kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
if your scaling is off, just revert back to 1.13 version
http://www.wowace.com/addons/kg-panels/files/8038-1-13/
the changes in 1.14 is recalculating scale with uiscale observed properly.
Hey thanks for posting. I'm really not sure what happened, but my current profile was wiped. There were no panels with the exception of one in the center of the screen. I copy and pasted from an older profile and it loaded all the setting I had for the current "correct" profile. So profile "X" was messed up, panels were listed but not visible, tried creating a layout with my profile name and it removed all my panels. Loaded old profile "Y" and it loaded all of the correct panels and settings for "X". I'm not exactly sure what's going on with this addon, but I love and hate it all at the same time! :D
Most recent update has rendered my kgpanels profile completely fubar. I was so hesitant to click the update button too. smh
Do not create a new layout thinking that may help. It just deleted all of my active panels that were configured but not working in my current profile.
I just downloaded the most recent update 11/30/12.
I log in and find my layout slightly messed up, like the UI scale has been messed with. All my boxes are skewed lower or to the side of my screen not where they should be. Moving all of this is going to be a colossal pain in the you know what.
Any advice? Fix coming? A way to roll back the update?
don't save the profile, every time i reloadui or login the layout is reseted.
since mop get an complete crash with wow.exe when blizzard bar changes back from vehicle bar to kgpanels. Error Message says:
Current Addon: (null)
Current Addon function: OverrideActionBar:Hide
Current Addon object: (null)
every crash the same message. Only disabling kgpanels helps. Using WoW on Windows 7 x64.
Not 100% sure if this is Ion or KGpanels (I plan on reporting it there, too) but when I set an Ion bar as the parent and anchor, the KGpanel stays hidden even though the parent action bar is visible. If I go into config mode in Ion, I can see the panel. I have had mixed success with parenting the panel to an individual Ion button instead of the entire bar - sometimes it works, sometimes the panel hides, again only visible when I'm in config mode for Ion action bars.
Basically, I just want the panels hidden when the action bars are hidden - primarily for pet battles. Instead, it's like I have no panels at all.
Look it's been a year since I been on WoW...have you changed anything in how kgpanels finds artwork? because I remember using \\interface\addons and it would work. Now I've gone so far as creating a textures folder, copying tga files to it and pathing like \\Interface\\AddOns\\textures\\backgrounds and it's still not working. I have LibSharedMedia and some additional media packs. Nothing is working? What am I doing wrong? Has anything changed?
update: Apparently I get some textures from the default artwork without using my custom background or anything. Do I only need to import artwork for anything I've created rather than anything in my libs?
I've been having some sort of underlying issue ever since the MoP patch released. I am using an addon package called Bubu UI. I believe this UI package has some custom textures/skinning for the interface, and ever since this patch my UI has had a neon green glow where the borders are located.
http://i.imgur.com/SukT0.jpg
A link to my UI is posted above. Does anyone know how I would go about fixing this? I contemplated deleting Kgpanels all together and doing a fresh install but that would ruin all of the config and setup which I would prefer to avoid doing over again. Thanks.
I m trying to hide and show the xp bar and rep bar in bartender4 but every time the xp bar updates it shows and everytime the rep bar updates it shows now I m looking at a way to disable them and enable them in the db file for bartender please help?
I m trying to hide and show the xp bar and rep bar in bartender4 but every time the xp bar updates it shows and everytime the rep bar updates it shows now I m looking at a way to disable them and enable them in the db file for bartender please help?
Background Texture Solid(Interface\Buttons\WHITE8x8) failed to load.
I keep getting this error
I delete it but it keeps coming back
Can kgPanels hide some active panels, when entering a viechle.
Hey, posting here in hope of getting help. I am using the last version of KGPANELS..
I have a script running for my KGPANELS changing it based on if it is a 5-man or a raid setting.
I really have no clue about lua code, and someone made this for me back in 4.3.4, and it worked fine there.
Any chance someone can please troubleshoot this for me? - Maybe edit the onload and on event scripts below and post how they need to be now, I would be very happy.
Thanks in advance.
Old scripts were:
ONLOAD:
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("PARTY_MEMBERS_CHANGED")
self:RegisterEvent("RAID_ROSTER_UPDATE")
ON EVENT:
local pmems = GetNumPartyMembers()
local rmems = GetNumRaidMembers()
if (pmems < 1 and rmems < 1) or (pmems > 0 and pmems < 6 and rmems < 6) then
self:Hide()
else
self:Show()
end
New scripts if I have understood correctly would be:
ONLOAD:
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("GROUP_ROSTER_UPDATE")
ON EVENT:
local pmems = GetNumGroupMembers()
local rmems = GetNumGroupMembers()
if (pmems < 1 and rmems < 1) or (pmems > 0 and pmems < 6 and rmems < 6) then
self:Hide()
else
self:Show()
end
EDIT: seems that self:RegisterEvent("PLAYER_ENTERING_WORLD") is still needed, but it still is not making my kgpanels update correctly. :(
Tried to enter a raid setting with the new version and nothing happened. It should bring up the kg-panels once i enter a raid settings. it dont..:(
The new command though removed the panels upon logging in though, which was improvement over previously where they were there constantly.
Hope someone can help please?
oh..and i have this script running in each of the panels for the On Load and On Event...
Not sure if that is correct, but it worked before like that.
Thanks
After updating this addon, I get the following errors about a dozen times in a few seconds after logging in:
My panels were a pretty simple black as backgrounds behind certain UI elements of mine. I have no options in the dropdown to change textures or artwork.
The art elements in your ui is missing check the artwork browser
Can I get a refresher course on how to do that pls? I have the same issue. In fact it seems most people have this issue.
Thanks!
I have 3 panels right now, all set to a strata of 'Background'. Panels 2 and 3 each have a Sublevel of 8 and overlap Panel 1, which has a sublevel of 0.
The border (and only the border) of Panel 1 overlaps Panel 2 and 3 despite the sublevel being different.
I am using v1.13
I'll need to check it are you using the advanced bordes?
As of patch 5.0.1, with the KG Panel update from around 3pm PST, the panels are now properly displaying, but scripting does not seem to work anymore.
I have a few frames that only show up when I am in a party, 10man, or 25man. Currently they're all slowing constantly.