main/API

LibFeralBleeds.BleedPower(unit, bleed)

Get the relative power of applying a new bleed vs the current existing one on the specified unit, if any exists.

Parameters

unit
Unit to check
bleed
Bleed aura name or spell id

Usage

RipPower = LibFeralBleeds.BleedPower("target", "Rip")


LibFeralBleeds.CurrentBleedPower(unit, bleed)

Get the current power of a particular bleed on a target if it exists

Parameters

unit
Unit to check
bleed
Bleed aura name or spell id


LibFeralBleeds.NewBleedPower(bleed)

Get the power that a new bleed would have

Parameters

bleed
Bleed aura name or spell id



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