kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
I'am looking for a script that when I have a target, the panel over the actionbar moves slowly up and if no target moves slow down.
I just downloaded the update and my panels are still in the addon with the game, but nothing is showing up. I have "reloaded" out of date, clicked through each one, and done everything else I could think of. How do I re-enable the panels again? Thanks!
A: r394
Yep, this version fixed the font issues. Thank you.
I have been trying to add some textures to my panels. They are in .tga format, 512> and even numbered. my textures are in a separate folder in my interface directory. the path for example is \\interface\texture\image.tga. i have even tried \\interface\\texture\\image.tga and several different ways to do the pathing that all sorts of things told me to do and even not to do. I've tried about 68 different images and used several different programs to create and/or convert images. I have no idea what I should do any help would be appreciated.
I tested importing the icon.tga image found in the kgPanels folder, and that worked fine. Then I tried putting my images in the same folder, but that still didn't work. I tried making the same icon.tga image the size of one of my images, but that made the icon.tga file not work. I then tried importing various square images with multiples of 32 as a side length, and it worked up to and including 128. Anything higher doesn't work.
So I guess this addon only works with images up to 128x128. Pretty lackluster.
The image needs to be a square, and it needs to have a side dimension that's a multiple of 32, up to a maximum of 128.
So your options are 32x32, 64x64, 96x96, or 128x128.
Also, your images probably need to be inside the kgPanels folder. I initially had them in a folder inside the Interface folder, but it didn't read them there. After putting them in the kgPanels folder it worked.
should be fixed now, in the latest alpha build
your the second person to tell me the dropdown wasnt enabled. ill investigate cause it SharedMedia is installed properly it should not be greyed out.
Trying to figure out how to set fonts for the Action Panel > NameOfPanel > Text Options > Font Drop Down Box, is greyed out.
Everything i have read says it will pick the fonts from Shared Media, but its not seeing the fonts from Shared Media or Shared Media Additional Fonts.
Both addons are installed correctly, since Pitbull, Skada, and every other mod i have tried, sees all the fonts from these 2 media addons.
What step am i missing, to change the fonts in KgPanels (allow the drop down menu to work)?
I'm a sucker to scripting. kept me up all night trying to figure it out..