LibStatLogic-1.1
StatLogic 1.1 now uses LibStub instead of AceLibrary.
StatLogic 1.1 will remain 3.0 compatible(China is still in wotlk), use StatLogic 1.2 for 4.0.
string or number
API Documentation
:BuildGemmedTooltip(item , red , yellow , blue , meta)
<font size="3">Arguments</font>- item
- number or string or table - tooltip or itemId or "itemString" or "itemName" or "itemLink"
- red
- number or string - gemID to replace a red socket
- yellow
- number or string - gemID to replace a yellow socket
- blue
- number or string - gemID to replace a blue socket
- meta
- number or string - gemID to replace a meta socket
- Returns a modified link with all empty sockets replaced with the specified gems, sockets already gemmed will remain.
- item:
- tooltip
- table - The tooltip showing the item
- itemId
- number - The numeric ID of the item. ie. 12345
- "itemString"
- string - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- "itemName"
- string - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
- "itemLink"
- string - The itemLink, when Shift-Clicking items.
- link
- string - modified item link
local link = StatLogic:BuildGemmedTooltip(28619, 3119, 3119, 3119, 3119) StatLogic:SetTip("item:28619") StatLogic:SetTip(StatLogic:BuildGemmedTooltip(28619, 3119, 3119, 3119, 3119))string or number
:GetAPFromAgi(agi [, class])
<font size="3">Arguments</font>- agi
- number - Agility
- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- Calculates the attack power from agility for given class.
- ap
- number - Attack power
- statid
- string - "AP"
local ap = StatLogic:GetAPFromAgi(1) -- GetAPPerAgi local ap = StatLogic:GetAPFromAgi(10) local ap = StatLogic:GetAPFromAgi(10, "WARRIOR")string or number
:GetAPFromStr(str [, class])
<font size="3">Arguments</font>- str
- number - Strength
- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- ap
- number - Attack power
- statid
- string - "AP"
string or number
:GetAPPerAgi([class])
<font size="3">Arguments</font>- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- Gets the attack power per agility for given class.
- Player level does not effect attack power per agility.
- Will check for Cat Form.
- ap
- number - Attack power per agility
- statid
- string - "AP"
local apPerAgi = StatLogic:GetAPPerAgi() local apPerAgi = StatLogic:GetAPPerAgi("ROGUE")string or number
:GetAPPerStr([class])
<font size="3">Arguments</font>- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- Returns the attack power per strength for given class.
- Player level does not effect attack power per strength.
- ap
- number - Attack power per strength
- statid
- string - "AP"
local ap = StatLogic:GetAPPerStr() local ap = StatLogic:GetAPPerStr("WARRIOR")string or number
:GetAvoidanceAfterDR("avoidanceType" , avoidanceBeforeDR [, class])
<font size="3">Arguments</font>- "avoidanceType"
- string - "DODGE", "PARRY", "MELEE_HIT_AVOID"(NYI)
- avoidanceBeforeDR
- number - amount of avoidance before diminishing returns in percentages.
- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- Avoidance DR formula and k, C_p, C_d constants derived by Whitetooth (hotdogee [at] gmail [dot] com)
- avoidanceBeforeDR is the part that is affected by diminishing returns.
- See :GetClassIdOrName(class) for valid class values.
- Calculates the avoidance after diminishing returns, this includes:
- Dodge from Dodge Rating, Defense, Agility.
- Parry from Parry Rating, Defense.
- Chance to be missed from Defense.
- The DR formula: 1/x' = 1/c+k/x
- x' is the diminished stat before converting to IEEE754.
- x is the stat before diminishing returns.
- c is the cap of the stat, and changes with class.
- k is is a value that changes with class.
- Formula details:
- DR for Dodge, Parry, Missed are calculated separately.
- Base avoidances are not affected by DR, (ex: Dodge from base Agility)
- Death Knight's Parry from base Strength is affected by DR, base for parry is 5%.
- Direct avoidance gains from talents and spells(ex: Evasion) are not affected by DR.
