v1.3-91-ge3c46ae
Details
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FilenameiEncounterEventTracker-v1.3-91-ge3c46ae.zip
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Uploaded by
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UploadedApr 28, 2016
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Size110.25 KB
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Downloads212
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MD5c1f941c4331a05c3aad3c2758ea8d65b
Supported WoW Retail Versions
- 6.2.4
Changelog
Ironi:
- +.pkgmeta file
- updated version number on toc & .lua
- iEncounterEventTracker.lua once again use different font on alpha and all that shit...
- iEncounterEventTracker.lua added 'Settings' menu that currently contains colors and auto save toggle
- iEncounterEventTracker.lua removed (commented out) font changes for alpha added nil check for encounter_end to avoid future errors on buggy encounters added hyperlinks to spreadsheet copy (only google spreadsheet atm, should also work for excel but didn't test it)
- iEncounterEventTracker.lua add hyperlinks to spreadsheet export, (only works on google spreadsheet, if someone is using something else then msg ironi)
- iEncounterEventTracker.lua added nil check for maxPower
- iEncounterEventTracker.lua Switch empty target for UNIT_TARGET from 'Dropped' to 'No target'
- iEncounterEventTracker.lua Ignore fake spells under Ignore Spells and Ignore NPCs, if you want to hide them, hide the events (UNIT_DIED, INSTANCE_ENCOUNTER_ENGAGE_UNIT, UNIT_TARGET, UNIT_POWER)
- interrupts.lua + Priest: Silence + Shaman: Wind Shear
- npcIgnoreList.lua +Healing Tide Totem, Greater Earth Elemental, Earthquake Totem, Greater Lightning Elemental, Voodoo Totem, Earthen Shield Totem, Tidal Totem
- iEncounterEventTracker.lua fixed: "attempt to compare number with string [C]: in function `sort'"
- start writing ieet to bw functions and onscreen tracking for alpha
- iEncounterEventTracker.lua add UNIT_POWER & IEEU hyperlinks to spell details (mouseover caster name) show unit_power fake spell as 'Power Update' under encounter abilities
- iEncounterEventTracker.lua UNIT_POWER is now working Death is now also appearing gray in the spell listing
- interrupts.lua +Avenger's Shield
- WARINING updating will reset iEETConfig WARNING add UNIT_POWER (still in testing) switch function order (Encounter_ -> Unit_ -> CLEU -> Chat_) add support for extraData stuff in the main table (for now, only UNIT_POWER uses it) create function to handle Hyperlinks fix -/+ in the encounter list (forgot to switch v.kill to v.k)
- iEncounterEventTracker.lua Filtering window: allow clicking the 'I' button to toggle info frame increase info frame size to 11 (from 9)
- iEncounterEventTracker.lua switch alpha font size to 11 (from 10) tweak alpha string lengths (ps. alpha SUCKS, wtb custom fonts) tweak scrolling (shouldn't cause any fps spikes anymore, +its readable while scrolling) some code tweaking for strings, every AddMessage is now under one function
- iEncounterEventTracker.lua changed font to a monospaced font with RU support tweaked string lengths and column/frame sizes to fit better with the new font
- iEncounterEventTracker.lua add "OnHyperLinkLeave" scripts Filtering window: add 3rd button, Save & Close and don't hide the window if you click on 'Save', just load the filters
- update README.txt
- iEncounterEventTracker.lua instead of trimming every string use smaller font (12->10) on alpha
- added INSTANCE_ENCOUNTER_ENGAGE_UNIT hyperlink enabled, mouseover for every boss(1-5) name currently actice sourcename = new boss (or NONE) targetname = bossid (or empty) fixed UNIT_DIED swich filtering from sourceGUID to destGUID (>.<) show UNIT_DIED, INSTANCE_ENCOUNTER_ENGAGE_UNIT and UNIT_TARGET fake spells as gray in the encounter spells window minor code optimization
- WARNING: WILL RESET CONFIG TO DEFAULT SETTINGS (doesn't touch fights) iEncounterEventTracker.lua add UNIT_TARGET tracking (still in testing, shouldn't couse any errors) Main Window & details window: allow hyperlinks for time from encounter_start cleaning up details window function
- iEncounterEventTracker.lua add space between '-/+' and fight length
- iEncounterEventTracker.lua changed scaling to take screen width/height into account
- ignoredSpells.lua [109075] = true, --Binding Shot Visual
- npcIgnoreList.lua [416] --Imp [104818] --Ancestral Protection Totem [99625] --Wind Spirit
- iEncounterEventTracker.lua tweak string lengths on alpha
