LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
The levels are back in r62. Thanks!
the level stuff shows up as an option, but the option isn't enabled anywhere. i think i hardwired it on the ATSW support, but i'm not totally sure it worked. it's in there, tho, just need to expose it properly.
in regards to curse, it only syndicates beta and release versions. this version is still alpha so it stays here in the development pages until i decide to release into the general population.
Awsome work with the glyph implent, and good that Level attri is back also! GOOD JOB!
Thanks for fixing the FPS slow down. Works great!
But now I have what could be a dumb question. I used to be able to see the required levels of crafted items on the left, coloured in their particular quality/rarity (this is with ATSW). Have I somehow turned this off, or removed a dependency, or is this something that got removed during the re-write that you're working on a way to reimplement?
I'm lost without it, and I don't know if I accidentally removed the functionality when I was spring cleaning my addons.
Date: 2009-05-11 10:09:03 ID: 1 Error occured in: Global Count: 1 Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 1073: attempt to compare nil with number Debug: [C]: ? ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1073: SkillButtonShow() ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:31: ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:31 [C]: Show() ...dOns\Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:166: oldUpdateWindow() ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:56: RefreshWindow() ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:988: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:986 ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1328: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1316 AddOns: BaudErrorFrame, v1.3 Swatter, v5.5.4194 (WombatII) ACP, v3.1.0.17 Auctionator, v2.3.6 Babylonian, v5.1.DEV.130 Configator, v5.1.DEV.190 DebugLib, v5.1.DEV.130 Enchantrix, v5.5.4194 (WombatII) EnchantrixBarker, v5.5.4194 (WombatII) LibPeriodicTable31, v3.1 LilSparkysWorkshop, v1.00 SlideBar, v5.5.4194 (WombatII) Stubby, v5.5.4194 (WombatII) (ck=171)
I am using auctioneer and ATSW. It is also happening with other tradeskills. The slowdown doesnt start to happen until the caching bar finishes...the tradeskills is not useless...if you keep clicking, it will eventually detect the clicks and do something...but still at single digit fps.
there's a ticket open for this problem. i'll give it a look this weekend. definitely sounds like something chewing on data when it shouldn't be, but i'm not sure how that's happening.
I have a similar problem...it doesn't matter if I have leatherworking, cooking, or first aid open. Once the lsw scan completes, fps is around 5...I usually am able to get 60 fps. I use Advanced Trade Skill Window & Auctioneer
Thanks, BJR
oh, and which version of lsw are you using?
what vendor price does it indicate in the tooltip for the items in question?
hmm... what auction mod and tradeskill frame? i'll see if i can duplicate it.
is it only echanting? what level enchanting?
The latest build is causing me problems with enchanting...once the cache bar finishes, something seems to be going in a loop cause my frame rate quickly drops to single digits...i am gonna clear my wtf and blow out all other addons to make sure it is LSW...but turning it off causes the problem to go away
Error occured in: Global
Count: 1
Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 860:
attempt to index global 'atsw_skilllisting' (a nil value)
Debug:
(tail call): ?
[C]: ?
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:860:
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:796
[C]: Show()
AdvancedTradeSkillWindow\atsw.lua:836: ATSWFrame_Update()
AdvancedTradeSkillWindow\atsw.lua:483: ATSWFrame_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
[C]: ExpandTradeSkillSubClass()
AdvancedTradeSkillWindow\atsw.lua:132: ATSW_ShowWindow_ORIGINAL()
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1271: ATSW_ShowWindow()
AdvancedTradeSkillWindow\atsw.lua:3133: ATSW_FinalizeSlowScan()
AdvancedTradeSkillWindow\atsw.lua:3162: ATSW_ContinueSlowScan()
AdvancedTradeSkillWindow\atsw.lua:3156: ATSWScanDelayFrame_OnUpdate()
[string "*:OnUpdate"]:1:
[string "*:OnUpdate"]:1
AddOns:
Swatter, v5.4.4157 (WallabyII)
AdvancedTradeSkillWindow, v
AucAdvanced, v5.4.4157 (WallabyII)
AucFilterBasic, v5.4.4157 (WallabyII)
AucFilterOutlier, v5.4.4157.2531
AucMatchUndercut, v5.4.4157.2531
AucStatClassic, v5.4.4157 (WallabyII)
AucStatHistogram, v5.4.4157 (WallabyII)
AucStatiLevel, v5.4.4157 (WallabyII)
AucStatPurchased, v5.4.4157 (WallabyII)
AucStatSales, v5.4.4157.2842
AucStatSimple, v5.4.4157 (WallabyII)
AucStatStdDev, v5.4.4157 (WallabyII)
AucStatWOWEcon, v5.4.4157.2530
AucUtilAHWindowControl, v5.4.4157.3311
AucUtilAppraiser, v5.4.4157.2530
AucUtilAskPrice, v5.4.4157.3175
AucUtilAutoMagic, v5.4.4157.3142
AucUtilCompactUI, v5.4.4157.2530
AucUtilEasyBuyout, v5.4.4157.3583
AucUtilItemSuggest, v5.4.4157.3108
AucUtilPriceLevel, v5.4.4157.2545
AucUtilScanButton, v5.4.4157.2530
AucUtilScanFinish, v5.4.4157.2530
AucUtilScanProgress, v5.4.4157.2530
AucUtilSearchUI, v5.4.4157.3655
AucUtilSimpleAuction, v5.4.4157.0
AucUtilVendMarkup, v5.4.4157.2530
Babylonian, v5.1.DEV.130
BankItems, v30002
BeanCounter, v5.4.4157 (WallabyII)
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerMinimapCoords, v3.10a
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
Configator, v5.1.DEV.130
CrapAway, v
CurseProfiler, v
DebugLib, v5.1.DEV.130
EasyMail, v
Enchantrix, v5.4.4157 (WallabyII)
EnchantrixBarker, v5.4.4157 (WallabyII)
GatherMate, vv1.18
GatherTogether, vr0.5.1
GatherTogetherGathererSupport, vr0.5.1
GatherTogetherGatherMateSupport, vr0.5.1
GatherTogetherMetaMapSupport, vr0.5.1
Informant, v5.4.4157 (WallabyII)
LilSparkysWorkshop, v0.72
QuestHelper, v0.106
Routes, vv1.2.6
SlideBar, v5.4.4157 (WallabyII)
Stubby, v5.4.4157 (WallabyII)
xptimer, v1.0
(ck=82f)
not totally sure how that's failing, but since it's a new item perhaps it's related to an incomplete local cache. i'll add an addition nil check to make sure that particular error doesn't fire.
i'll try to nil-proof that other error, too. probably a case of missing data causing something to not be set properly (in this case, the missing data is due to the nil found in the recipe list).
informant (auctioneer suite) will soon include the ability to determine vendor availability as well (should be in beta soon) so libPT won't be necessary once it does.
i'm also debating adding in a simple scanner to acquire vendor prices/availability for cratables and reagents, but it's not a high priority item at the moment. doing my own scanner would mean that prices are up-to-date (including discounts for reputation) and vendor databases wouldn't be necessary...