MorgDKP2
MorgDKP2 is a full featured mod that allows the master looter (ML) to control the loot distribution process. Only one member is required to have this mod. MorgDKP2 is also capable of tracking DKP and outputting the DKP string for import into eqDKP using a custom php import script.
Please help localize here.
LDB shortcuts:
- L-click => MorgBid2 query
- Shift-L-click => Invite list
- Ctrl-L-click => Raidtracker
- R-click => Options
- L-click itemlink => Add manual item for query
- Shift-L-click Itemlink => Insert link into open chatframe message
- Ctrl-L-click Itemlink => Add item to ignore list
- Hover over itemlink => Show item tooltip
- Shift-hover over itemlink => Show bid history for the item
Bag shortcut - Shift-Alt-L-click any item in your bug to add a manual query (ie a BOE item)
Video Tutorial
BlueWarlord has created a video tutorial for setting up and using the MorgDKP2 system to run a raid. Find it here.
BlueWarlord created another video tutorial for setting up and using MorgDKP2 with eqdkp/eqdkp+. Find it here.
Thanks BlueWarlord!
phpRaid Integration
If you use eqdkp+ for setting up raids you can export the raid attendees (choose lua format) and save the file to the MorgDKP2 folder. When you open the invite list (shift-click) the day of a scheduled raid the phpRaid data will pop open in its own frame.
ClassLoot Integration
If you have ClassLoot (r98 or higher) running as well as MorgDKP2 when a new item drops the classes/altclasses allowed to bid for the item will automatically be filled in if the item is in ClassLoot's database. Only if the classes are NOT already set. Thanks Pneumatis for allowing me to hook your DB:)
Importable item database
There is now and item DB included in the ImportItemDB folder of MorgDKP2. It has as many Northrend raid items I have seen so far with classes set. To import it copy the file to the main MorgDKP2 directory and load WoW. Once imported delete the file from the main directory. Note it will not overwrite any items you already have set.
Using MorgDKP2:
Basic use is identical to MorgDKP. Documentation for setting up the web scripts etc still applies. Will post more information when I have time.
Suggested to start:
- Install the webscripts to the plugins folder of your eqdkp install and install it through the admin plugin menu
- Export your DKP from the website save in MorgDKP2 folder (even if your database currently has no members!)
- Enter WoW and make sure there are no errors
- Track your raid etc
- Click export raid(s) and copy the string
- Click Import raids on the admin panel of edkp and paste the string into the window
- Win!
Webscript help
Export standings
Used to export member DKP, events, aliases, and database information (needed for proper import) to the in game mod. Access through the eqdkp admin menu (after installing plugin)
- Select your game timezone (may not match your actual timezone)
- Select if you want to export member ranks
- Ignore ranks - do not export ranks and hence do not use rank sorting for item rolls
- Use all ranks - export all ranks for all members and use rank sorting for item rolls (only way to activate rank sorting)
- Only export [rank] - only export the selected rank from the website. Caution will only export members of that rank so any unranked members or members of different rank will not be in the file.
- Enter the directory and in game name for up to 5 eqdkp installs (ie if your website is http://sodalityoftheconstant.com/aqdkp/listmembers.php? then you would enter aqdkp and whatever name you want it called in game.)
- For eqdkp+ multiple pool install only enter the main directory name the pool names will be your actual pool names
- For installs in base directory (ie http://eqdkptest.sodalityoftheconstant.com) enter - for the directory name
- Click export
- Right click the link and choose save as .. save in WOW/Interface/Addons/MorgDKP2 directory.
- Load into WoW or reloadui if already in game.
Import raids
Used to import raids recorded with the MorgDKP2 in game mod. Click export raids in the LDB tooltip or export raid in the raidtracker for a single raid. Copy the DKP string (Ctrl-C) and paste it into the editbox. When editing names or adding people you do not need to capitalize them.
- Click parse DKP string
- Check the data and make sure the import looks correct:
- If you have any aliases to import they will be shown with ADD beside them. To not import the alias simply erase the editbox.
- If you have any DKP changes they will be listed. As above erase the value or the names to not import. Can add/remove names as well.
- For each event the name, note, value, attendees, and any items will be shown. Edit them if necessary. To not import a whole event (including items) erase it's name. Erase and item or item value to not import the item.
- If you are using zerosum or skall with zerosum check the use zerosum checkbox.
- Click enter final data:)
Note: - Ranks will only be used in sorting if you export all ranks and set the weight of each rank in the in game options (database options) Higher values should be higher ranks. Also rank sorting is ONLY used on the lootframe rolling window. It is not used anywhere else such as the MorgBid2 check or raid invite tab. This means that the MorgBid2 results frame may show a different winner.
