v1.3-91-ge3c46ae

Details

  • Filename
    iEncounterEventTracker-v1.3-91-ge3c46ae.zip
  • Uploaded by
  • Uploaded
    Apr 28, 2016
  • Size
    110.25 KB
  • Downloads
    212
  • MD5
    c1f941c4331a05c3aad3c2758ea8d65b

Supported WoW Retail Versions

  • 6.2.4

Changelog

Ironi:
    - +.pkgmeta file
    - updated version number on toc & .lua
    - iEncounterEventTracker.lua once again use different font on alpha and all that shit...
    - iEncounterEventTracker.lua added 'Settings' menu that currently contains colors and auto save toggle
    - iEncounterEventTracker.lua removed (commented out) font changes for alpha added nil check for encounter_end to avoid future errors on buggy encounters added hyperlinks to spreadsheet copy (only google spreadsheet atm, should also work for excel but didn't test it)
    - iEncounterEventTracker.lua add hyperlinks to spreadsheet export, (only works on google spreadsheet, if someone is using something else then msg ironi)
    - iEncounterEventTracker.lua added nil check for maxPower
    - iEncounterEventTracker.lua Switch empty target for UNIT_TARGET from 'Dropped' to 'No target'
    - iEncounterEventTracker.lua Ignore fake spells under Ignore Spells and Ignore NPCs, if you want to hide them, hide the events (UNIT_DIED, INSTANCE_ENCOUNTER_ENGAGE_UNIT, UNIT_TARGET, UNIT_POWER)
    - interrupts.lua + Priest: Silence + Shaman: Wind Shear
    - npcIgnoreList.lua +Healing Tide Totem, Greater Earth Elemental, Earthquake Totem, Greater Lightning Elemental, Voodoo Totem, Earthen Shield Totem, Tidal Totem
    - iEncounterEventTracker.lua fixed: "attempt to compare number with string [C]: in function `sort'"
    - start writing ieet to bw functions and onscreen tracking for alpha
    - iEncounterEventTracker.lua add UNIT_POWER & IEEU hyperlinks to spell details (mouseover caster name) show unit_power fake spell as 'Power Update' under encounter abilities
    - iEncounterEventTracker.lua UNIT_POWER is now working Death is now also appearing gray in the spell listing
    - interrupts.lua +Avenger's Shield
    - WARINING updating will reset iEETConfig WARNING add UNIT_POWER (still in testing) switch function order (Encounter_ -> Unit_ -> CLEU -> Chat_) add support for extraData stuff in the main table (for now, only UNIT_POWER uses it) create function to handle Hyperlinks fix -/+ in the encounter list (forgot to switch v.kill to v.k)
    - iEncounterEventTracker.lua Filtering window: allow clicking the 'I' button to toggle info frame increase info frame size to 11 (from 9)
    - iEncounterEventTracker.lua switch alpha font size to 11 (from 10) tweak alpha string lengths (ps. alpha SUCKS, wtb custom fonts) tweak scrolling (shouldn't cause any fps spikes anymore, +its readable while scrolling) some code tweaking for strings, every AddMessage is now under one function
    - iEncounterEventTracker.lua changed font to a monospaced font with RU support tweaked string lengths and column/frame sizes to fit better with the new font
    - iEncounterEventTracker.lua add "OnHyperLinkLeave" scripts Filtering window: add 3rd button, Save & Close and don't hide the window if you click on 'Save', just load the filters
    - update README.txt
    - iEncounterEventTracker.lua instead of trimming every string use smaller font (12->10) on alpha
    - added INSTANCE_ENCOUNTER_ENGAGE_UNIT     hyperlink enabled, mouseover for every boss(1-5) name currently actice     sourcename = new boss (or NONE)     targetname = bossid (or empty) fixed UNIT_DIED     swich filtering from sourceGUID to destGUID (>.<) show UNIT_DIED, INSTANCE_ENCOUNTER_ENGAGE_UNIT and UNIT_TARGET fake spells as gray in the encounter spells window minor code optimization
    - WARNING: WILL RESET CONFIG TO DEFAULT SETTINGS (doesn't touch fights) iEncounterEventTracker.lua add UNIT_TARGET tracking (still in testing, shouldn't couse any errors) Main Window & details window: allow hyperlinks for time from encounter_start cleaning up details window function
    - iEncounterEventTracker.lua add space between '-/+' and fight length
    - iEncounterEventTracker.lua changed scaling to take screen width/height into account
    - ignoredSpells.lua    [109075] = true,    --Binding Shot Visual
    - npcIgnoreList.lua    [416] --Imp     [104818] --Ancestral Protection Totem     [99625] --Wind Spirit
    - iEncounterEventTracker.lua tweak string lengths on alpha
    - iEncounterEventTracker.lua add some ground work for unit_target tracking
    - interrupts.lua add ids for Arcane Torrent & Skull Bash