- Indirect avoidance gains from talents and spells(ex: +Agility from Kings) are affected by DR
- c and k values depend on class but does not change with level.
k C_p 1/C_p C_d 1/C_d Warrior 0.9560 47.003525 0.021275 88.129021 0.011347 Paladin 0.9560 47.003525 0.021275 88.129021 0.011347 Hunter 0.9880 145.560408 0.006870 145.560408 0.006870 Rogue 0.9880 145.560408 0.006870 145.560408 0.006870 Priest 0.9530 0 0 150.375940 0.006650 Deathknight 0.9560 47.003525 0.021275 88.129021 0.011347 Shaman 0.9880 145.560408 0.006870 145.560408 0.006870 Mage 0.9530 0 0 150.375940 0.006650 Warlock 0.9530 0 0 150.375940 0.006650 Druid 0.9720 0 0 116.890707 0.008555
- avoidanceAfterDR
- number - avoidance after diminishing returns in percentages.
local modParry, drFreeParry = StatLogic:GetParryChanceBeforeDR() local modParryAfterDR = StatLogic:GetAvoidanceAfterDR("PARRY", modParry) local parry = modParryAfterDR + drFreeParry local modParryAfterDR = StatLogic:GetAvoidanceAfterDR("PARRY", modParry, "WARRIOR") local parry = modParryAfterDR + drFreeParry
:GetAvoidanceGainAfterDR("avoidanceType" , gainBeforeDR)
<font size="3">Arguments</font>- "avoidanceType"
- string - "DODGE", "PARRY", "MELEE_HIT_AVOID"(NYI)
- gainBeforeDR
- number - Avoidance gain before diminishing returns in percentages.
- Calculates the avoidance gain after diminishing returns with player's current stats.
- gainAfterDR
- number - Avoidance gain after diminishing returns in percentages.
-- How much dodge will I gain with +30 Agi after DR? local gainAfterDR = StatLogic:GetAvoidanceGainAfterDR("DODGE", 30*StatLogic:GetDodgePerAgi()) -- How much dodge will I gain with +20 Parry Rating after DR? local gainAfterDR = StatLogic:GetAvoidanceGainAfterDR("PARRY", StatLogic:GetEffectFromRating(20, CR_PARRY))string or number
:GetBaseDodge([class])
<font size="3">Arguments</font>- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- BaseDodge values derived by Whitetooth (hotdogee [at] gmail [dot] com)
- Gets the base dodge percentage for given class.
- Base dodge is the amount of dodge you have with 0 Agility, independent of level.
- dodge
- number - Base dodge in percentages
- statid
- string - "DODGE"
local baseDodge = StatLogic:GetBaseDodge() local baseDodge = StatLogic:GetBaseDodge("WARRIOR")string or number
:GetBlockValueFromStr(str [, class])
<font size="3">Arguments</font>- str
- number - Strength
- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- Calculates the block value from strength for given class.
- Player level does not effect block value per strength.
- blockValue
- number - Block value
- statid
- string - "BLOCK_VALUE"
local bv = StatLogic:GetBlockValueFromStr(1) -- GetBlockValuePerStr local bv = StatLogic:GetBlockValueFromStr(10) local bv = StatLogic:GetBlockValueFromStr(10, "WARRIOR")string or number
:GetBlockValuePerStr([class])
<font size="3">Arguments</font>- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- Gets the block value per strength for given class.
- Player level does not effect block value per strength.
- blockValue
- number - Block value per strength
- statid
- string - "BLOCK_VALUE"
local blockPerStr = StatLogic:GetBlockValuePerStr() local blockPerStr = StatLogic:GetBlockValuePerStr("WARRIOR")
:GetClassIdOrName(class)
<font size="3">Arguments</font>- class
- number or string - ClassID or "ClassName"
- Converts ClassID to and from "ClassName"
- class:
ClassID "ClassName" 1 "WARRIOR" 2 "PALADIN" 3 "HUNTER" 4 "ROGUE" 5 "PRIEST" 6 "DEATHKNIGHT" 7 "SHAMAN" 8 "MAGE" 9 "WARLOCK" 10 "DRUID"
StatLogic:GetClassIdOrName("WARRIOR") -- 1 StatLogic:GetClassIdOrName(10) -- "DRUID"string or number number
:GetCritFromAgi(agi [, class] [, level])
<font size="3">Arguments</font>- agi
- number - Agility
- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values. - level
- number - Level used in calculations. Default: player's level
- CritPerAgi values reverse engineered by Whitetooth (hotdogee [at] gmail [dot] com)
- Calculates the melee/ranged crit chance from agility for given class and level.
