IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Get v1.15+
super cool looking mod, I apologize if this question has been asked before, but 6.2K comments was a little to much for me to scroll back through :P. Does this work for tracking party1 and 2 etc health bars or only you'rs and the targets, I know plenty of retail PVPers (healing in Arena) that would kill for this in to track party members HP instead of the usual rectangular box's that's so boring and draws your eyes else were. I'm not a programmer So have no idea how hard this would be to implement if its not already. At the very least you have my respect as your addon is clearly helping people have more fun and better enjoy the game. Cheers!
In reply to mad_kare2882222: you can create custom unit bars to track any valid unit, including party members.
Hi, I noticed absorb is disabled, are there any way to get absorb to work in Cata Classic?
I have DogTag enabled, I cannot remember anymore why I used to have it disabled, it think it had something to do with issues in earlier versions of Classic.
In reply to theAnton81: There are no DogTag issues in any flavor of Classic that I'm aware of. DogTag does come with a minor performance penalty, but it shouldn't be noticeable on modern PCs.
The Absorb modules are conditionally enabled based on whether the game client has the required support for it or not. If they aren't showing up, then that means the game doesn't offer the absorb APIs required, which means it would require a third-party plugin to get absorbs working in Cata. That wasn't a feature that the game offered at that time.
the vengeance modul doesn't work on cata classic, i get this error:
IceHUD/modules/Vengeance.lua:71: Usage: UnitAura("unit", [index][, "filter"])
[string "=[C]"]: in function `UnitAura'
[string "@IceHUD/modules/Vengeance.lua"]:71: in function `?'
[string "@AutoCombatLogger/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...ger/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@AutoCombatLogger/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...ger/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@AutoCombatLogger/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@AutoCombatLogger/Libs/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <.../AutoCombatLogger/Libs/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:
(*temporary) = "player"
(*temporary) = "Vengeance"
any idea to fix it?
In reply to aglamau: I'll get a fix in the next release.
My CastBar keeps flashing when I'm using instant spells even with "flash instant spells or spells failures" set to "never". In old versions that did not have this option, this problem did not occur. But in this patch I had to update and unfortunately this is happening. I printed the exact moment that occur. Thanks!
Image https://imgur.com/a/WKEPLcq
This doesn't happen all the time... I'd say it happens 10% of the time I use a skill.
This doesn't happen all the time... I'd say it happens 10% of the time I use a skill.
In reply to i_mestre_do_universo_i: Thanks, I'll take a look.
In reply to i_mestre_do_universo_i: When you say "old versions that didn't have this option" - can you clarify what you mean by that? The "flash instant" options have been in the addon for 8 years, according to code history.
In reply to Parnic: I can't see the version number on this old one because it doesn't work anymore, but in the addon folder it is dated 11/2022. I used a version where the Dragon's Vigor didn't exist, because in this version I had to configure it for my alts.
I was testing and the "flash on failures" option is always working even with the "never" option, while the "flash on instant" option setting never still sometimes appears... but not always. I would say 10% of the time. It's not always possible to reproduce it for it to appear. Thank you for your attention!
In reply to i_mestre_do_universo_i: Might be fixed in v1.14.41. I'm not sure how you've been using such an old version unless you're on custom servers, though.
In reply to Parnic: Hello again! I tested the new version this week and the problem continues.
Flash on Spell Failures: https://imgur.com/a/clAX57v Here I start to summon a mount and then jump/move to interrupt. The cast bar flashes full(was red before) and then vanishes after 1 sec. This happens with any cast.
Flash Instant Spells: Still hapens but only like 5-10% when I cast a instant spell. Its random and its not easy to reproduce but it happens everynow and then on dungeons.
Thanks!
Edit: My ping is 150 avarage... maybe that is the problem?
this is no longer working patch 10.2.7. addon is recognized in options menu, but clicking on the configuration button does nothing.
In reply to alohaitsjeff: Thanks, I'll take a look
In reply to alohaitsjeff: This is working for me both in my development build and with the published v1.14.39. Try running the game temporarily with all other addons disabled and see if it works for you. If that works, then another addon is at fault.
In reply to Parnic: Disabled ALL addons and only enabled ICE Hud - still not working.
I see an update was pushed out this morning. Installed that - WORKING.
THANK YOU!
In reply to alohaitsjeff: Strange, the only thing that update changed was the "toc" version, no actual code. You may have been two versions out of date as I did fix an issue in 1.14.39 that would have caused this.
I can't get Holy Power to display. I can only see it in edit mode. Does anyone have any suggestions?