Events

After a event has fired, you can use lib:GUIDAuraID( dstGUID, spellID[, srcGUID] ) to pull info on the aura.

LibAuraInfo_AURA_APPLIED

New aura applied to GUID.

Args
dstGUID, spellID, srcGUID, spellSchool, auraType


LibAuraInfo_AURA_REMOVED

Aura removed from GUID.

Args
dstGUID, spellID, srcGUID, spellSchool, auraType


LibAuraInfo_AURA_REFRESH

Aura expiration time refresh.

Args
dstGUID, spellID, srcGUID, spellSchool, auraType, expirationTime


LibAuraInfo_AURA_APPLIED_DOSE

Aura stack count increased.

Args
dstGUID, spellID, srcGUID, spellSchool, auraType, stackCount, expirationTime


LibAuraInfo_AURA_CLEAR

All auras removed from GUID.

Args

  • dstGUID

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