- crit
- number - Melee/ranged crit percentage
- statid
- string - "MELEE_CRIT"
local crit = StatLogic:GetCritFromAgi(1) -- GetCritPerAgi local crit = StatLogic:GetCritFromAgi(10) local crit = StatLogic:GetCritFromAgi(10, "WARRIOR") local crit = StatLogic:GetCritFromAgi(10, nil, 70) local crit = StatLogic:GetCritFromAgi(10, "WARRIOR", 70)
:GetDiff(item , diff1 , diff2 , ignoreEnchant , ignoreGem , red , yellow , blue , meta)
<font size="3">Arguments</font>- item
- number or string or table - tooltip or itemId or "itemString" or "itemName" or "itemLink"
- diff1
- table - Stat difference of item and equipped item 1 are writen to this table if provided
- diff2
- table - Stat difference of item and equipped item 2 are writen to this table if provided
- ignoreEnchant
- boolean - Ignore enchants when calculating stat diffrences
- ignoreGem
- boolean - Ignore gems when calculating stat diffrences
- red
- number or string - gemID to replace a red socket
- yellow
- number or string - gemID to replace a yellow socket
- blue
- number or string - gemID to replace a blue socket
- meta
- number or string - gemID to replace a meta socket
- Calculates the stat diffrence from the specified item and your currently equipped items.
- item:
- tooltip
- table - The tooltip showing the item
- itemId
- number - The numeric ID of the item. ie. 12345
- "itemString"
- string - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- "itemName"
- string - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
- "itemLink"
- string - The itemLink, when Shift-Clicking items.
- diff1
- table - The table with stat diff values for item 1
- {
- ["STAT_ID1"] = value,
- ["STAT_ID2"] = value,
- }
- diff2
- table - The table with stat diff values for item 2
- {
- ["STAT_ID1"] = value,
- ["STAT_ID2"] = value,
- }
StatLogic:GetDiff(21417, {}) -- Ring of Unspoken Names StatLogic:GetDiff(21452) -- Staff of the Ruins
:GetDiffID(item , ignoreEnchant , ignoreGem , red , yellow , blue , meta)
<font size="3">Arguments</font>- item
- number or string or table - tooltip or itemId or "itemString" or "itemName" or "itemLink"
- ignoreEnchant
- boolean - Ignore enchants when calculating the id if true
- ignoreGem
- boolean - Ignore gems when calculating the id if true
- red
- number or string - gemID to replace a red socket
- yellow
- number or string - gemID to replace a yellow socket
- blue
- number or string - gemID to replace a blue socket
- meta
- number or string - gemID to replace a meta socket
- Returns a unique identification string of the diff calculation, the identification string is made up of links concatenated together, can be used for cache indexing
- item:
- tooltip
- table - The tooltip showing the item
- itemId
- number - The numeric ID of the item. ie. 12345
- "itemString"
- string - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- "itemName"
- string - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
- "itemLink"
- string - The itemLink, when Shift-Clicking items.
- id
- string - a unique identification string of the diff calculation, for use as cache key
- link
- string - link of main item
- linkDiff1
- string - link of compare item 1
- linkDiff2
- string - link of compare item 2
StatLogic:GetDiffID(21417) -- Ring of Unspoken Names StatLogic:GetDiffID("item:18832:2564:0:0:0:0:0:0", true, true) -- Brutality Blade with +15 agi enchant http://www.wowwiki.com/EnchantId
:GetDodgeChanceBeforeDR()
<font size="3">Notes</font>- Calculates your current Dodge% before diminishing returns.
- Dodge% = modDodge + drFreeDodge
- drFreeDodge includes:
- Base dodge
- Dodge from base agility
- Dodge modifier from base defense
- Dodge modifers from talents or spells
- modDodge includes
- Dodge from dodge rating
- Dodge from additional defense
- Dodge from additional dodge
- modDodge
- number - The part that is affected by diminishing returns.