Loot window help:
Here is how the loot window is designed to work for those having trouble understanding it. When you loot a corpse if any items are above the loot threshold the mod will:
- Check each item and if any have not had their classes set (who gets to roll for the item) it will automatically open the item edit page to that item. This takes priority over all other possibilites. ie You edit this item and start the roll for it. The mod checks again and there is still another item with its classes unset so it opens the item edit page for that 2nd item NOT the roll window for the auction you started. If you want to see the roll window simply right click on the 1st item again.
- If no items have unset classes the mod next checks if any items are currently in auction. If so it opens: roll summary window if more than 1 item being rolled for or the single item roll window if only 1 item.
- If none of above conditions apply no window automatically opens (ie not roll window or item edit window) and you can right click any item to open edit window (or roll window if auction started) or alt-right click any item to start ALL queries which will cause the roll summary window to open.
Note: - If you want to use MorgDKP2 with fubar you need to have Broker2Fubar installed or it will only show a minimap icon.
Whisper commands: - whispered to someone running morgdkp2.
Waitlist
mbid wait[+/-] [main] => main only necessary if you are whispering from an unknown alt
Bidding
mbid itemid/itemlink [need/take/pass/offspec] [bid] => itemid/link must be included - bid only for BidWar
Dkp queries
dkplist [pool/s] [class/all] [class] ... => pools only if you want to see what pools are available. pool to get the dkp for that pool (leave out for default pool). all for all members in the raid (if person running morgdkp2 is in a raid), guild otherwise. You own class is automatically included so a pally whispering dkplist rogue will get paladin and rogue.
Webscript note: - The MorgDKP2 webscript requires:PHP 5.2.3 or greater and MySQL 5.0.7 or greater. If you are having issues with special characters make sure your MYSQL database is in UTF-8.
Supported DKP modules:
- Fixed DKP
- Zerosum DKP
- Percent DKP
- Relational DKP
- Random
- SKall
- TakeBid
- BidWar
Syncing:
Options
- Broadcast - enable to send sync messages out during a raid to registered listeners. Usually one person will probably broadcast to the backup people in the raid but you can have more than one broadcaster.
- Receive - enable so your mod will act as a listener and receive syncing events from MorgDKP2 installs which are broadcasting.
- Overwrite raid - enable to overwrite the current raid with the new raid info (in the initial sync) if you have already started a raid. Useful when you zone in to the instance late after raid is already in progress to get the raidlog from the whole run. If you haven't started a raid overwrite is done by default.
- Manual Syncs - ie Sync options/members/items/all/initial sync. Click one of these buttons to manually sync to the current raid.
Sync Details
- Syncing will not be enabled until a raid has started and then the mod will check for sync necessity every 60s.
- When the raid starts or someone joins the raid with receive enabled the broadcaster will send out his eqdkp data (boss events/values, aliases, current pool, certain options, current raid data, and current member DKP) Current member DKP will only be updated in the listener client if it has a newer timestamp or if they are members of your current raid. The broadcasters current raid will overwrite the receivers current raid unless Overwrite raid is off.
- When you make changes to important values the mod will schedule a sync and send those changes to the listeners throughout the raid.
What is synced?
- item database changes (value/classes)
- raid tracker changes to items (value/winner/event)
- custom events
- event changes (value/name/note/deletion)
- alias additions
- BOE items (ie hand out through your inventory and manually trade)
- DKP change events
- item costs different from actual DB cost (ie TakeBid or offspec auctions)
- items incorrectly assigned to ML/DE in listener client
- full current raid sync
- initial waitlist and waitlist changes
NOTE: - There is generally no need for the manual syncs unless you specifically want to transfer the complete itemDB or the listener wants ALL of your MorgDKP2 options. The complete member DKP and necessary options are transferred when the initial sync is sent at the start of the raid (if you have Broadcast enabled and there are listeners present in the raid)
MorgDKP2 Features:
- Allows ML to query raid for interest in loot.
- Tracks DKP including raid attendees, start bonus, and all drops.
- DKP systems supported include zero-sum, relational, random, fixed, percent, and skall.
- Options to award DKP/unit of time, include a start bonus, and include custom events such as boss attempts.
- BidWar mode for item auctions.
- Custom php scripts to export/import/change DKP and add aliases to eqDKP/eqdkp+ website. (can import multiple raids/pools in one string)
- Allows a ML and disenchanter (DE) to be set so that they are not charged for items. (Toggle)
- Remembers what raid members have equipped and will not send a query to them for loot they already have. (Exceptions for some non-unique items included.)
- Sends query results to MorgBid2 (for players in that auction)
- Displays top 5 DKP members for the moused over item in the tooltip.
- Automatically hands out items to the winning player if the loot window is still open. Note: It asks with the standard blizzard confirmation dialogue.
- Allows ML to easily set which classes are eligible and DKP value. Also remembers these values.
