MrTrader
MrTrader is a Tradeskill window replacement, with additional features to streamline how you interact with others for your tradeskills, especially if you have alts. Browse all your tradeskills from any character on the same server, link them just as easily to others, and even allow others to ask for a tradeskill link without having to do anything on your part.
Core Features:
- Tradeskill Window Replacement
- Difficulty Filtering
- Custom Collections
- Context Menus
- Auction House-style Filter Browsing
- Auto-Responses in chat to link requests using '!full' or '!link'.
- Supports Guild, Raid, and Whispers.
- Fully configurable, with privacy-friendly defaults.
- Server-Wide Tradeskill Access (requires a LibDataBroker display)
- One-menu access to your tradeskills.
- Link any tradeskill you know, or your alts know.
- Browse any tradeskill you know, or your alts know.
- Browse your guild's tradeskills without having to dig through the guild roster window.
LibDataBroker displays like Fortress or TitanPanel are required for the Tradeskill Access menu feature. I personally like TitanPanel, but any of them will work.
If you have a feature request, or a bug report, please Create a Ticket. You can View all Tickets to see if your request is already being tracked, add your own comments, or participate in the discussion of a feature request.
Note: I have been on break from WoW, and would be happy to pass the reins onto someone who is interested in running with the project. I can catch them up to speed on where things were going and share some prototypes I was playing with before I went on break. Contact me if interested.
Categories and Inventory Slots don't appear to be available when the window is opened, but instead at some point later on (this is different from how it worked in 3.x). For some reason, I'm not correctly updating the list of Categories and Inventory Slots when they do become available... I'll see what I can do here.
So, the new window in Cata uses a drop down menu like you suggest. The options for having mats and showing skill ups only are in the menu as well.
The character window will expand to the right to show and hide your character's stats. Putting the extra information there.
What I'm looking at doing is a variation of one of these two. I'm thinking that pressing a button will bring up the filter list, either by expanding the window, or by using the space used for showing reagents to show the list. This will keep the window a bit more compact horizontally, and I can always remove a row or two to make room vertically. Right now the height is kinda arbitrary, as it shows the same number of recipes as the 0.5 window did (10). The normal tradeskill window shows 8-10, and I'm just trying to stay within the same ballpark.
The window needs to be scalable and there should be an option to turn off icon display. Icons simply take up too much real estate. Also the window needs to have the ability to move OFF screen. One more problem happens when, because the window is too large, occasionally I disable it so that I can use the smaller default interface. The problem arises with Akis' button, which displays fine before I disable MrTrader, thereafter it only appears on the default tradeskill window , even after re enabling MrTrader.
hmm ...is it maybe possible the ARL scan button doesnt show up any more.. tried all 4 modi but its gone for me
Ask and ye shall receive, it seems. After my last comment, I got a beta key 2 days later.
So I've been playing with the beta a bit this weekend and how my addon works with it. It's definitely got some Cata bugs, but nothing that can't be fixed. Some of the core code had to be changed since the old way of looking at skills is gone, and new APIs for getting the profession list are now included. Blizz also added a couple convenience APIs for things I was doing previously (using the tradeskill icon in the portrait) which are nice to clean up as well.
Some of this work has also fixed a small bug here and there in Wrath. Expect 0.6b7 to work with both 3.3.5 and 4.0.1.
I'm still tinkering with exactly how the window will work/look, and I need to probably do some more testing on a more 'default' UI. I run with the whole UI scaled normally, and the window is a bit big on a 1600x1050 display. It's definitely too tall right now, in my own opinion. I'm thinking on a few ways to shrink the width a bit too. I use the AH UI for filtering, but do I really need to? Is it more consistent with Cata to do something else like the new Glyph/Trainer/Tradeskill UI there and save space that way?
The reason I pushed it out into beta is hoping to stumble across feedback like this. I'm not sure I'd revert the direction, but the feedback here I think is still worth mulling over to balance the various wants from users. Thanks for this. :)
Until Cata becomes available, or I get a beta key, I can't do anything about Cata compatibility, so I haven't even been thinking about it yet.
How to deal with reagents is something that has been on my mind. It's not so straight-forward, because the information that needs to be available isn't something that is available from the normal API. And there aren't really any addons that expose this information either. That's a problem. This information is something that can potentially change every patch, and I really don't want to get into the business of maintaining data like that. It's a guarantee that it will eventually stop being useful.
Sorting by things like profit would be a ways away (probably 0.7 or so). I'm still trying to get the plugin architecture done, and there's a couple key things that aren't yet implemented that will allow me to do more interesting stuff going forward.
Great profession mod so far. Hopefully it will continue to be valid in Cataclysm, barring some major revisions of the current professions tab. If you do continue building this w/ cata in mind, it would be great to add a couple things.
1. What xevilgrin was talking about in his 1.) - clicking thru recipe subcomponents would be major.
2. Alpha blending recipes that cannot be completed because parts are missing. The parts list is alpha blended nicely, so doing the same to recipe may seem like overkill, but i think it would work well.
As in... in the craft list, I highlight an item and to the left of it, there is an exclamation point (or similar). With my Editbox (chat) open, if I click on the exclamation, it will paste into my chat a pre-configured message to post to current channel.
I could ideally define what is said in this message in some kind of editbox in the addon ("Type below what you want your trade message to be when you click the exclamation next to an item") with a character counter.
I could then use a switch like...
"<prof> LFW - now crafting <item>"
In the above case, I'm a Blacksmith and I want to advert for Pillars of Might. So the outbound message, per the above example, would be:
"[Blacksmithing] LFW - now crafting [Blacksmithing: Pillars of Might]" (or similar, if it's possible to still 'create links' with custom text like in Vanilla WoW).
Just a thought - this would put you ahead of the competition. Thanks!
some suggestions... ;-)
1.) as for example inscription it would be great if I could only craft, clicking a glyph, then MrT automatically crafts at first the required ink for the recipe and then the glyph itself. if not this way soluteable maybe via an extra button "Continuing Crafting" to craft the glyph(s) right after the inks are done.
Or for a quicker access to the inks, maybe link the inkicon in the right side of a recipe to the ink itself... to click for example Midnight Ink in a glyph recipe and get directed to craft the ink itself (hope you understand my bad english)
2.) sortable recipes (via checkbox near Materials) from highest to lowest profit would be great (if not still implemented and i didn't recognized it)
3.) moveable recipes in the favorites, so you can arrange your favorites on your own behaviour and sort it by hand for your interest
cheerz from germany
Error: Usage: GetItemInfo(itemID|"name"|"itemlink")
AddOn: MrTrader_SkillWindow
File: MRTUIEvents.lua
Line: 78
Count: 1
The profit feature is extremely young, and it's still getting worked on. The only reason I'm even working on one myself is that 0.6 completely breaks the model that LSW and similar use to plug into things. I'm not entirely sure where I'll draw the line between my plugin which gets the job done and not trying to step on the toes of other addons which will always be able to do more than I can.