IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Can you make a spark on the mana bar for the five second rule and for the mana ticks please? Like the one for the rogue's energy ticks
I don't currently have any time to devote to something like this (I assume it only applies to Classic?) but would gladly accept a pull request or code submission from someone for it.
"Unit to track" option is missing under custom bar settings in classic/SoD version, maybe why i can't get any debuff bars to work?
Actually fixed this myself by changing IceHUD.CanTrackOtherUnitBuffs = IceHUD.WowClassic in Icehud.lua, Debuff trackers now working :)
This is added in IceHUD v1.14.32.
Any plans to fix the castbar lua error that happens when clicking on a player thats casting?
I didn't know there was one. What is it?
In reply to Parnic: happens when I click a player who is casting. I'll take a video of it. Not sure if it's related to blizzard adding a cast bar to the base UI. Or it started with SoD.... Can't remember because I was unable to comment on curseforge for a while lol
In reply to Parnic: https://clipchamp.com/watch/iLpZFDyWeP9
Been using IceHud for years, and recently made a hunter for SoD. Whenever I attempt cast raptor strike while it's on cooldown, it triggers the cast bar to show up briefly. It's solid red and says failed. Any way to remove raptor strike from triggering the cast bar? I'm certain I was using the cast bar for Classic years ago, and that it didn't trigger on raptor strike cooldown.
Lots of things have changed in the last few years, so having different behavior now is not surprising :).
You can disable "Flash Instant Spells" in /icehud -> Module Settings -> CastBar if you don't want to see this.
Thanks for the quick reply brother, apologies for wasting your time. I didn't see the option.
Hi there, thanks for all your work, been using icehud for ages, sicne tbc even I think :D
With the rogue changes this patch was looking forward to the charged combopoint option which existed back in wod. Somehow they seem to not work, tried acttivating the option and reloading. Is it mayhaps an issue on my end, should I reset my settings and setup icehud anew?
Honestly I haven't played the game in a while and didn't know that Rogues had been changed. I'll look into the charged combo point thing. Charged combo points were working for me back in 10.0, but I'll see if 10.2 changed anything there.
In reply to Parnic:
Ohhh yes, apologies, I should have been more specific, I wasn't meaning Reprimands, they work great!
Subtlety Rogues Shadow technique was changed, it will store Combo Points, just like it was back then in WoD. I distinctly remember using icehud and seeing stored combopoints.
I totally misinterpreted charged with the new changes today.
Thanks again!
In reply to ellaire: for reference
https://www.wowhead.com/spell=196912/shadow-techniques
Uhh, ok, I don't know anything about this skill or what a "stored" point is, but I will try to look into it.
In reply to Parnic:
I try to explain: Shadow Techniques Proccs on autoattacks, some 33% Chance, it adds a Combopoint to the "stored" pool. This pool is a buff "Shadow Techniques". The buff Stacks, showing how many CP are stored, it can store up to your maximum cp, which can range from 5-7, depending on the talents picked, which would be "Deeper Stratagem" (Rogue Talent) and "Secret Stratagem" (Subtlety Talent).
These stored CP are automatically added when using a next builder.
Echoing Reprimand is correctly charging a combo point for me and it shows up on the IceHUD combo points bar. Are you seeing something different? Can you give an example of a scenario that should be charging a combo point but isn't showing in IceHUD?
PlayerMana -> Text -> [FractionalMP:Short:PowerColor(type="rage", unit="player", value=Color(0,1,0))]
I want to change color numbers near my mana bar when my druid transforms into bear and I can't understand how. I want to make these numbers real red (not light red) as a warrior's rage color in classic bar.
Please, help me :)
Use the "/dog" command to get an interactive interface for how to format, color, and create DogTag tags like you want. If you're only wanting to modify a color based on a specific condition, like being in Bear form, I'm not sure there's a way to do that right now, but I could be wrong.
PowerColor(type="rage") will always have the bar take on a Rage color regardless of your current shapeshift type, I believe. You can use the "Color" tag, instead of "PowerColor", to give a specific color, but that won't react to your shapeshifting.
The rage color is coded into DogTag as this: rage = { 226/255, 45/255, 75/255 }