    - iEncounterEventTracker.lua Ignore ncps/spells menu:interrupters/dispellers under 'Interrupters'/'Dispellers' instead of showing every caster name few minor fixes
    - npcIgnoreList.lua add few new npcs to the blacklist (priest, mage, hunter pets)
    - iEncounterEventTracker.lua tweak string lengths on alpha (wider font)
    - iEncounterEventTracker.lua making sure the main frame is fully loaded before first iEET:loopData() call
    - iEncounterEventTracker.lua added nil check for iEET.encounterInfo:SetBackdropBorderColor()
    - iEncounterEventTracker.lua Main window editbox:     -disable from/to searches (use filtering window)     -allow using 'clear' to clear all filters filtering options:     -clear focus from editbox if its empty 'OnEnterPressed'     -remove case sensitivity from del/clear     -add from/to filters to filtering options (eg. FROM:182263;t=330 TO:185690;t=550)     -allow requireAll usage (more on readme & ingame info tooltip thingie)
    - iEncounterEventTracker.lua -added info frame under filtering options (for elvador...), mouseover over 'i' on the top right corner -deleted some old comments
    - iEncounterEventTracker.lua -Encounter info frame/text -Change the border color of the encounter info frame instead of top frame -Exit button (only took few years!) -Cleaning up
    - add info about the red line in the main window
    - now README.txt actually contains something useful
    - version bump
    - iEncounterEventTracker.lua - clean up loopData() - fix encounter_start, encounter_end colors back to green/red
    - iEncounterEventTracker.lua -allow multiple arguments under filter options (seperated by ';') usage: si=12512;e=sc_start, more detailed usage coming to readme file when i have the time to write it -allow using 'event' instead of 'e' etc when using filters -trim whitespace & case sensitivity from filters -don't ignore filters :OnShow() (bug fix) -change 'Close' button to 'Cancel' on filtering window
    - atom did some unintentional space cleaning up
    - +171140, --Shadow Lock (Grimoire of Supremacy)
    - add dispels.lua & interrupts.lua
    - iEncounterEventTracker.lua clean up ShouldShow(), fix nameplate filtering, clean up & fix encounterSpells to actually show spells from CLEU events, show option to (de)select interrupts/dispels instead of having to disable/enable them one by one (encounterSpells), filter dispels&interrupts from encounter abilities
    - npcIgnoreList.lua + Dark Minion (94072), Shambling Horror (97055)
    - iEncounterEventTracker.toc add dispels.lua & interrupts.lua
    - merging is hard...
    - 100876    Val'kyr Battlemaiden 97285    Wind Rush Totem 100820    Spirit Wolf
    - attempting to fix USCS spellids on alpha
    - attempting to fix USCS spellids on alpha
    - iEncounterEventTracker.toc version update
    - actually save ieet.version inside encounterInfoData instead of inserting it in to ieet.data
    - change title border color to red when you have 'hidden' filters active
    - SPELL_DISPEL done, tested with helpful dispel
    - SPELL_INTERRUPT and UNIT_DIED done, SPELL_DISPEL still needs testing
    - added hyperlinks to intervall times
    - new format ~done, just needs testing for unit_died, spell_interrupt and spell_dispel
    - preparing to change table key names so we can save some space (timestamp = t etc)
    - ignoredSpells.lua added 143924 (Leech)
    - npcIgnoreList.lua update: Wild Imp fixed editbox filtering
    - once again loop trough events :OnShow, this time with infinite loop protection
    - cleaning up + now hides the window when looping trough events (reduces fps lag)
    - added new slash cmd, /ieet filter
    - autosave is now on by default
    - advanced filtering is ready, for now RESETS EVERYTHING TO DEFAULT
    - preparing for multiple spellid filters
    - added Greater Fire Elemental (legion version) to ignore list
    - more filtering window stuff, started on functions
    - add basics for filtering options window, including keybinding
    - added option to ignore spells
    - add ignore list for npcs and save search arguments when (de)selecting events and npcs
    - deleted few comments
    - added 2 new warlock pets
    - toc check fixed (">=" instead of ">")
    - use Fonts\\ARIALN.TTF if toc number is over 70000 (legion alpha)
    - v1.301 fixed nil ieet_data bug
    - add new function to handle adding messages, iEET:addMessages(placeToAdd, frameID, value, color)
    - nil inside check for getColor()
    - finished iEET:ShouldShow() function, still not in use
    - remove X-curse stuff from .toc file
Jesse Manelius:
    - add readme.txt file
Ironi:
    - still testing
Jesse Manelius:
    - Add changelog