- Scans for base installs of MorgBid in the current raid. Automatically outputs a link to MorgBid site on click.
- Allows ML to record BOE items before trading them to member. (Alt-shift click item in your inventory)
- Can load up to 5 separate DKP pools. Ie. MC1, MC2, BWL, AQ40, NAXX. These raids can be named whatever you wish.
- multiPool feature allows up to 5 DKP pools to be used in one raid. (ie separate pool for class items)
- Can change loot threshold on the fly.
- Item history for easy recall of current raid item winners.
- Allows raid members to whisper ML for current DKP for own class or specified classes in all 5 DKP pools. (sent to MorgBid2)
- Lets you know it is working by displaying boss kills, raid changes, and looting events.
- Automatically links items to raid chat.
- Edit item values from item history (Allow you to track DKP without being ML)
- Whisper system for those crazy people who hate mods:P
- Fubar/LDB support
- Main and offspec DKP rolling
- Waitlist including DKP awarding and alt whispering.
- ListDKP - shows guild members online and in/out of group and allows 1 click inviting
- Custom item ignore list
- Automatic loot method switching for certain encounters. (Vashj/MH)
- Boss attempt mode asks if you want to record a boss attempt after dying
- Custom loot frame with buttons for self-loot/random rolling items (loot frame can be used with mod in standby mode)
- Importable item database
- Built in xloot like loot frame which can be used with mod on standby
- New itemframe/rollframe built into loot window
- Customisable font/frame options
- Modular so can disable what you don't need
- Web script can handle offbase/eqdkp installs in main directory
- Imports MorgDKP database data (be sure to run both at same time if you want to mport your database the first time)
- Fully eqdkp/eqdkp+ compatible
- In game raid browser
Hey Morgalm,
I wanna start out with some props for the excellent add-on, but I also have some bugs (read irritating features) that I have found.
- The Random allocation & loot to self buttons are in an annoying spot on the loot frame and to make matters worse, they cannot be disabled/hidden. This has already caused accidental miss-loots in my raid.
- I cannot get the code to properly export dkp adjustments from eqDKP+, the export from DB always contains and adjustment of 0 for everyone.
- I cannot figure out how to set the code to boss kill points or how to set the value per kill. What am I doing wrong?
- On occasion, the mod does not allow the allocation of loot to raid members. The individiual shows up on the bid screen, but not in the class panel of the loot window.
- I cannot figure out how to get the code to import from a dkp string so that I can sync up the in game mod to the DB.
- How do I get the code to ignore items like marks of valor in the raid tracker? Could you add a click option or a menu to explicitly ignore items after the fact?
If there is any way I can be of assistance in the dev/testing process of morgdkp, I would be glad to help.
Warmest regards!
Ev
@mantys - the way it works is when you die in a raid it detects you are a ghost and does NOT turn off the mod. Then when you zone back in it sees you were dead (flag) so it doesn't turn the mod back on but I will make it check if its on or not.
@morgulhir - you only need fubar OR LDB
@jhoo - all you have to do is click the fubar/LDB icon to turn the mod on. The mod will never start a new raid unless you have ended the current raid. So if you were in a naxx run and left the zone it would ask if you want to end raid. If you don't end raid it won't start another. Also Drangonblight isn't a tracked zone so autozone will never start a raid there.
For hourly DKP someone suggested switching them to events as they are a lot easier to track then DKP changes and I liked the idea so I changed them. So DKP changes are all currently done using events.
Thanks BlueWarlord!
Just in the middle of raid and wanted to report that the zone where Alliance wakes up at Naxxramas graveyard when wiped, (according to what minimap says) is "The Carrion Fields"
@morgulhir:
The slider is a bit arcane, due to the used colouring scheme. Click on the current value (that's beneath the slider in the middle) to get an input box where you can type in the number.
I have another big problem: Some while ago, as I imported my DKP log, I was glad to see that all houly DKP was awarded as group adjustments for the participants. I don´t know if I change something or if something was broken in the last Morgdkp2 beta releases, but lately all my hourly DKP are being imported as an Event, with the name "Naxxramas DKP". So, if we stay 4 hours raiding, I will end up with one "Naxxramas Run" and 4 "Naxxramas DKP" events, which will greatly mess up our attendance recording... Any idea on what´s wrong?
@Morgalm: When I had autozone on, Morgdkp2 created a raid called "Dragonblight Run" whenever I died in NAX. Is it that you need for the exception?
Another thing: everytime I start WoW, Morgdkp2 is disabled and when I click the "enable" checkbox, it doesnt even check it. The only workaround is to enable Developer Mode, enable Autozone and then enable "Enable".
