Events
After a event has fired, you can use lib:GUIDAuraID( dstGUID, spellID[, srcGUID] ) to pull info on the aura.
LibAuraInfo_AURA_APPLIED
New aura applied to GUID.
Args
dstGUID, spellID, srcGUID, spellSchool, auraType
LibAuraInfo_AURA_REMOVED
Aura removed from GUID.
Args
dstGUID, spellID, srcGUID, spellSchool, auraType
LibAuraInfo_AURA_REFRESH
Aura expiration time refresh.
Args
dstGUID, spellID, srcGUID, spellSchool, auraType, expirationTime
LibAuraInfo_AURA_APPLIED_DOSE
Aura stack count increased.
Args
dstGUID, spellID, srcGUID, spellSchool, auraType, stackCount, expirationTime
LibAuraInfo_AURA_CLEAR
All auras removed from GUID.
Args
- dstGUID
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