- drFreeDodge
- number - The part that isn't affected by diminishing returns.
local modDodge, drFreeDodge = StatLogic:GetDodgeChanceBeforeDR()
:GetDodgeFromAgi(agi)
<font size="3">Arguments</font>- agi
- number - Agility
- Calculates the dodge chance from agility for your current class and level.
- Only works for your currect class and current level, does not support class and level args.
- dodge
- number - Dodge percentage
- statid
- string - "DODGE"
local dodge = StatLogic:GetDodgeFromAgi(1) -- GetDodgePerAgi local dodge = StatLogic:GetDodgeFromAgi(10)
:GetDodgePerAgi()
<font size="3">Notes</font>- Formula by Whitetooth (hotdogee [at] gmail [dot] com)
- Calculates the dodge percentage per agility for your current class and level.
- Only works for your currect class and current level, does not support class and level args.
- Calculations got a bit more complicated with the introduction of the avoidance DR in WotLK, these are the values we know or can be calculated easily:
- D'=Total Dodge% after DR
- D_r=Dodge from Defense and Dodge Rating before DR
- D_b=Dodge unaffected by DR (BaseDodge + Dodge from talent/buffs + Lower then normal defense correction)
- A=Total Agility
- A_b=Base Agility (This is what you have with no gear on)
- A_g=Total Agility - Base Agility
- Let d be the Dodge/Agi value we are going to calculate.
1 1 k --- = --- + --- x' c x x'=D'-D_b-A_b*d x=A_g*d+D_r 1/(D'-D_b-A_b*d)=1/C_d+k/(A_g*d+D_r)=(A_g*d+D_r+C_d*k)/(C_d*A_g*d+C_d*D_r) C_d*A_g*d+C_d*D_r=[(D'-D_b)-A_b*d]*[Ag*d+(D_r+C_d*k)] After rearranging the terms, we get an equation of type a*d^2+b*d+c where a=-A_g*A_b b=A_g(D'-D_b)-A_b(D_r+C_d*k)-C_dA_g c=(D'-D_b)(D_r+C_d*k)-C_d*D_r
- Dodge/Agi=(-b-(b^2-4ac)^0.5)/(2a)
- dodge
- number - Dodge percentage per agility
- statid
- string - "DODGE"
local dodge, statid = StatLogic:GetDodgePerAgi()string number
:GetEffectFromDefense([defense] [, attackerLevel])
<font size="3">Arguments</font>- defense
- string - Total defense value. Default: player's armor value
- attackerLevel
- number - Attacker level. Default: player's level
- Calculates the effective avoidance% from defense (before diminishing returns) for given attacker level
- effect
- number - 0.04% per effective defense.
local effect = StatLogic:GetEffectFromDefense(415, 83) -- 0number
:GetEffectFromRating(rating , id [, level])
<font size="3">Arguments</font>- rating
- number - Rating value
- id
- number - Rating ID as defined in PaperDollFrame.lua
- level
- number - Level used in calculations. Default: player's level
- Combat Rating formula and constants derived by Whitetooth (hotdogee [at] gmail [dot] com)
- Calculates the stat effects from ratings for any level.
