iEncounterEventTracker

General

When importing or exporting fights from/to others, inside WTF/Account/<Account>/SavedVariables/iEncounterEventTracker.lua, there are 2 tables, iEETConfig and iEET _Data, text inside iEET_Data contains all encounters, keep in mind you can't edit wtf files while you are playing.

red line on the top of the main window indicates that you have filters active that doens't show up in the main window (check filtering options)

use mousewheel to scroll down/up

shift+mousewheel for fast scrolling

Main window editbox

uses the text to search from all possible table keys and values eg: writing: 125261, will search 125261 from every table key and values

Slash cmds

/ieet toggle window (keybinding available) /ieet X: - copy copy current data to an editbox where you can copy it to spreadsheet (only those that you can see in the main window, so if you have filtered somethign out, it won't show) - filters open filtering options window - clear wipe all fights - autosave toggle autosave - autodiscard X x = seconds, auto discards fights shorter than X (when autosave is on) - colorreset resets colors to default

Colums

  • 1st: time from ENCOUNTER_START
  • 2nd: time from previus cast (with same spellID and sourceGUID) (mouseover for - accurate time)
  • 3rd: event name
  • 4th: spell name (with hyperlink if possible), shift click to paste in to raid chat, click to show it in the details window
  • 5th: caster name
  • 6th: CLEU:target name, USCS: unitID
  • 7th: cast count
  • 8th: caster hp percent (USCS only)

Using filtering options

Key=Value

Split different argument with ';', eg. k=v;k=v;k=v e=2; si=205231; tn=Tichondrius; cn=Beholder , shows every event where event is SPELL_CAST_SUCCESS, spellID = 205231, caster name (sourceName) = Beholder and the target is Tichondrius

205231 using only numbers, ieet will assume you want search with spellID and shows every event where spellID = 205231

possible key values (not case sensitive)
  • t/time : number (doesn't support >/<, atleast not yet)
  • e/event : number or string(long or short event names), numbers & names at the bottom of the file
  • sG/sourceGUID : string (UNIT_DIED:destGUID)
  • cN/sourceName : string (UNIT_DIED:destName)
  • tN/destName/unitID : string (USCS: source unitID)
  • sN/spellName : string
  • sI/spellID : number
  • hp : number (USCS only (doesn't support >/<, atleast not yet))

to clear all filters use: clear

to delete just one use: del:x, eg del:1 will delete the first filter (from bottom)

REMEMBER TO CLICK 'Save' IF YOU WANT TO SAVE YOUR FILTERS, CLICKING 'Cancel' WILL ERASE YOUR EDITS

Event names/values:

  • 1/SPELL_CAST_START/SC_START
  • 2/SPELL_CAST_SUCCESS/SC_SUCCESS
  • 3/SPELL_AURA_APPLIED/+SAURA
  • 4/SPELL_AURA_REMOVED/-SAURA
  • 5/SPELL_AURA_APPLIED_DOSE/+SA_DOSE
  • 6/SPELL_AURA_REMOVED_DOSE/-SA_DOSE
  • 7/SPELL_AURA_REFRESH/SAURA_R
  • 8/SPELL_CAST_FAILED/SC_FAILED
  • 9/SPELL_CREATE
  • 10/SPELL_SUMMON
  • 11/SPELL_HEAL
  • 12/SPELL_DISPEL
  • 13/SPELL_INTERRUPT/S_INTERRUPT
  • 14/SPELL_PERIODIC_CAST_START/SPC_START
  • 15/SPELL_PERIODIC_CAST_SUCCESS/SPC_SUCCESS
  • 16/SPELL_PERIODIC_AURA_APPLIED/+SPAURA
  • 17/SPELL_PERIODIC_AURA_REMOVED/-SPAURA
  • 18/SPELL_PERIODIC_AURA_APPLIED_DOSE/+SPA_DOSE
  • 19/SPELL_PERIODIC_AURA_REMOVED_DOSE/-SPA_DOSE
  • 20/SPELL_PERIODIC_AURA_REFRESH/SPAURA_R
  • 21/SPELL_PERIODIC_CAST_FAILED/SPC_FAILED
  • 22/SPELL_PERIODIC_CREATE/SP_CREATE
  • 23/SPELL_PERIODIC_SUMMON/SP_SUMMON
  • 24/SPELL_PERIODIC_HEAL/SP_HEAL
  • 25/UNIT_DIED
  • 26/UNIT_SPELLCAST_SUCCEEDED/USC_SUCCEEDED
  • 27/ENCOUNTER_START
  • 28/ENCOUNTER_END
  • 29/MONSTER_EMOTE
  • 30/MONSTER_SAY
  • 31/MONSTER_YELL
  • 32/UNIT_TARGET
  • 33/INSTANCE_ENCOUNTER_ENGAGE_UNIT/IEEU
  • 34/UNIT_POWER_UPDATE/UNIT_POWER_U
  • 35/PLAYER_REGEN_DISABLED/COMBAT_START
  • 36/PLAYER_REGEN_ENABLED/COMBAT_END
  • 37/MANUAL_LOGGING_START/MANUAL_START
  • 38/MANUAL_LOGGING_END/MANUAL_END
  • 39/UNIT_SPELLCAST_START/USC_START
  • 40/UNIT_SPELLCAST_CHANNEL_START/USC_C_START
  • 41/UNIT_SPELLCAST_INTERRUPTIBLE\INTERRUPTIBLE
  • 42/UNIT_SPELLCAST_NOT_INTERRUPTIBLE/NOT_INTERRUPTIBLE
  • 43/RAID_BOSS_EMOTE/RB_EMOTE
  • 44/RAID_BOSS_WHISPER/RB_WHISPER
  • 45/CHAT_MSG_RAID_BOSS_WHISPER\CMRB_WHISPER
  • 46/CHAT_MSG_RAID_BOSS_EMOTE/CMRB_EMOTE
  • 47/BigWigs_BarCreated/BW_BarCreated
  • 48/BigWigs_Message/BW_Message
  • 49/BigWigs_PauseBar/BW_PauseBar
  • 50/BigWigs_ResumeBar/BW_ResumeBar
  • 51/BigWigs_StopBar/BW_StopBar
  • 52/BigWigs_StopBars/BW_StopBars
  • 53/UNIT_ENTERING_VEHICLE/U_ENTERING_V
  • 54/UNIT_ENTERED_VEHICLE/U_ENTERED_V
  • 55/UNIT_EXITING_VEHICLE/U_EXITING_V
  • 56/UNIT_EXITED_VEHICLE/U_EXITED_V
  • 57/PLAY_MOVIE
  • 58/CINEMATIC_START
  • 59/CINEMATIC_STOP
  • 60/UNIT_SPELLCAST_CHANNEL_STOP/USC_C_STOP
  • 61/UNIT_SPELLCAST_STOP/USC_STOP

Advanced Deleting

iEET_Advanced_Delete(dif, encounter, fightTime)

Usage: iEET_Advanced_Delete(<difficulty, number, or false for any difficulty>, <encounterID(number) or true, <fight time (delete under), number, seconds>)

Example: iEET_Advanced_Delete(false, true, 60), would delete any fights under 60 seconds

Contact Info


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About This Project

  • Project ID
    99700
  • Created
    Apr 28, 2016
  • Last Released File
    Jun 13, 2024
  • Total Downloads
    19,328
  • License

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