kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
HELP!!!
All my panels are transparent no matter what! Its annoying as hell. Any fixes that actually work for this?
I just stumbled across a problem though.
I just updated to the newest version and now the dark bagground colour I had in my frames are all gone... any idea?
Is it because WoW is not patch 4.01 yet? I'm using EU client.
Thx in advance.
kgPanels: Background Texture None(Interface\None) failed to load.
Why can't I set the background texture to "None" anymore? Does anyone else have this problem?
Alright so I finally got my grid script stuff working. And just decided to code the lua pet stuff by hand this way it will work consistently. You will need to figure out your own height values, and your own width values. These can be found by the following
or you can just play with it and see what you think looks good. Right now it is set for Bati's Grid UI scaling with a little space around the edge if you use that.
OnLoad:
OnEvent:
Seems to work perfect now. :) shows what happens at 5am.
Sanat
You need to know the name of the frame, then you can do _G['name here'] or the name directly
Hey Kagaro,
What is the script command to check if a non KG panel frame exists? It is the last piece I need for a growing grid background, which I can posts once it fully works.
Cheers