IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
In reply to Parnic:
PTR access may do the trick. It's on 9.x. Errors seem similar (didn't fine-tooth-comb them)
Error on PTR:
Message: Interface\AddOns\IceHUD_Options\Options.lua:763: Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target).
Time: Sat Aug 29 15:19:57 2020
Count: 1
Stack: Interface\AddOns\IceHUD_Options\Options.lua:763: Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target).
[string "=[C]"]: in function `error'
[string "@Interface\AddOns\IceHUD\libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"]:348: in function `EnhanceOptions'
[string "@Interface\AddOns\IceHUD_Options\Options.lua"]:763: in function `OnLoad'
[string "@Interface\AddOns\IceHUD_Options\Options.lua"]:770: in main chunk
[string "=[C]"]: in function `LoadAddOn'
[string "@Interface\AddOns\IceHUD\IceHUD.lua"]:352: in function `LoadOptions'
[string "@Interface\AddOns\IceHUD\IceHUD.lua"]:339: in function `OpenConfig'
[string "@Interface\AddOns\IceHUD\IceHUD.lua"]:221: in function `?'
[string "@Interface\FrameXML\ChatFrame.lua"]:5010: in function `ChatEdit_ParseText'
[string "@Interface\FrameXML\ChatFrame.lua"]:4674: in function `ChatEdit_SendText'
[string "@Interface\FrameXML\ChatFrame.lua"]:4710: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
Locals: (*temporary) = "Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target)."
Error on Beta:
Message: Interface\AddOns\IceHUD_Options\Options.lua:763: Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target).
Time: Sat Aug 29 15:21:28 2020
Count: 1
Stack: Interface\AddOns\IceHUD_Options\Options.lua:763: Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target).
[string "=[C]"]: in function `error'
[string "@Interface\AddOns\IceHUD\libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"]:348: in function `EnhanceOptions'
[string "@Interface\AddOns\IceHUD_Options\Options.lua"]:763: in function `OnLoad'
[string "@Interface\AddOns\IceHUD_Options\Options.lua"]:770: in main chunk
[string "=[C]"]: in function `LoadAddOn'
[string "@Interface\AddOns\IceHUD\IceHUD.lua"]:352: in function `LoadOptions'
[string "@Interface\AddOns\IceHUD\IceHUD.lua"]:339: in function `OpenConfig'
[string "@Interface\AddOns\IceHUD\IceHUD.lua"]:221: in function `?'
[string "@Interface\FrameXML\ChatFrame.lua"]:5010: in function `ChatEdit_ParseText'
[string "@Interface\FrameXML\ChatFrame.lua"]:4674: in function `ChatEdit_SendText'
[string "@Interface\FrameXML\ChatFrame.lua"]:4710: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
Locals: (*temporary) = "Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target)."
Thanks, I'll check it out
In reply to Parnic:
Awesome, hoping you get in soon then. I'm not much of a coder, but most of the issues I have read about have to do with changes to the way backdrops are called. I have a couple of other add-ons with issues where the options won't pop up and they are throwing backdrop errors.
Hey there. Ive discovered another issue with things staying on screen after portaling. Pet bars this time.
Target something, go through portal. Pet health and energy bar is now displayed on the screen, and is removed with clicking on another target. The exact same issue as the class specialty resources like DK runes.
I thought we already addressed this with ticket https://www.wowace.com/projects/ice-hud/issues/281 and you said it was fixed. Does that no longer work?
In reply to Parnic:
yes, but it was your beta, live didnt get updated,
And I had forgotten we already spoke of it.
Correct, I was waiting on that version to get more testing before setting it live. I can move it to Release.
Bit of an odd problem. What did I do with my settings that would cause this? This only happens when I mouse over an NPC or a mob. See the little pots at the bottom of the screen? This HAS to go! Help! Sabra
I don't see any screenshot or image of whatever you're describing. Have you tried with only IceHUD enabled to verify that it's not another mod causing whatever the issue is?
Is there a way to track the number of healthstone charges in IceHUD? Using the item name ("Healthstone") doesn't work. I tried using the item ID (which does work in some similar add-ons), but IceHUD interprets it as a spell ID and tries to track "Fill Phial" instead.
That is not currently supported, no.
Can hunters -please- get an improvement to the focus module for beastmaster hunters? For those not using dogtags.
Unlike the other two specs, Beastmasters have a passive that raises them to a max of 120 focus, which stays 100 for the upper number bar number. Whereas only the lower number goes to 120 and gets colored by the resource type. The upper number is closer to the bar and more readable with being white colored, which is why this is desired. I always disable the lower number because its not as easy to see with my vision issues.
Rogues have a passive talent Vigor, that increases energy to 150 and is reflected in both numbers in non dogtags. Focus is just a slower version of rogue energy.
My issue with dogtags is that the option to outline text for everything only works in non-dog tags
So what are you asking for specifically? The information you want is there, what changes do you want to be made for this? I am pretty sure dogtags support outlines... Check in the /dog ui.
In reply to Parnic:
https://imgur.com/a/2LQGvfZ
Here is the rogue. Look in the right bar, you see 120 on both. Taking the Vigor talent and both updates to 170
https://imgur.com/a/ipghVRB
Here is the hunter. Look in the right bar, you see 100 in top, and 120 below. Thats the problem, both should be 120.
MM and Surv hunters both caps at 100 focus, its just BM that is special due to a +20 focus passive.
I understand the complaint, I'm just trying to figure out what change you'd like to see. You want the top number to show the raw value, is that accurate?
Did you check on DogTag's outline options, such as [ThickOutline FractionalMP] ?
In reply to Parnic:
Yes, I wanted it to show the raw value, as thats what you want to know to judge focus costs, as mere 100% isnt terribly useful when it doesnt match up with skill costs due to the 120 focus cap. So you precisely see the amount of focus you have left, just like its viewable for a rogue with their 170 energy cap.
And I looked at for example Target Info, Ive no idea how to insert the outline in them
You would enable DogTags, go into the text settings, and prepend whatever chunk of text you want with ThickOutline or wrap the entire tag with an Outline tag. Play around in /dog to get what you want.
At any rate, the latest version will show raw values for hunter focus on the top number with dogtags disabled.
In reply to Parnic:
Thank you, I appreciate that fix!
IceHUD 1.12.12 saying that it is for game version 1.13.4 make me think it's intended to be used for Wow Classic. If that true? If so my Twitch client evidently thinks it should be used with retail too.
With retail should I fall back to 1.12.11?
thanks
I don't know why twitch client says that. All recent versions of IceHUD are compatible with both classic and BfA on the same IceHUD version.