, so it hides in this case.
I'm seeing 2 issues with this fantastic addon when dogtag support is disabled. First is that Warrior rage is showing up as 1000 instead of 100. The other I'm seeing is that target resource is dark and black and does not follow the color settings set in the addon.
I don't know why, but when asking the game what the player's max power is, it returns 1000. I can patch it up for Rage but I don't know why it's doing it.
What do you mean the target resource is dark and black? What module? A screenshot might help.
In reply to Parnic:
Targetmana and target of target mana both do the same thing, the text is completely black.
Screenshot of text issue
Try the latest alpha and let me know how it works. https://www.wowace.com/projects/ice-hud/files/2858742
In reply to Parnic:
Works perfect, both issues fixed. Thank you.
@Parnic, thx for great addon, has been using it since vanilla!
I'm curios if there's any way to set druid cat energy tick to be always shown with no regard to current form? Like keep it ticking on mana bar despite if it's rage / mana / energy one.
Currently that's not an option. The "mana" bar will always show whatever the player's current power type is.