- id: Rating ID as definded in PaperDollFrame.lua
- CR_WEAPON_SKILL = 1
- CR_DEFENSE_SKILL = 2
- CR_DODGE = 3
- CR_PARRY = 4
- CR_BLOCK = 5
- CR_HIT_MELEE = 6
- CR_HIT_RANGED = 7
- CR_HIT_SPELL = 8
- CR_CRIT_MELEE = 9
- CR_CRIT_RANGED = 10
- CR_CRIT_SPELL = 11
- CR_HIT_TAKEN_MELEE = 12
- CR_HIT_TAKEN_RANGED = 13
- CR_HIT_TAKEN_SPELL = 14
- CR_CRIT_TAKEN_MELEE = 15
- CR_CRIT_TAKEN_RANGED = 16
- CR_CRIT_TAKEN_SPELL = 17
- CR_HASTE_MELEE = 18
- CR_HASTE_RANGED = 19
- CR_HASTE_SPELL = 20
- CR_WEAPON_SKILL_MAINHAND = 21
- CR_WEAPON_SKILL_OFFHAND = 22
- CR_WEAPON_SKILL_RANGED = 23
- CR_EXPERTISE = 24
- CR_ARMOR_PENETRATION = 25
- The Combat Rating formula:
- Percentage = Rating / RatingBase / H
- Level 1 to 10: H = 2/52
- Level 10 to 60: H = (level-8)/52
- Level 60 to 70: H = 82/(262-3*level)
- Level 70 to 80: H = (82/52)*(131/63)^((level-70)/10)
- Percentage = Rating / RatingBase / H
RatingID RatingBase CR_WEAPON_SKILL 2.5 CR_DEFENSE_SKILL 1.5 CR_DODGE 12 CR_PARRY 15 CR_BLOCK 5 CR_HIT_MELEE 10 CR_HIT_RANGED 10 CR_HIT_SPELL 8 CR_CRIT_MELEE 14 CR_CRIT_RANGED 14 CR_CRIT_SPELL 14 CR_HIT_TAKEN_MELEE 10 CR_HIT_TAKEN_RANGED 10 CR_HIT_TAKEN_SPELL 8 CR_CRIT_TAKEN_MELEE 25 CR_CRIT_TAKEN_RANGED 25 CR_CRIT_TAKEN_SPELL 25 CR_HASTE_MELEE 10 CR_HASTE_RANGED 10 CR_HASTE_SPELL 10 CR_WEAPON_SKILL_MAINHAND 2.5 CR_WEAPON_SKILL_OFFHAND 2.5 CR_WEAPON_SKILL_RANGED 2.5 CR_EXPERTISE 2.5 CR_ARMOR_PENETRATION 4.69512176513672
- Parry Rating, Defense Rating, Block Rating and Resilience: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
- effect
- number - Effect value
- effect name
- string - Stat ID of converted effect, ex: "DODGE", "PARRY"
StatLogic:GetEffectFromRating(10, CR_DODGE) StatLogic:GetEffectFromRating(10, CR_DODGE, 70)
:GetGemID(item)
<font size="3">Arguments</font>- item
- number or string or table - tooltip or itemId or "itemString" or "itemName" or "itemLink"
- Returns the gemID and gemText of a gem for use in links
- item:
- tooltip
- table - The tooltip showing the item
- itemId
- number - The numeric ID of the item. ie. 12345
- "itemString"
- string - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- "itemName"
- string - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
- "itemLink"
- string - The itemLink, when Shift-Clicking items.
- gemID
- number - The gemID of this gem
- gemText
- string - The text shown in the tooltip when socketed in an item
local gemID, gemText = StatLogic:GetGemID(28363)string or number
:GetHealthRegenFromSpi(spi [, class])
<font size="3">Arguments</font>- spi
- number - Spirit
- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- HealthRegenPerSpi values derived by Whitetooth (hotdogee [at] gmail [dot] com)
- Calculates the health regen per 5 seconds when out of combat from spirit for given class.
- Player level does not effect health regen per spirit.
- hp5oc
- number - Health regen per 5 seconds when out of combat
- statid
- string - "HEALTH_REG_OUT_OF_COMBAT"
local hp5oc = StatLogic:GetHealthRegenFromSpi(1) -- GetHealthRegenPerSpi local hp5oc = StatLogic:GetHealthRegenFromSpi(10) local hp5oc = StatLogic:GetHealthRegenFromSpi(10, "MAGE")number number
:GetNormalManaRegenFromSpi(spi [, int] [, level])
<font size="3">Arguments</font>- spi
- number - Spirit
- int
- number - Intellect. Default: player's intellect
- level
- number - Level used in calculations. Default: player's level
- Formula and BASE_REGEN values derived by Whitetooth (hotdogee [at] gmail [dot] com)
- Calculates the mana regen per 5 seconds from spirit when out of 5 second rule for given intellect and level.
- Player class is no longer a parameter
- ManaRegen(SPI, INT, LEVEL) = (0.001+SPI*BASE_REGEN[LEVEL]*(INT^0.5))*5
- mp5o5sr
- number - Mana regen per 5 seconds when out of 5 second rule
- statid
- string - "MANA_REG_NOT_CASTING"
local mp5o5sr = StatLogic:GetNormalManaRegenFromSpi(1) -- GetNormalManaRegenPerSpi local mp5o5sr = StatLogic:GetNormalManaRegenFromSpi(10, 15) local mp5o5sr = StatLogic:GetNormalManaRegenFromSpi(10, 15, 70) }
:GetParryChanceBeforeDR()
<font size="3">Notes</font>- Calculates your current Parry% before diminishing returns.
