LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
the shift-click ah stuff is not something lsw deals with at all -- that's up to your trade skill addon to sort out.
Date: 2010-01-03 12:14:51
ID: 1
Error occured in: Global
Count: 1
Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 71:
attempt to call field 'callback' (a nil value)
Debug:
(tail call): ?
[C]: callback()
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:71: func()
..\FrameXML\UIDropDownMenu.lua:575:
..\FrameXML\UIDropDownMenu.lua:545
[C]: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
Swatter, v5.7.4568 (KillerKoala)
Ampere, v3.1.0.15
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AtlasDungeonLocs, v1.15.2
AtlasOutdoorRaids, v1.15.2
AtlasTransportation, v1.15.2
AtlasLoot, vv5.09.02
AtlasLootFu, vv5.09.02
AtlasQuest, v4.4.0
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AucStatHistogram, v5.7.4568 (KillerKoala)
AucStatiLevel, v5.7.4568 (KillerKoala)
AucStatPurchased, v5.7.4568 (KillerKoala)
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AucStatStdDev, v5.7.4568 (KillerKoala)
AucStatWOWEcon, v5.7.4568.2530
AucUtilAHWindowControl, v5.7.4568.3311
AucUtilAppraiser, v5.7.4568.2530
AucUtilAskPrice, v5.7.4568.3175
AucUtilAutoMagic, v5.7.4568.3142
AucUtilCompactUI, v5.7.4568.2530
AucUtilEasyBuyout, v5.7.4568.3583
AucUtilFixAH, v5.7.4568 (KillerKoala)
AucUtilGlypher, v5.7.4568.2545
AucUtilItemSuggest, v5.7.4568.3108
AucUtilPriceLevel, v5.7.4568.2545
AucUtilScanButton, v5.7.4568.2530
AucUtilScanFinish, v5.7.4568.2530
AucUtilScanProgress, v5.7.4568.2530
AucUtilSearchUI, v5.7.4568.3655
AucUtilSimpleAuction, v5.7.4568.4553
AucUtilVendMarkup, v5.7.4568.2530
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GFWLinkerator, v3.2
Informant, v5.7.4568 (KillerKoala)
LibHealComm30, v
LibQuickHealth20, v
LibRock10, v
LilSparkysWorkshop, v1.00
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QuartzSwing, v1.0
QuartzTarget, v1.0
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BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=c1d)
Also could you remove the transmutations from the breaking down of materials since they have the 20hr. cooldown? For example now it tells that the cheapest way to make flask of stoneblood is to buy eternal water, transmute it to fire and then transmute it to life (that would take two days).
i get what you're saying about the stack size, but i'm not sure how to handle that in a generic way.
Is there any way to customise the Workshop to show this already? If not, do you think you could add this feature?
You must set the options: cost basis: purchase cost.
enough people have asked to consider the purchase price for materials instead of the resale value, so i added that option. in that, case lsw considers the ability to generate those materials by whatever means it determines is cheapest expecting that you will go out and purchase the items necessary so there's no expectation of what items you have access to already.
fwiw, there's also an option to force crafting of craftable reagents. i'm honestly a little vague at whether it selects the most costly sub material (in the case of resale value) or whether it just drills down to the most basic mat.
servi: are you also using auctionator?
This is what it looks like: http://www.doxxx.net/wow/Jobber.jpg