Getting fu-bar helped a LOT! Thanks! :) Can you please go over this "slider" thing again, how can I set a numeric value as I want it? :S ...clicking on slider at any position didn't help me :( And do i need to download some LDB-thingie in addition or is it there with FuBar already? ..after some testing tonight, i may have 1-2 more nub questions (A)
its the normal zone indeed. shouldn't it turn back on as soon as you get back into Naxx ? because as far as I know it doesn't do that as well. or make it stay active when you say "cancel" or "no" to the question if its the raid end?
So there isn't a subzone that you come back to life in it is just the normal zone? In that case I can't fix it or it will turn on and start a raid everytime you zone into Venomspite etc.
it happend for me when I spawned in Venomspite. his is for horde. I think that its wintergarde keep for alliance.
Oh I will have to add an exception for the naxx town then like I did for COT.
Can you get me the name of the zone that the mod turns off in when you die please? Like for COT it was "Alliance Base".
you're correct about the results table I wanted to check the tracking system first because its still in development. I want to deactivate it because items the ML/DE get now arent being tracked but its not that big of a deal yet.
and I namend Naxx because you spawn alive in your horde/aliance town and I think that causes it to go on standby.
@evolart - if you are unable to install the morgdkp2 files on the server you will not be able to export/import DKP as I use a custom import script with many more features then the ctrt import allows.
@bluewarlord - updated docs...thats a far away dream:P
@mantys - morgdkp2 should stay on when you die if it isn't I will have to recheck that. ML/DE is automatically turned on when the mod is enabled. Are you sure you are understanding how it works ie why do you need it off? Generally you shouldn't have to worry about ML/DE mode at all unless you are not using the item results tablet to distribute the loot.
I've posted this in a ticket cuz it seems to be a bug. The program doesn't seem to save the way you've set up ML/DE (on or off) As stated in the ticket its being reset every time the addon goes into stanby mode even if the raid isn't ended yet. And maybe its better to keep it active if you spawn alive outside a raid untill you've ended the raid it was tracking. Example: if you die and release in nax you spawn alive on the ground which sets morgdkp in standby and resets the ML/DE setting.
currently testing everything with my guild we're prolly gonna use this system so I'll keep you updated on my findings.
Now I understand why I had so much problem the UI. Seems you need either Titanpabnel, Fubar, Fortress or any "bar" add-on with LDB (LibDataBroker) support. Please include this in your updated docs as requirements :-) Now, I have everything and more I asked for.
P.S. I didn't know the slider thing as well. Thx for the info!
Uhoh, alright, I'll have to see about that Fubar thingie then. Because with the original interface things are quite messy. Thanks :)
My guild decided I was best fit to figure out our dkp system. Anyways we are hosted on guildomatic which supports eqdkp but they claim they only allow the CTRT plugin. Does that mean I cannot use Morg or is there some way for Morg to give me a Import DKP String? I apologize for my newbness with this all but I am in over my head.
Well I assume that most people either use fubar/data broker when using the mod. All the features you are talking about are easily accesible from the tooltip if you use either of those mods. I will look at adding a minimap icon though. If you use barrel I think that might make it show a minimap icon. I really don't want to make another whole separate frame when the tooltip gives you all that information clearly and allows you to change it. LDB feeds are very small and efficient fortress is a good display feed.
Mod will autostart for most instances although I need to add the new ones. Start/end raid is on the tooltip. Ctrl-click fubar/LDB for raidtracker. Shift-click for the DKPlist which shows the whole database as well as waitlist and members currently in raid etc. Right click opens config. Tooltip clearly shows dkp pool.
I never took away the popups hints. If people are not seeing them then they turned them off in the morgbid2 options. Sliders are same as with all ace3 mods. If you want to enter a value click the actual value and enter anything you want:P DE and loot threshold are of course configured through the tooltip.
But you are right that I need to work on docs and clean up the config. But in short I HIGHLY recommend fubar/LDB then it is very easy to configure and use.
Hi morgulhir, atm MorgDKP2 is a bit arcane in handling. The documentation hasn't been updated yet and there are indeed some weird user interface things. However, I do like the directions MorgDKP2 is going. I promised already last summer to give some feedback to Morgalm. However, getting a PhD and a new job were taking too much time :-( Anyway, here are some comments for UI improvements based on the last release:
This would make your add-on much more accessible and user friendly. You are currently mixing a lot of config options with action buttons. This is really confusing :-)
Some other hints:
Heya!
First of all, i'd like to thank Morgalm for making this :) Second, I think i'm quite a nublet not getting this to work :(
Do I actually 'have to' use Xperl or Fubar or stuff like that? 'Cause I am not using any and the addon is like 'wtf' to me :/ It is working, some, and is tracking something also, but there are many things that I read from the notes and the comments that should be there, but I can't get to that at all and some things just work half the way :( So just to make sure: do I have to use anything else, to get it to work properly? ...'cause if I don't, I feel really stupid :P