- Parry% = modParry + drFreeParry
- drFreeParry includes:
- Base parry
- Parry from base agility
- Parry modifier from base defense
- Parry modifers from talents or spells
- modParry includes
- Parry from parry rating
- Parry from additional defense
- Parry from additional parry
- modParry
- number - The part that is affected by diminishing returns.
- drFreeParry
- number - The part that isn't affected by diminishing returns.
local modParry, drFreeParry = StatLogic:GetParryChanceBeforeDR()string or number
:GetRAPFromAgi(agi [, class])
<font size="3">Arguments</font>- agi
- number - Agility
- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- Calculates the ranged attack power from agility for given class.
- rap
- number - Ranged attack power
- statid
- string - "RANGED_AP"
local rap = StatLogic:GetRAPFromAgi(1) -- GetRAPPerAgi local rap = StatLogic:GetRAPFromAgi(10) local rap = StatLogic:GetRAPFromAgi(10, "WARRIOR")string or number
:GetRAPPerAgi([class])
<font size="3">Arguments</font>- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values.
- Gets the ranged attack power per agility for given class.
- Player level does not effect ranged attack power per agility.
- rap
- number - Ranged attack power per agility
- statid
- string - "RANGED_AP"
local rapPerAgi = StatLogic:GetRAPPerAgi() local rapPerAgi = StatLogic:GetRAPPerAgi("HUNTER")
:GetRatingIdOrStatId(rating)
<font size="3">Arguments</font>- rating
- number or string - RatingID or "StatID"
- Converts RatingID to and from "StatID"
- rating:
- RatingID
- number - As defined in PaperDollFrame.lua of Blizzard default ui
- "StatID"
- string - The the key values of the DisplayLocale table in StatLogic
RatingID "StatID" CR_WEAPON_SKILL "WEAPON_RATING" CR_DEFENSE_SKILL "DEFENSE_RATING" CR_DODGE "DODGE_RATING" CR_PARRY "PARRY_RATING" CR_BLOCK "BLOCK_RATING" CR_HIT_MELEE "MELEE_HIT_RATING" CR_HIT_RANGED "RANGED_HIT_RATING" CR_HIT_SPELL "SPELL_HIT_RATING" CR_CRIT_MELEE "MELEE_CRIT_RATING" CR_CRIT_RANGED "RANGED_CRIT_RATING" CR_CRIT_SPELL "SPELL_CRIT_RATING" CR_HIT_TAKEN_MELEE "MELEE_HIT_AVOID_RATING" CR_HIT_TAKEN_RANGED "RANGED_HIT_AVOID_RATING" CR_HIT_TAKEN_SPELL "SPELL_HIT_AVOID_RATING" CR_CRIT_TAKEN_MELEE "MELEE_CRIT_AVOID_RATING" CR_CRIT_TAKEN_RANGED "RANGED_CRIT_AVOID_RATING" CR_CRIT_TAKEN_SPELL "SPELL_CRIT_AVOID_RATING" CR_HASTE_MELEE "MELEE_HASTE_RATING" CR_HASTE_RANGED "RANGED_HASTE_RATING" CR_HASTE_SPELL "SPELL_HASTE_RATING" CR_WEAPON_SKILL_MAINHAND "MAINHAND_WEAPON_RATING" CR_WEAPON_SKILL_OFFHAND "OFFHAND_WEAPON_RATING" CR_WEAPON_SKILL_RANGED "RANGED_WEAPON_RATING" CR_EXPERTISE "EXPERTISE_RATING" CR_ARMOR_PENETRATION "ARMOR_PENETRATION_RATING"
StatLogic:GetRatingIdOrStatId("CR_WEAPON_SKILL") -- 1 StatLogic:GetRatingIdOrStatId("DEFENSE_RATING") -- 2 StatLogic:GetRatingIdOrStatId("DODGE_RATING") -- 3 StatLogic:GetRatingIdOrStatId(CR_PARRY) -- "PARRY_RATING"string number
:GetReductionFromArmor([armor] [, attackerLevel])
<font size="3">Arguments</font>- armor
- string - Armor value. Default: player's armor value
- attackerLevel
- number - Attacker level. Default: player's level
- Calculates the damage reduction from armor for given attacker level.
