LibInternalCooldowns-1.0
LibInternalCooldowns-1.0 tracks internal cooldowns and provides callbacks for mods wishing to provide their users with information about internal cooldowns. It currently supports all epic and rare WotLK trinkets.
LibInternalCooldowns-1.0 tracks internal cooldowns and provides callbacks for mods wishing to provide their users with information about internal cooldowns. It currently supports all epic and rare WotLK trinkets.
I fixed all bugs which i find. All should work good on WoW 3.3.5a (Private) and WotLK Classic.
- Added missed items;
- Fix bug with set proc + engineer hands enchants;
- Fix bug with set proc + engineer head enchants;
- Fix bug with set proc + meta socket proc;
Projec page.
Hi guys! I found a problem!
The Libs have a part, its called TALENTS. Like the Lock and Load for the hunters. The CD timings are not hardcoded and full part is totaly wrong. Look at the Lock and Load. The tooltip of the spell says: "cannot occur more often than once every 10 sec.", but the addon start to show it with 45sec CD. I think need to hardcode this and the similar talents / spells. Im not a professional programmer, thats why I write to here. If someone do the hardcode part, I will fill the "database" with the talents.
Borrowing from another wowace page that I can't find again now..
"For 4.2 it needs to be changed again.
LibInternalCooldowns-1.0.lua
line:123
Change it to:
"
I seem to be too stupid to directly contribute to the mainline respository (Authentication Failures all the time), so I've set up a clone with the changes needed for patch 4.2.
It includes the combat log changes in 4.2 as well as the new trinkets (The Hungerer, Matrix Restabilizer, Spidersilk Spindle and Eye of Blazing Power - of which I'm not sure it'll work at all, since it's a healing proc on another player).
I could only test the normal version of Matrix Restabilzer so far though, but at least that one works.
http://www.wowace.com/addons/libinternalcooldowns-1-0/repositories/patch4-2/files/
For 4.1.
LibInternalCooldowns-1.0.lua
line:123
Change it to:
And it will work again.
I just took a trip to Wowhead and made this from all the Equip: Proc trinkets from ilvl 300 to 372. I do not guarantee them all to work :)
Sharpened Twilight Scale
[75458] = 54569,
Sharpened Twilight Scale (Heroic)
[75456] = 54590,
missing trinket
Any way to manually add it?
Yes, xhatix, I am certain.
Ret paladins can swap the positions of their trinkets in the character window in order to delay their procs on purpose before a fight starts. We need 15 seconds to get 5 stacks of BC, so swapping trinkets 30 seconds before a fight starts will set a 45 second icd trinket to proc at almost exactly 15 seconds into a fight. Just a slight optimization.
@Alvin
are you sure that internalCDs are preCD'ed (the time to enable) on equip? as far as i know they aren't o.o but really have never tried to notice it
Just going to post there here as well hopefully I can find a solution:
Is there any way that I can make this start the internal cooldown when I equip a trinket or change its slot? It works fine for trinkets that have a use on them, but for things like Death's Verdict/Choice and Darkmoon Card etc it does not start like it should when they are equipped or changed positions.
thanks very useful :) - works without any problems with CooldownIconsR (CooldownIcons Revamped)
Black Magic has an ICD, 35 Seconds.
I edited my copy of the Data.lua to show BM, as well as the ICD of the ICC-Reputation Casterring. Perhaps this will save you a few minutes. :) Thanks for SexyCooldowns, awesome Mod.
and the specific Cooldowns:
beefyfife, does Black Magic actually have an ICD? Most weapon enchants don't - for example, Berserking and Mongoose don't have ICDs at all, just a flat proc chance.
you do not have the cooldown for Black Magic, weapon enchant, included in your list. Im using your addon in conjuction with ForteXorcist and everything else works like a dream including the new trinket Whispering Fanged Skull
there is a typo Mithril Pocketwatch is 49076 not 49706
DK 2 piece bonus doesn't seem to be working, can you also add dk rune weapons to this?