main/API
LibFeralBleeds.BleedPower(unit, bleed)
Get the relative power of applying a new bleed vs the current existing one on the specified unit, if any exists.
Parameters
- unit
- Unit to check
- bleed
- Bleed aura name or spell id
Usage
RipPower = LibFeralBleeds.BleedPower("target", "Rip")
LibFeralBleeds.CurrentBleedPower(unit, bleed)
Get the current power of a particular bleed on a target if it exists
Parameters
- unit
- Unit to check
- bleed
- Bleed aura name or spell id
LibFeralBleeds.NewBleedPower(bleed)
Get the power that a new bleed would have
Parameters
- bleed
- Bleed aura name or spell id
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