- damageRecudtion
- number - Damage reduction value from 0 to 1. (not percentage)
local damageRecudtion = StatLogic:GetReductionFromArmor(35000, 80) -- 0.69676006569452string or number number
:GetSpellCritFromInt(int [, class] [, level])
<font size="3">Arguments</font>- int
- number - Intellect
- class
- string or number - ClassID or "ClassName". Default: PlayerClass
See :GetClassIdOrName(class) for valid class values. - level
- number - Level used in calculations. Default: player's level
- SpellCritPerInt values reverse engineered by Whitetooth (hotdogee [at] gmail [dot] com)
- Calculates the spell crit chance from intellect for given class and level.
- spellcrit
- number - Spell crit percentage
- statid
- string - "SPELL_CRIT"
local spellCrit = StatLogic:GetSpellCritFromInt(1) -- GetSpellCritPerInt local spellCrit = StatLogic:GetSpellCritFromInt(10) local spellCrit = StatLogic:GetSpellCritFromInt(10, "MAGE") local spellCrit = StatLogic:GetSpellCritFromInt(10, nil, 70) local spellCrit = StatLogic:GetSpellCritFromInt(10, "MAGE", 70)string
:GetStatMod("stat" [, school])
<font size="3">Arguments</font>- "stat"
- string - The type of stat mod you want to get
- school
- string - Certain stat mods require an extra school argument
- Calculates various stat mod values from talents and buffs.
- initialValue: sets the initial value for the stat mod.
- if initialValue == 0, inter-mod operations are done with addition,
- if initialValue == 1, inter-mod operations are done with multiplication,
- finalAdjust: added to the final result before returning, so we can adjust the return value to be used in addition or multiplication.
- for addition: initialValue + finalAdjust = 0
- for multiplication: initialValue + finalAdjust = 1
- stat:
"StatMod" Initial value Final adjust schoo required "ADD_CRIT_TAKEN" 0 0 Yes "ADD_HIT_TAKEN" 0 0 Yes "ADD_DODGE" 0 0 No "ADD_AP_MOD_INT" 0 0 No "ADD_AP_MOD_STA" 0 0 No "ADD_AP_MOD_ARMOR" 0 0 No "ADD_AP_MOD_SPELL_DMG" 0 0 No "ADD_CR_PARRY_MOD_STR" 0 0 No "ADD_MANA_REG_MOD_INT" 0 0 No "ADD_RANGED_AP_MOD_INT" 0 0 No "ADD_ARMOR_MOD_INT" 0 0 No "ADD_SCHOOL_SP_MOD_SPI" 0 0 Yes "ADD_SPELL_DMG_MOD_AP" 0 0 No "ADD_SPELL_DMG_MOD_STA" 0 0 No "ADD_SPELL_DMG_MOD_INT" 0 0 No "ADD_SPELL_DMG_MOD_SPI" 0 0 No "ADD_HEALING_MOD_AP" 0 0 No "ADD_HEALING_MOD_STR" 0 0 No "ADD_HEALING_MOD_AGI" 0 0 No "ADD_HEALING_MOD_STA" 0 0 No "ADD_HEALING_MOD_INT" 0 0 No "ADD_HEALING_MOD_SPI" 0 0 No "ADD_MANA_REG_MOD_NORMAL_MANA_REG" 0 0 No "MOD_CRIT_DAMAGE_TAKEN" 0 1 Yes "MOD_DMG_TAKEN" 0 1 Yes "MOD_CRIT_DAMAGE" 0 1 Yes "MOD_DMG" 0 1 Yes "MOD_ARMOR" 1 0 No "MOD_HEALTH" 1 0 No "MOD_MANA" 1 0 No "MOD_STR" 0 1 No "MOD_AGI" 0 1 No "MOD_STA" 0 1 No "MOD_INT" 0 1 No "MOD_SPI" 0 1 No "MOD_BLOCK_VALUE" 0 1 No "MOD_AP" 0 1 No "MOD_RANGED_AP" 0 1 No "MOD_SPELL_DMG" 0 1 No "MOD_HEALING" 0 1
StatLogic:GetClassIdOrName("MOD_STR") StatLogic:GetClassIdOrName(10)
:GetStatNameFromID("stat")
<font size="3">Arguments</font>- "stat"
- string - "StatID". ex: "DODGE", "DODGE_RATING"
- Returns localized names for stat
- "longName"
- string - The full name for stat.
