LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
i think what i'll probably do is make the two column (value and cost) use different price modules if you choose...
For sell value I'd love to be able to use undercut.
By the way, this addon is really wonderful even as it is; this would just make it a little more useful from my perspective.
Feature Request:
Could you color code the benefits of each craft (using the background color) ?
I'd prefer the color depending on the benefit%, something like:
0% or Less: Black
01-10%: Blue
11-25%: Green
26-50%: Yellow
51-100%: Orange
101% or More: Red
But maybe other people would like something based on the benefit value ?
not sure i understand what you mean by benefit value/percent... you mean the profit for each item? if you view the values as profit%'s it will color the #'s based on whether they are good (white) or bad (red). good just means value > cost.
i'm a little hesitant to add much more in the way of colors. i think the beauty of the system is that you can see items that are profitable pretty quickly because they are brighter than the others. if i introduce colors, i'm afraid that the money colors and varyin brightness of the profitable items might end up being a bit of overload and turn into a mess.
if you use skillet, you can sort by cost, value, or profit to arrange the crafts in a way which, i think, would serve the same purpose as a coloring scheme.
Of course your idea makes the whole question moot :) Here's all the info you need: http://www.wowwiki.com/Disenchanting_tables (but you probably already knew ;) )
Date: 2009-02-02 00:07:46
ID: -1
Error occured in: Global
Count: 4
Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 903:
attempt to call global 'LSW_CreateDynamicButtons' (a nil value)
Debug:
(tail call): ?
...ce\AddOns\Skillet\Libs\AceEvent-2.0\AceEvent-2.0.lua:299: TriggerEvent()
...ce\AddOns\Skillet\Libs\AceEvent-2.0\AceEvent-2.0.lua:910:
...ce\AddOns\Skillet\Libs\AceEvent-2.0\AceEvent-2.0.lua:903
[C]: ?
[C]: UseAction()
..\FrameXML\SecureTemplates.lua:258: SecureActionButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1