- iEncounterEventTracker.lua add some ground work for unit_target tracking
- interrupts.lua add ids for Arcane Torrent & Skull Bash
- iEncounterEventTracker.lua Ignore ncps/spells menu:interrupters/dispellers under 'Interrupters'/'Dispellers' instead of showing every caster name few minor fixes
- npcIgnoreList.lua add few new npcs to the blacklist (priest, mage, hunter pets)
- iEncounterEventTracker.lua tweak string lengths on alpha (wider font)
- iEncounterEventTracker.lua making sure the main frame is fully loaded before first iEET:loopData() call
- iEncounterEventTracker.lua added nil check for iEET.encounterInfo:SetBackdropBorderColor()
- iEncounterEventTracker.lua Main window editbox: -disable from/to searches (use filtering window) -allow using 'clear' to clear all filters filtering options: -clear focus from editbox if its empty 'OnEnterPressed' -remove case sensitivity from del/clear -add from/to filters to filtering options (eg. FROM:182263;t=330 TO:185690;t=550) -allow requireAll usage (more on readme & ingame info tooltip thingie)
- iEncounterEventTracker.lua -added info frame under filtering options (for elvador...), mouseover over 'i' on the top right corner -deleted some old comments
- iEncounterEventTracker.lua -Encounter info frame/text -Change the border color of the encounter info frame instead of top frame -Exit button (only took few years!) -Cleaning up
- add info about the red line in the main window
- now README.txt actually contains something useful
- version bump
- iEncounterEventTracker.lua - clean up loopData() - fix encounter_start, encounter_end colors back to green/red
- iEncounterEventTracker.lua -allow multiple arguments under filter options (seperated by ';') usage: si=12512;e=sc_start, more detailed usage coming to readme file when i have the time to write it -allow using 'event' instead of 'e' etc when using filters -trim whitespace & case sensitivity from filters -don't ignore filters :OnShow() (bug fix) -change 'Close' button to 'Cancel' on filtering window
- atom did some unintentional space cleaning up
- +171140, --Shadow Lock (Grimoire of Supremacy)
- add dispels.lua & interrupts.lua
- iEncounterEventTracker.lua clean up ShouldShow(), fix nameplate filtering, clean up & fix encounterSpells to actually show spells from CLEU events, show option to (de)select interrupts/dispels instead of having to disable/enable them one by one (encounterSpells), filter dispels&interrupts from encounter abilities
- npcIgnoreList.lua + Dark Minion (94072), Shambling Horror (97055)
- iEncounterEventTracker.toc add dispels.lua & interrupts.lua
- merging is hard...
- 100876 Val'kyr Battlemaiden 97285 Wind Rush Totem 100820 Spirit Wolf
- attempting to fix USCS spellids on alpha
- attempting to fix USCS spellids on alpha
- iEncounterEventTracker.toc version update
- actually save ieet.version inside encounterInfoData instead of inserting it in to ieet.data
- change title border color to red when you have 'hidden' filters active
- SPELL_DISPEL done, tested with helpful dispel
- SPELL_INTERRUPT and UNIT_DIED done, SPELL_DISPEL still needs testing
- added hyperlinks to intervall times
- new format ~done, just needs testing for unit_died, spell_interrupt and spell_dispel
- preparing to change table key names so we can save some space (timestamp = t etc)
- ignoredSpells.lua added 143924 (Leech)
- npcIgnoreList.lua update: Wild Imp fixed editbox filtering
- once again loop trough events :OnShow, this time with infinite loop protection
- cleaning up + now hides the window when looping trough events (reduces fps lag)
- added new slash cmd, /ieet filter
- autosave is now on by default
- advanced filtering is ready, for now RESETS EVERYTHING TO DEFAULT
- preparing for multiple spellid filters
- added Greater Fire Elemental (legion version) to ignore list
- more filtering window stuff, started on functions
- add basics for filtering options window, including keybinding
- added option to ignore spells
- add ignore list for npcs and save search arguments when (de)selecting events and npcs
- deleted few comments
- added 2 new warlock pets
- toc check fixed (">=" instead of ">")
- use Fonts\\ARIALN.TTF if toc number is over 70000 (legion alpha)
- v1.301 fixed nil ieet_data bug
- add new function to handle adding messages, iEET:addMessages(placeToAdd, frameID, value, color)
- nil inside check for getColor()
- finished iEET:ShouldShow() function, still not in use
- remove X-curse stuff from .toc file
Jesse Manelius:
- add readme.txt file
Ironi:
- still testing
Jesse Manelius:
- Add changelog