- "shortName"
- string - The short name for stat.
local longName, shortName = StatLogic:GetStatNameFromID("FIRE_RES") -- "Fire Resistance", "FR"
:GetSum(item , table)
<font size="3">Arguments</font>- item
- number or string or table - tooltip or itemId or "itemString" or "itemName" or "itemLink"
- table
- table - The sum of stat values are writen to this table if provided
- Calculates the sum of all stats for a specified item.
- item:
- tooltip
- table - The tooltip showing the item
- itemId
- number - The numeric ID of the item. ie. 12345
- "itemString"
- string - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- "itemName"
- string - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
- "itemLink"
- string - The itemLink, when Shift-Clicking items.
- sumTable
- table - The table with stat sum values
- {
- ["itemType"] = itemType,
- ["STAT_ID1"] = value,
- ["STAT_ID2"] = value,
- }
StatLogic:GetSum(21417) -- [Ring of Unspoken Names] StatLogic:GetSum("item:28040:2717") StatLogic:GetSum("item:19019:117") -- TF StatLogic:GetSum("item:3185:0:0:0:0:0:1957") -- Acrobatic Staff of Frozen Wrath ID:3185:0:0:0:0:0:1957 StatLogic:GetSum(24396) SetTip("item:3185:0:0:0:0:0:1957") -- [Deadly Fire Opal] ID:30582 - Attack Power +8 and Critical Rating +5 -- [Gnomeregan Auto-Blocker 600] ID:29387 StatLogic:GetSum("item:30538:3011:2739:2739:2739:0") -- [Midnight Legguards] with enchant and gems StatLogic:GetSum("item:30538:3011:2739:2739:2739:0") -- [Midnight Legguards] with enchant and gemsnumber or string number or string number or string number or string number or string
:ModEnchantGem("link" [, enc] [, gem1] [, gem2] [, gem3] [, gem4])
<font size="3">Arguments</font>- "link"
- string - "itemlink"
- enc
- number or string - enchantID to replace the current enchant. Default: no change
- gem1
- number or string - gemID to replace the first gem. Default: no change
- gem2
- number or string - gemID to replace the second gem. Default: no change
- gem3
- number or string - gemID to replace the third gem. Default: no change
- gem4
- number or string - gemID to replace the fourth gem. Default: no change
- Add/Replace item's enchants or gems with given enchants or gems.
- link
- number - The modified link
local link = StatLogic:ModEnchantGem("Hitem:31052:0:0:0:0:0:0:0", 1394)
:RemoveEnchant("link")
<font size="3">Arguments</font>- "link"
- string - "itemlink"
- Remove item's enchants.
- link
- number - The modified link
local link = StatLogic:RemoveEnchant("Hitem:31052:425:525:525:525:525:0:0")
:RemoveEnchantGem("link")
<font size="3">Arguments</font>- "link"
- string - "itemlink"
- Remove item's gems and enchants.
- link
- number - The modified link
local link = StatLogic:RemoveEnchantGem("Hitem:31052:425:525:525:525:525:0:0")
:RemoveGem("link")
<font size="3">Arguments</font>- "link"
- string - "itemlink"
- Remove item's gems.
- link
- number - The modified link
local link = StatLogic:RemoveGem("Hitem:31052:425:525:525:525:525:0:0")
:SetTip(item)
<font size="3">Arguments</font>- item
- number or string - itemId or "itemString" or "itemName" or "itemLink"
- This is a debugging tool for localizers
- Displays item in ItemRefTooltip
- item:
- itemId
- number - The numeric ID of the item. ie. 12345
- "itemString"
- string - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- "itemName"
- string - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
- "itemLink"
- string - The itemLink, when Shift-Clicking items.
StatLogic:SetTip("item:3185:0:0:0:0:0:1957")
or maybe a simplified version
looks like it has potential