IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
In reply to Parnic:
> the way the shell game hiding works is by hiding the entire mod, not selective modules, so it's a different feature than what you're after here.
Yes, I see the issue. Guess I have to go the transparency route then. Currently I have it 30% OOC w/o target; going to try a tad lower, or even zero as you are suggesting (after all, there is still the separate "not full" transparency too, so this might be indeed a good idea).
Thanks for your swift reply.
BTW, during the"Cataloguing" quests in DF, I think it could be hidden too (entirely).
Yes, it probably could. I will see if that's easy to do.
[분수HP:짧은:H볼러:브래킷]
위에 [ ] 가 나오지만.
[분수MP:파란색]
마나 [ ] 가 에러 발생해서 안나옵니다.
체력바 숫자!
찾았습니다. 부류 가 끝 부분 넣고 성장 합니다.
글꼴 설정해서 길게 필요 없고, 간단하게 짧게 했어 잘 됩니다.
What do you mean? How should the quests be affecting IceHUD?
Whenever I try and play any of the Darkmoon Faire games, I get this error:
Message: ...nterface/AddOns/IceHUD/modules/ClassPowerCounter.lua:877: bad argument #1 to 'unpack' (table expected, got nil)
Time: Mon Feb 6 00:40:52 2023
Count: 1
Stack: ...nterface/AddOns/IceHUD/modules/ClassPowerCounter.lua:877: bad argument #1 to 'unpack' (table expected, got nil)
[string "=[C]"]: in function `unpack'
[string "@Interface/AddOns/IceHUD/modules/ClassPowerCounter.lua"]:877: in function `SetupRuneTexture'
[string "@Interface/AddOns/IceHUD/modules/ClassPowerCounter.lua"]:758: in function `SetDisplayMode'
[string "@Interface/AddOns/IceHUD/modules/ClassPowerCounter.lua"]:738: in function `CreateFrame'
[string "@Interface/AddOns/IceHUD/modules/ClassPowerCounter.lua"]:406: in function `Redraw'
[string "@Interface/AddOns/IceHUD/modules/ClassPowerCounter.lua"]:959: in function `?'
[string "@Interface/AddOns/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109: in function <...edia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@Interface/AddOns/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19: in function <...edia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Interface/AddOns/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@Interface/AddOns/Dominos/libs/AceEvent-3.0/AceEvent-3.0.lua"]:120: in function <...ce/AddOns/Dominos/libs/AceEvent-3.0/AceEvent-3.0.lua:119>
[string "=[C]"]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
Thanks for the report - please try the latest alpha build and let me know how it looks.
Since version IceHUD-v1.14.12 the battle bar disappears.
What is the battle bar? Can you show a screenshot? Have you tried v1.14.15? Which version of the game?
In reply to Parnic:
Sorry it's not Battle bar but the Encounter bar.. Yes I tried version v1.14.12, 13, 14, 15 and all the encounter bar disappears.
version of the game is 10.0.5.47936
Strange, this was reported here https://www.wowace.com/projects/ice-hud/issues/337 but the person said that the latest IceHUD version worked fine. I'll try to look into it
If you're talking about the Vigor charges, IceHUD has a replacement for the Vigor UI that looks exactly the same, by default, as the built-in bar. It appears just under the player and can be positioned and sized however you want. You can disable the Vigor module entirely and go back to the default behavior.
If you're seeing the encounter bar disappear when you're not dragonriding, let me know how to make it happen and I'll take a look. Right now, I don't see anything misbehaving.
Issue #1: Changes are not saving. I have made extensive alterations / changes. When I log out and then back into the game, the changes have reverted themselves to a earlier time. No idea why it is not saving.
Issue #2: When trying to configure all the different bars, I could not always see them. Even when checking the box "configuration mode". I would have to spam click it on and off many times while also making slight adjustments to see the ones that would not stay showing, example: Pet health (when I dont have a pet), i was configuring all of this on a mage, but going to use the layout / config for all my classes / characters, so I only needed one profile that works for all of them. please add a way to be able to see everything while making adjustments
Edit: request #1 can we have "target pet health" bar? request #2 can we have option to move things with mouse instead of only x / y horizontal / vertical bars? takes a lot of time to adjust
recognition: this is a great addon, if it can be working in WoTLK I will love it. Having all the info right on the center of the screen makes things so helpful for pvp. thx so much for your hard work on this
Version 1.14.15
i1) Please send your SavedVariables\IceHUD.lua file to [email protected]
i2) If you can tell me specific bars that aren't showing up in Configuration mode, that would help. Configuration mode is supposed to be "a way to be able to see everything" so if it's not working on specific modules, I can fix that.
r1) Have you tried a Custom Health bar with unit "targetpet"? Does that work?
r2) I'll add it to the wish list, but I don't have much time for such a large feature. I always accept pull requests over on github if you'd like to contribute something like this; I'd happily merge it in.
recog) It is supposed to work in Wrath (lots of people use it there and I've verified it works in my limited tests).
In reply to Parnic:
wow, thanks for the reply. sorry for the delay getting back, I spaced it and completely forgot i even posted this. I started managing other plate and other addons to also work with it and turn icehud off temp while doing so.
I'm playing WoTLK Classic.
where do I find "savedvariables" (edit:) if that is a folder, it does not exist in my interface/addons/icehud or /addons/icehud options/ folderrs- this makes me think of a idea to have a 'export' option to give settings to friends
Is there a way to donate? Thx for your guys work!
Saved variables are in the WTF folder under your wow install folder. Look for _classic_, WTF, SavedVariables. Something like that.
There actually is an export feature that I have hidden right now because it's not very user friendly. I should probably work on that one day.
Yes, there's a donate link at the top of this page. I appreciate it. It's just me doing this in my spare time. 🙂
In reply to Parnic:
nice, ty - donation sent.
in the WTF folder is saved variables but all inside is blizzard stuff, nothing mentioning icehud.
there is a account folder which looks like mod id folders or something. inside there they also have saved variable folders. i found one it i think under folder numbered 87574947#1. will send in a few minutes
I'm not sure if it's related to the most recent update in Classic or the recent update to IceHud, but I was out cleaning up some quests an hour or so ago(in Classic) and noticed my GlobalCoolDown module had stopped displaying. It appeared in Configuration Mode when I checked, but not when casting until I reloaded my UI.
Not a big deal, just wanted to let you know =)
Did you have any errors or anything? I'd like to fix this if there's an issue, but I'd need to know how to make it happen first. :)
In reply to Parnic:
I was casting spells and the GlobalCoolDown module was just not showing up at all until I reloaded, it just stopped working while I was playing. It was there in Configuration, it hadn't somehow changed any of its' settings. It was just broken. Do you mean like an error log or something? I'm not sure how to get those for mods but I would be happy to if possible.
I mean that there is some sort of action that triggers the gcd module to stop showing up. If we can identify what that is, then I can fix it. Otherwise, I have no way of tracking down the problem if I'm not seeing it happen. I don't play Classic, personally.